I agree with most of the article. But I don't like the way it's written. Basically what he does is "Hey, there's something wrong here. There I noticed it, now it's up to you how to fix it".
Let me explain in a narcissistic way:
This week I've been really depressed because it seems life doesn't let me do anything I want. For several reasons. I've got really really frustrated out of doing nothing at all. Then I go and talk to my girlfriend and she tries to be helpful by saying "You got to do something. You can't lay in your bed all day". But christ, I just said I'm depressed because I want to do something and everything I try goes wrong by something that's not at all under my control. Then I get angry at her for not helping me by giving me a list of things that I could do but couldn't see due to depression. But hell, this kind of thought is really selfish, so I never say it to her.
How does this relates?
Well, just like saying what's wrong with me won't help because I know exactly what's wrong. We know what's wrong with the adventure genre. Telling us again is not helping anyone fix it. Most of the time people know what's wrong, but fixing the problem is a lot more complicated. What would make that a great article? He should have given some ideas on how to fix it* and hope that some adventure maker (us) would read it.
But since I'm doing the same, pointing out everything that's wrong, I just started the list of Ideas that could "improve" the adventure genre.
Will post here in adventure related talk and chat, and hope that you'll read and contribute. :]
________
* Yes he gave some opinions or ideas, but they were so vague that they were like, paraphrasing Dr. Manhattan, a picture of oxygen to someone that is drowning.
Let me explain in a narcissistic way:
This week I've been really depressed because it seems life doesn't let me do anything I want. For several reasons. I've got really really frustrated out of doing nothing at all. Then I go and talk to my girlfriend and she tries to be helpful by saying "You got to do something. You can't lay in your bed all day". But christ, I just said I'm depressed because I want to do something and everything I try goes wrong by something that's not at all under my control. Then I get angry at her for not helping me by giving me a list of things that I could do but couldn't see due to depression. But hell, this kind of thought is really selfish, so I never say it to her.
How does this relates?
Well, just like saying what's wrong with me won't help because I know exactly what's wrong. We know what's wrong with the adventure genre. Telling us again is not helping anyone fix it. Most of the time people know what's wrong, but fixing the problem is a lot more complicated. What would make that a great article? He should have given some ideas on how to fix it* and hope that some adventure maker (us) would read it.
But since I'm doing the same, pointing out everything that's wrong, I just started the list of Ideas that could "improve" the adventure genre.
Will post here in adventure related talk and chat, and hope that you'll read and contribute. :]
________
* Yes he gave some opinions or ideas, but they were so vague that they were like, paraphrasing Dr. Manhattan, a picture of oxygen to someone that is drowning.