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Messages - piraatlife4me

#161
Yes Hello out there! I have a problem what is an RAR file? And what is it its's association with AGS? The problem I am having is it is taking other game files on my machine and associating them with RAR files and making them unusable. It's like AGS is taking over my machine or something. I can manually change what the file opens up with but I don't know what I should change it to? Or better how do I fix it? Does anyone out there know what I am talking about or has anyone else had this problem before if so please let me know
Thanks
Daniel
Winebarger

#162
Man! This game looks like it's going to be incredible.  It sounds like you guys got the planning down to a science! I can't wait to play it! Looks like a lot of fun!  I will check back often!

Daniel
Winebarger
#163
Hey Guys Thanks alot for checking it out!  I am pleased to hear you guys like the screens.  I definitely will update this spot on the form often with my progress on the game.  And I will let you guys know as the demo done so you can check it out. Again thanks for your positive support!  
Daniel
Winebarger
#164
Hello! Does anyone out there know or have a program out there that lets you view all the views and backgrounds from lucasarts games.  I know about SCI and AGI for sierra games  I have tons of lucasarts adventure games and I would like to use some the games backgrounds/and  animation view/art as a reference for doing my own stuff. If anyone knows where I can get a program that lets you do this or knows a way to rip a Lucasarts game apart please let me know thanks!
Daniel
Winebarger
#165
Hey Scorpiorus It's Dan.  Hey thanks alot I tried that and It worked!  It's cool because I can reuse that same block of code in all over game where I have problems with the player character colliding with my NPC's. Thanks again I really appreciate it

Daniel
Winebarger
#166
Hey Ben! It's Dan here,  thanks alot I tried that and it works! I am totally liking this addition to my game. Thanks alot!

Daniel
Winebarger
#167
I want to creat a custom quitgame screen so when the player clicks on quit game a dialog box will pop up saying random things each time with a different graphic being displayed. Like "Are you sure you want to quit", or "OH is your mommy calling you" etc.  I know how to create a custom GUI but how do I acess the default one in AGS.  I can't find where it is located.  I can change the global message in the global messages to what ever I like but I cant seem to find where the quitgame gui is located.  If I could just find that out I could probably just make my own GUI for it, have some sets of pics, set up a random event to do the rest. Please let me know thanks!

Daniel
Winebarger
#168
Yeah that was itotally it! thanks alot it now it works that little problem is solved! Now I am having a new problem now which is I need to pause the ccControl command so HOME will pause stop running the character control command that I have set and say his speech that I want.  THen when the EGO moves out of the way he goes back to what he was doing originally!  I think I need to change to his talking view instead or something because he is still moves gliding across the screen still running the command I had set for him.  If any one out there knows how to place some kind of if statement in there I really would appreciate the help thanks again!
#169
Thanks! I am pleased to hear you guys are diggin on my screens!  Since I started this project I havent had much of a life lately.  I myself am pretty much still into punk.  I am a little older now so I kinda grew out of dressing the part.  (Mainly because you have to get a real job and be taken more seriously in life). But being a punk isnt just a costume it's a way of thinking, and a lifestyle.  I will probably always be a punk at heart, or at least still collect old punk vinyl.  I decided to choose punk rock as sort of a theme for my game because I have never really seen it done before in a video or computer game.  Punks in movies and games is always stero typed as bullies, and trouble makers even though that might be almost true there is still alot more there to see.
Well thanks again guys and make sure to let me know what you think when I finish the demo alright.

Daniel
Winebarger
#170
Hello everybody! Just wondering if anyone out here can help me out with this line of code I am having trouble with.  Basically what I want it to do is have a AreCharactersColliding command set so when my NPC crashes into my player character he will say something random each time
here is what I have got
function room_b() {
 // script for room: Player enters screen (after fadein)
SetGlobalInt(6,0);
RemoveWalkableArea(3);
DisableHotspot(17);
DisableHotspot(16);
ccCreateCommand(1, "WAIT:50;VIEW:69;MOVE:190,194;VIEW:67;WAIT:80;VIEW:69;MOVE:121,181;
VIEW:67;WAIT:80;VIEW:69;MOVE:447,181;VIEW:67;WAIT:80;VIEW:69;MOVE:190,194;VIEW:67;GOTO:1;");
ccExecuteCommand(HOME, 1);
if (AreCharactersColliding(EGO,HOME)==1){
random = Random(5);
if (random==0) DisplaySpeech(HOME, "ARRRRRRRRRRR! Youd best be getting out of way! You little scrub!");
else if (random==1) DisplaySpeech (HOME, "Why I outta mop the floor with ya!");
else if (random==2) DisplaySpeech (HOME, "Move out of the way lad!");
else if (random==3) DisplaySpeech (HOME, "You'd best consider moving boy! Otherwise me and you are going to have trouble");
else if (random==4) DisplaySpeech (HOME, "MOVE! lad!");
else if (random==5) DisplaySpeech (HOME, "I am warning you! GET OUT OF MY WAY!");
}
}
Please let me know if anyone can let me know what I am forgetting to do because for some reason it runs but nothing happens when the characters collide! Thanks

