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Messages - poc301

#1
Keeping the updates coming...  The Warrior's Guild entire questline has been implemented and is ready to go.  Moving on...

Bill
#2
Hello all,

Just another quick update as I realized how large the game is getting...  Here are some stats as I continue development:

4.45gb Total Game Folder Size
1.95gb Sprite File
91 Rooms
94 Views
47 Characters
62 Dialogs
91 Inventory Items
36 GUIs (Not including debug admin GUIs for testing)

I've still not included any sounds, or music.  I have it all, just haven't incorporated any of it into the game yet.  I expect more rooms, views, characters and other content as I continue adding side quests and other guild quests (Warrior's Guild Quests are almost done).  The game is getting massive, and truly way bigger than anything I'd anticipated or games I've done in the past.  The sheer scope of this thing is getting a bit overwhelming, considering I'm just doing it in my spare time for fun :)

Bill
#3
Just checking in. Last night I finished coding the final of the 3 endings.  This one, the 'good' ending, is customized with additional content depending on whether the player completed a specific side quest or not.

With that done, it's a matter of finishing the side quests, various guild quests, and then adding finishing touches.

Bill
#4
Hello all,

The game is now listed on Steam for watching and info.  I also did some additional trailers and demos, which can be seen on Steam or the game website.

https://store.steampowered.com/app/3652250/Nothmere/

Thanks,
Bill
#5
I just released a new video of the Thief class doing a burglary into the home of the showboating villager who likes to flaunt his wealth and talk down to others.  The video shows the thieving process, the level up process, some inventory screen content, and some other functionalities from the game.

Nothmere - Stealth Demo

Game site: https://wraithwoodstudios.com

Bill
#6
Added one more actual preview trailer.  This video is a bit longer, and showcases the Hermit's House in the woods.  To get into it, you need to solve puzzles, and wrong moves lead to your death.  It is heavily inspired by Yorick's room in Quest for Glory 1.  For the video I even borrowed his music from QFG1.  :) 

Video Link

-Bill
#7
I've added 3 videos to the website, showing:

1 - The level up animation
2 - Functionality of the drag and drop GUI
3 - Entering the mage's guild for the first time.

The videos are in the gallery at the Nothmere Dev Page.

-Bill
#8
Just replying to let people know I put together a website for the development process of Nothmere.  I also have a bunch of my older games from 20 years ago available for download :)

Wraithwood Studios Website


-Bill
#9
I have a custom textbox GUI, named gTextBox.  The default color for the text in the box is 0 (black).  I want to add a high contrast option for those with vision issues (or who prefer a higher contrast).  I realized I can't seem to set the gTextbox.TextColor value via script. 

Is there any way to programmatically change that value?  I have a button set up to toggle back and forth, but it doesn't want to let me...



And here is the code from my button on the control panel:

Code: ags
function settingTextColor_OnClick(GUIControl *control, MouseButton button)
{
if (textboxColorDefault == 0){  // Global variable for the color of the textbox
  gTextBox.TextColor = 15;  // Make text white
  textboxColorDefault = 1;  // Set global variable to say text is white
  settingTextColor.NormalGraphic = 714;  // Set the button graphic to show a white text
  }
else if (textboxColorDefault == 1){    // Global variable for the color of the textbox
  gTextBox.TextColor = 0;  // Make text black
  textboxColorDefault = 0;  // Set global variable to say text is black
  settingTextColor.NormalGraphic = 715;  // Set button graphic to show black text
}

}


EDIT

Solved the issue myself.  Here is the correct script (don't know how I missed it):

Code: ags
  gTextBox.AsTextWindow.TextColor = 15;

Thanks,

Bill
#10
Quote from: heltenjon on Tue 11/03/2025 20:50:27Looking at the beautiful graphics and reading about the impressive world building and exciting quests, I was wondering if this one was for me. Then I read:

Quote from: poc301 on Tue 11/03/2025 19:08:41- Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout

And I'm in.

:)  Gotta have stupid jokes and references to the old school adventure games!

BIll
#11
Quote from: Rik_Vargard on Tue 11/03/2025 19:21:06Looks beautiful and epic

Thanks, I appreciate it.  It's a much more complex game than I've done before, but so much fun to put together.

Bill
#12
Hello everyone!  After over a decade away from AGS, I'm proud to announce my next game that has been in solo production for almost a year now:

EDIT - The game is now on Steam to be wishlisted : https://store.steampowered.com/app/3652250/Nothmere/


Nothmere


The Story

You awaken on a cold, rocky beach in the middle of the night with absolutely no memory of who you are, where you came from, why you're there or what you are doing.  You plod your way through a sewer pipe that empties onto the beach, and find yourself in Nothmere, a very strange town.  The people in town are understanding, as everyone there once found themselves in the very situation you're now in.  The town is protected by magical warded gems placed upon the walls that keep the void creatures, magical monsters that roam the countryside, at bay.  The wards are tended to by Nothmere's Mage guild, the Arcane Codex, and the people are protected by Nothmere's Warriors guild, the Crimson Shield.  You find that nobody has ever been able to escape town, as Nothmere is completely surrounded by steep, impenetrable mountains on all sides.  You embark on an adventure to try to determine why you're there, who is responsible, and how to get home.  Wherever home is.

