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Messages - pcj

#301
Quote from: veryweirdguy on Wed 11/08/2004 11:13:32
Quote from: shbazjinkens on Wed 11/08/2004 02:20:20
Speaking of avatars, I can't figure out where to change mine now.

Me neither. I can change personal text, but see no space for personal avatar.

And me.  I need to change it because I switched servers.  Dang.
#302
There are now a few openings available at VSB; we need writers (for click-events and dialogue). If you have the talent to write and want to lend your services to an SQ fan game, please apply to VSB!

Post your application in our forums: http://forum.vohaulstrikesback.com/viewforum.php?f=3

That is all.
#303
Quote from: G on Sun 01/08/2004 00:59:10
Hy there.

I'm a fan of the Space Quest Saga, and this is one of the better projects i've seen. I'm good making designs for characters. If you want I can't give you some ideas about character (If you want). I't would be a pleasure to help in this project if you let me help.

Hello,

Please visit the VSB forums to officially apply and to show us a bit of your handiwork.  Thanks.
#304
Quote from: Webspider on Wed 21/07/2004 15:02:19
Vohaul looks really cool.
He's supposed to be blue though, but it's still a great picture. :o

That's a rather early version, as it's been stressed before...the blue will be in the final.
#305
Quote from: olzen on Mon 19/07/2004 16:29:48
In fact, too early and old to take seriously ;)

Unless you're into that sort of thing.   :D
#306
Quote from: TikiTikiMan on Mon 19/07/2004 14:47:03
I've been wanting to see VSB's Rog for a little while now....but when do we get to sneak a peek at Vohaul?Ã,  ;D

Fine, fine.Ã,  You talked me into it.Ã,  ;)Ã,  I've been looking for something a bit more exclusive to reveal anyway...Bear in mind, this is a bit of an old one.



QuotePS.Ã,  We'll see Roger in his traditional purple/grey combo, right?

Possibly, but his clothes are pretty much as you see them; he might change clothes sometime in the game, though.

QuoteEdit:Ã,  Rog looks a bit muscley (sp?)...was this intentional, like in TLC?

Yes, we'll be releasing something else eventually that might shed more light on this...Ã,  :-X
#307
Quote from: Darth Mandarb on Mon 19/07/2004 04:45:59
His face ... well ... it looks like he's holding back vomit or something.Ã,  I would suggest working a little on the expression.Ã,  (it says 'old' animation ... so maybe that's aleady changed?) And ... is he wearing sandals in space?

Yes, a bit of him has already been changed.

And he is wearing sandals...he's on "vacation". 

Thanks for your comments.
#308
We've been working on VSB for some time now, getting through creation of background images, sprites, GUIs, sounds, music, cutscenes, dialog, plot, etc., and I'm about to start actual coding (I've been tinkering around with it the whole time, but have been waiting for the plot, dialogues, and everything else to be nearing their finish before really getting into it).

So, here's the basic specs...
32-bit color; 800x600
Sierra-like GUI
MIDI and/or digital (OGG/MP3) music
Speech & text

Our website is at http://www.vohaulstrikesback.com
If you have any questions, feel free to visit our forum, or reply here.

EDIT: Also, here're the two in-game screenshots (which suck and are rather old - they even have the old 3D characters and a lame GUI-but I suppose still count  ;) ):

The first was part of an example for a recommendation to make the sprites smaller to begin with:
http://www.vohaulstrikesback.com/upload/Miscellaneous/pcj/exhibita.png

And the second was to show that there was still a white border around the characters, no longer a problem since AGS now supports alpha transparency (which again shows how old these are):
http://www.vohaulstrikesback.com/upload/Miscellaneous/pcj/exhibitb.png

If other screencaps are needed, I suppose I could get some others going, but I don't want to give the new GUI away too soon otherwise. ;D
#309
Advanced Technical Forum / Re:Double data type
Sat 17/01/2004 13:45:04
Great, ok.  Thanks.
#310
Advanced Technical Forum / Re:Double data type
Sat 17/01/2004 01:35:52
Wouldn't it round off the decimal before the calculation, though?
#311
Advanced Technical Forum / Re:Double data type
Sat 17/01/2004 00:35:34
I really don't want a plugin; I'd like a data type.  It'd just be a lot easier to use decimals in my calculations instead of working around it.

Especially when working with leap years.
#312
Advanced Technical Forum / Double data type
Fri 16/01/2004 22:13:38
Is there any way to add the double data type so we can use decimals in our calculations?

By the way, when a decimal value is left over in a calculation in AGS, does it round up or down?

Thanks.
#313
Yeah, I already knew about that.  I'd just like to get them into all one file, but that'll work too, for now.

Thanks anyway.
#315
I'm wanting to combine all my video cutscenes into one simple file (like the VOX files for speech and music).  But I haven't found a way to do this in a format that AGS can read.

I would appreciate any ideas on how to do this.

Oh, and I'm using the PlayVideo function, not FLCs.

Thanks.
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