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Messages - piperhcombs

#41
Quote from: Schwiney on Tue 19/02/2013 03:12:45
Sorry if this is already known but I cannot open up the keyboard on the Kindle Fire HD 8.9 inch while playing AGS games usiing teh latest build.  So I can't name saved games.  Am I doing something wrong?  Is there a way to open the keyboard directly using a shortcut kept in Favorites?  Thanks for your help!

Seems you've already found a workaround, but I'll reply anyway. The keyboard issue was brought up on this page of the thread and the page before it.

JJS did program in a way to bring up the keyboard, but it only seems to work on tablets/phones that still have the old MENU button (not the home button). That means he made so that the keyboard is activated by pressing the MENU button. Unfortunately, many newer Android phones/tablets like your Kindle Fire and my Google Nexus 7 no longer have the MENU button. I have already suggested a solution a few posts above yours (http://www.adventuregamestudio.co.uk/forums/index.php?topic=44768.msg636445890#msg636445890) that involves using the overflow menu button which shows up in the right corner of the navigation bar (as my pictures show) as a way to enable apps programmed to have a MENU button function (aka written for older Android versions) to still have the MENU function. 
#42
Quote from: AGD2
Quote from: JJS
Ok, here is the problem: Starting with 4.0 there is no more "menu" functionality. Instead apps are supposed to use the "action bar". The problem is that AGS runs fullscreen which hides the action bar. I also don't see an easy way to display it (or the menu) on demand without interfering with the game itself.

A quick and dirty solution would be setting the target SDK version to Android 2.x. This will force the menu button to appear but it will also make all UI elements look very huge and ugly. Another solution would be replacing the "longpress on back" functionality with popping up the menu. At least I can reproduce the issue in the emulator because with recent updates it seems to display software buttons correctly.

I still don't understand why they didn't just keep both as physical buttons on the tablet devices, like they do on smartphones. (wrong)

Hmmm... the problem with long-press is that Jellybean seems to come with a "multi-window mode" toolbar that is auto-configured to appear whenever you long-press the back button. I'm sure it can probably be reconfigured or disabled someplace, but by default it hijacks the long-press function when AGS games are running. In addition to that, the Kindle Fire doesn't register long-presses on the Back button either.

The only other thing I can think of would be to make the Back button handle everything by popping up the menu instead, which would probably mean sacrificing its ESC key functionality.

I guess this is more of an engine implementation, but would it eventually be possible to let game authors put a perpetually-visible AGS GUI button on their game screen, which would invoke the Android's Menu button functionality when pressed?

I can confirm that you still can't bring up the keyboard on the Google Nexus 7, which runs Jellybean.

Actually I have an idea about why. Here is a picture of the standard bottom navigation bar that you see while in an app on the Jellybean platform, which believe is the navigation bar Android 4.0 tablet and smartphones without hardware/physical keys have:
As you can see there are only three buttons. This is also what you see when running AGS. From left to right, the first button is the back button. The middle button is the Home button- quit to home screen and long press and swipe up to start Google Voice. The Home button is what I initially though you meant by the menu button to trigger the keyboard. More on that in a bit. The last button is the multiwindow one, bringing up a thumbnail list of active apps to choose from.

As you can see, there is no menu button. Thus, no way to bring up the keyboard. However, there is a possibility here. I recalled from other apps/games (for instance Gameloft's Backstab) that there is a fourth button that can be sometimes be used in the right corner that can act as a menu button. In BackStab, this serves as a way to bring up the game's pause/options menu. Here is a picture of the menu bar with this fourth button visible- known as the overflow menu button:
.
From what I've read, the overflow menu is meant for apps written for older platforms (that make use of the old menu button which is no longer there on newer platforms/devices). It is the equivalent of the old menu button, basically.

My suggestion is that you could use the overflow menu button to trigger the keyboard like you used the menu button on devices that still have it. 
#43
Speaking of keyboards, I can't bring up the keyboard on my Android tablet.

I have a Google Nexus 7 tablet (with Jellybean), and I have the game Primordia running on the Android AGS Engine. According to one of the resolved suggestions on your old bug tracker, you've implemented the ability to invoke the onscreen keyboard on the Android by holding on the Menu button (and I'm assuming swiping up, since simply tapping would quit the app). However, this does not work on my Nexus. Holding on the menu button just brings up the ability to swipe up to the the Google Plus/Voice feature that the Nexus defaults to on that action. On your old bug tracker, it looks like there is an unresolved bug report that reports a similar issue on the Kindle Fire. Without the ability to bring up the keyboard, I can't save the game as anything other than the AutoSave already available in the list (good thing it's there or I wouldn't be able to save at all).
#44
Yeah, on Firefox, clicking on "Add to Cart" on the Summerbatch website does absolutely nothing. It works just fine on Google Chrome though.
#45
There's a bug in the PISS game.