Inspired fairly heavily by the Quest for Glory series of games, this is a point-and-click RPG adventure game.  Some features:

- 1920 x 1080 resolution
- Customizable (drag-and-drop) GUI
- Play as a Warrior, Thief or Mage (or a hybrid combination)
- Full timed day and night cycle
- Puzzles which fit each character class, each with separate solution paths
- Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc
- Experience from completing quests, vanquishing monsters, and progressing the story levels the player up
- Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens.
- Equippable inventory system with bonus stats on armor, weapons and jewelry
- Equippable items from basic junk items to epic gear for all classes
- Potion system with temporary stat buffs, purchasable from vendors
- Full shop system with multiple vendors, each selling different types of items
- Separate buy and sell functionality, with prices dependant on reputation and speech skill
- Dynamic quest log that updates as you progress on the various quests
- Spellbook with learned spells
- Battle system with spells, special attacks, etc based on class and abilities
- Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout

Screenshots


Stats Screen


Buy Screen (Shops)  - Ignore the silver button.  Part of a debug button


Sell Screen (Shops) - Ignore the silver button.  Part of a debug button


Quest Log


Mage Guild


Level Up Effect (with experience visible)


Inn


Inn 2


Graveyard


Apothecary


Inventory screen, with epic mage staff equipped


Random forest screen


Development Progress

Story: 90%
Scripting: 85%
Graphics: 85%
Sound/Music: 5%

Expected completion date: January 2026

#13
Thanks for the kind words, guys.  I've been extremely busy these past weeks with school and work, but am coordinating with WHAM to do a lets-play for it :)

-Bill
#14
AGS Games in Production / Re: Grim Quest
Fri 10/02/2012 10:29:09
Quote from: poc301 on Thu 09/02/2012 21:20:22
lolwhat?

Why the hostility?  Just make the game you want to make.  If it makes you happy to do it, that is all that matters.

-Bill


Awww my super amazing "lolwut" was changed by somebody to "lolwhat".  It completely loses it's effect when spelled properly and I would like to challenge this person to a duel with handguns.  Meet me out at the old windmill at the edge of town at sundown.  And bring your coffin...  *flex*

-Bill
#15
AGS Games in Production / Re: Grim Quest
Thu 09/02/2012 21:20:22
lol wut?

Why the hostility?  Just make the game you want to make.  If it makes you happy to do it, that is all that matters.

-Bill
#16
AGS Games in Production / Re: Grim Quest
Mon 06/02/2012 10:23:51
What plot and story difference?  The EGA and VGA were the same...  Just different graphics.  I think everything else carried right over.

-Bill
#17
The Rumpus Room / Re: *Guess the Movie Title*
Sun 05/02/2012 18:12:05
Wow, the new Superman movie looks a little bit low budget....

-Bill
#18
AGS Games in Production / Re: Grim Quest
Sun 05/02/2012 18:03:57
I am a huge QFG fan :)

Is there going to be any original content, new characters, new quests or anything?  Or are you just going to be rehashing the old game with a chat interface?

Is it just going to be just the old sprites/music/backgrounds, or are you doing any original stuff?

-Bill
#19
Heya Ponch.

I think there might, yes.  Initially we had a bunch more playable characters in mind, but had to cut it down for deadline purposes.  An Amazingly Amazing edition or something is going to be down the road eventually.

Right now though we're working on our Quest For Glory fangame and have plans for Murran Chronicles 4.

Lots of possibilities.  :)

-Bill
#20
Oops!!  I realized I never made a completed game thread for my Bake Sale game, Abner the Amazing.  So here we are, better late than never :)

Abner the Amazing

A nefarious deed has been done!  All across the land, the colors have gone missing!  It's a good thing that Abner the Amazing was in the bar downing pint after pint of beer when it happened!  Help Abner go on an epic (and slightly wobbly) quest to find out what happened to all the colors, and take them back! 

Assuming he can find his sword first...



Features:

-No narrator in the game.  Abner is a boastful and egotistical person, and is more than happy to tell you how everything he sees and touches relates to how awesome he is.

- 2  additional playable characters will join Abner in his quest.  Each character has interactions they can perform.  For instance, Abner can use his sword.  Dink, the thief, can pick locks and sneak through the shadows. 

- Use each character's special abilities to solve puzzles in various ways.  Most puzzles can be solved multiple ways using a brute force, stealth or magical take on things.

-The characters are all on the screen at the same time, so no picking and choosing who you have with you.  Feel free to change between any of the characters on the fly at any time.

- A 2-click interface.  The Left/Right mouse setup to walk, look and use things.

- No inventory.  You heard me right, no stuff.  The puzzles are all solved using the characters special abilities.

Screenshots:

   
   

Check out the AGS Bake Sale Website

Thanks!

Bill
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