Daniel
Winebarger


[edit: fix line wrap]
#171
AGS Games in Production / Razors in the Night!
Wed 05/11/2003 06:36:40
Hey Everybody! I am just posting some screenshots of my very first AGS game that I have been working on for the past months.  It's called Razors in the Night, it's going to be in 320 x 240 screen resolution, and the demo should be released sometime I am hoping around early december.  The story takes place in a run- down ghetto city called Brookside County.  In Brookside county there is a lot of crime (drugs, gangs, homicides, prostitution etc.) but one of the city's police departments biggest problems is controling a local teenage group of punkrockers.  The game takes place on a Saturday night where this time the punks may have gone a little too far this time!  You control the main character of Knox in his desperate attempt to clear his and his friends name of all criminal activity before it's too late!
Thats the main idea of the story.  Expect this game to be pretty big in size because I am making just a demo and I have a lot of rooms, art, and characters so far.  Below are some screens for everyone to check out.   Please let me know what you think!  I would love to hear some feedback, thanks!

Daniel
Winebarger







#172
Hey cool thanks! As you can see I figured it out! I just kept clicking on thw wrong link thats all.  Thanks for letting me know so quickly thanks!

Daniel Winebarger
#173
Hello again! I am having some serious trouble with scripting a player character to do what I want it to do.  Does anyone know the best way using AGS to run and change views and animations really fast.  The problem I am having is my character is doing things completely out of sequence.  For instance my character is sitting in a trashcan right now.  His view is changed while on a walkable area to simulate him swimming through it.  I have made an animation for him to climb out the problem is when I try to do everything I want it to do it does things completely out of order and even skips some commands.  I was reading about character variables but don't understand  the correct way to plug them into my game or if I even need to use them in a situation like this.  If anyone has any ideas please let me know thanks.

Daniel
Winebarger
#174
Hello out there!  I was just wondering if anyone knew how you exactly upload photos so everyone in the forum can check them out!  I read about how people were using someone's server for holding them on the web so you can link them to the forum.  The problem I am having is how do I upload them? I went to the site and can't find where you upload them? If anyone knows the exact way to do this please let me know step by step.  I just want to know what I will have to do in order to actually place them in the forum so people can see screenshots from my game I have been working on day and night! Thanks

Daniel
Winebarger
#175
Hi my name is Dan I pretty new to AGS.  I am in the process of creating a pretty original adventure game and I have decided to go ahead and use the CCcontrol plugin.  I have it working and It works great but I have a little problem.  I want my NPC's to animate their Idle views nonstop in everyroom but when you talk to them I want them to stop and display there talking views.  Then when theye are done talking return back to there idle views. Maybe also have like a wait command of 20 frames or something in between them to make it seem more realistic.  If anyone out there knows how to set this up I would really appreciate it.   Also is there even a way to change the wait time on the default Idle  in AGS? And also one more question does anyone know how to switch talking views so the character can look back and forth while he or she is talking?  If anyone knows please let me know thanks!

Daniel Winebarger
#176
Hey Minimi! Its Dan here again! Sorry to bother you again but I totally tried that and it didn't work.  For some reason I just get script error when I put in a AnimateCharacter command at the beginng of the code.  Everything is set up right I think there is something I am leaving out in the script.  Also I was wondering how you can set up under room interactions a way to just add a run script comand inbetween  a Game-display message command with just a Wait (15); in the script and nothing else so it would go
Character-Quick animation
Game-Display Message
run script(have just a Wait (15);)
Game-Display Message
I tried to do this and for somereason it dos'nt understand what I am asking it to do.  The reason I need it this way is because I want the other person on the phone to not say anything because I don't want the player to know what they are saying its part of the story.  I want to add soundfx instead when the character is listening to create like a charlie brown type of phone effect.  Your way works but its not really what I am needing.  Anyways thanks alot again ANd thanks for the quick response back.
Daniel Winebarger

p.s
Do you know a descent setting for basic believable rain using the snowrain plugin.  Because my game is 320 by 240 resolution and my rain looks like leaves.  Its brown how do you get it so it will atleast come out white or blue.  If you know that would sure help thanks alot
#177
Hey Tanks alot Minimi! I set the baseline and it totally worked!  I really apperciate it.  One other thing though I am having a bit of a hard time with placing the wait command in.  I have a bunch of actions running in the room interaction and when I choose the run script option in between some actions, place the wait command in like this between the brackets like this wait(15); it keeps tellin me error.  I think there is something I am leaving out in the script.  I just have this cutseen going on where a guy is talking on the phone.  He picks up a ringing phone talks and then waits to simulate him listening to other person on the other end.  If you know a way to correctly place this command in it would really solve my little problem? Thanks again for responding I really appreciate it.
danny winebarger

p.s. If you have a room with hide/player character checked under room settings how do you enable him again in the same room at a later time.  Upon entry to the room I want him hidden after animating some NPC's I want him to appear and be totally functional.  If you know an easy way to fix this it would really help me out thanks.
#178
Hey everyone! I am new totally new to AGS and was wondering if anyone out there help me out I am having a problem with trying to have a a NPC run an animation loop behind a walkbehindable area in a room. The mask is draw out but when I animate a character view it overides it. Is there a certain command for running this  I just can't figure it out.  Also does anyone know how to make an idle animation work between an animation a game display message, and another game display message.  I am basically trying to animate a guy behind a desk talking on a phone.  I want him to stop talking and pause a little bit and then start talking again.  If anyoneout there knows I really would appreciate it thanks alot
danny
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