Spoiler
If you click on the stone behind the guy who helps you with the hieroglyphs in one of the memories, the game crashes.
[close]

Otherwise it's awesome so far. I've also finished Nancy the Happy Whore which was lots of fun.

Errr...I think I clicked too fast. Missed a few lines or something, because I missed what happened at the end of PISS.
#46
Hints & Tips / Re: Resonance.
Fri 22/06/2012 17:44:02
Have you noticed
Spoiler
the sprinkler valve?
[close]
Perhaps you should turn it off.

There's a
Spoiler
vent
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somewhere. Someone should be able to fit in it.
#47
Hints & Tips / Re: Resonance.
Wed 20/06/2012 22:55:42
Be aware that the username you have to find for the
Spoiler
mainframe
[close]
aka the secretary's boss's name actually changes between each game. For instance the name of the secretary's boss in my game was "Ramon Valdez" and the username was
Spoiler
ramval
[close]
so posting the name you found may only serve to confuse others. There are a few points where names and such may vary between games.
#48
I'd love to test it, but I'm already stuck...
Spoiler
I've found my hamster and haven't a clue what to do next.
[close]
#49
beautiful! *:D*
#50
Quote from: Shadow1000 on Thu 12/04/2012 15:25:16
Quote from: Knoodn on Thu 12/04/2012 13:04:14
To see the "succeeded" ending, you have to go to the beginning (but don't use an older save game!).

Would you be willing to PM me what you have to do differently at the beginning to play the "good" ending? It's a great game and I'd consider playing it all over but I'm not sure if I want to not knowing if I've taken the correct action to achieve the goal :)

Thanks!

SHADOW

PM me too!
#51
err.... Wadjeteyegames.com appears to be down...any idea why?  ???


EDIT: Up now! All good.
#52
The installer keeps freezing at 50% for me.

Edit: nevermind. Leaving it alone long enough did the trick.
#53
Hints & Tips / Re: Vohaul Strikes Back!
Mon 26/12/2011 16:14:59
Yeah, got it as soon as I posted. ::)
#54
Hints & Tips / Re: Vohaul Strikes Back!
Mon 26/12/2011 16:12:13
I figures as much about the room thing, but the pie thing eludes me.
#55
Hints & Tips / Re: Vohaul Strikes Back!
Mon 26/12/2011 15:41:09
how do I get the
Spoiler
pie?

Also, after adding the plunger and mallet to the inventory and consequently talking to the stupid bird without McSlappy interrupting, what's the next step? Where's this red floor room with guitar picture?
[close]
#56
Hints & Tips / Re: Vohaul Strikes Back!
Sun 25/12/2011 14:36:21
Thanks! But now I've run out of things to do on the
Spoiler
moonbase
[close]

break time methinks. ;)
#57
Hints & Tips / Re: Vohaul Strikes Back!
Sun 25/12/2011 11:06:41
yeah, I already
Spoiler
got the paper, copied it and put it back. it's after that I'm stuck.
[close]
#58
Hints & Tips / Re: Vohaul Strikes Back!
Sun 25/12/2011 10:55:54
And now I'm stuck
Spoiler
at the giant cannon. How do I get rid of those ape guards anyway?
[close]
#59
I was just walking around. I walked into the gate screen from the Colonel's tent screen while that guard was stilling following me and just like that I was stuck. Didn't happen again though.
#60
You know, I completely missed the
Spoiler
Air freshener screen, but even after I went and found it and combined that and the mask, the game still froze.
[close]


EDIT:

Success! I figured out what was going on!
Spoiler
It has to with how you have Roger put on the mask. If you put it on by clicking the mask (as the cursor) onto Roger on the main game screen, then it works just fine.

However, if you have Roger put on the mask through the inventory screen (use the hand icon on the mask) then the game will freeze (by freeze I mean the cursor will be stuck on the wait cursor, and then the game will freeze outright- except for the music which plays on- if you press the ESC key) I think it's because there's an animation for Roger putting on the mask and when you're in the inventory screen there's no Roger to animate and something happens cuz of that that stalls the game (I'm no programmer).
[close]
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