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Messages - poc301

#221
Thanks David :)

Cat: The storylines for the first two games are NOTHING compared to this one.  There is so much more content in this game it is staggering.  I've done a whole lot of research into the topic the game is about (no spoilers), and there is just so much to put in :)

Neil also said he picked up a lot of the mythos or lore behind the main storyline from playing it as he did all the character art, and that is exactly what I am hoping the person playing the game gets from it.

Thanks!

Bill
#222
I wanted to take a moment to show the new GUI sets I'm doing for the game.  This is just the taskbar and the mouseover box for interactable things, but you get the point:


The taskbar with the requisite name of the game, and the Day # of the investigation you're currently on.




The taskbar, but with the mouseover box activated, showing an interactable item.



Thanks!

Bill
#223
Hello everyone,

The game's been in development over 20 months now, and nearing completion.  All coding, scripting, story, etc is finished.  Neil is working on the final character animations and sprites and I am going over the pages of little glitches I've amassed and fixing them all.  Once these are finished I'll be releasing the game into Beta test mode.  I updated the stats on the WIP thread, but figured I'd post this separately.

In the meantime, here is a small teaser movie I've done for the game.  It is about 5mb in size, and just over 1 minute long.  Hopefully you all like it and it might raise some interest:

[VIDEO LINK]
http://www.billandnicole.net/games/ep3/murran3.wmv


Thanks!

Bill

#224
Thats awesome..  I can't wait to upgrade from 2.7 once I finish this damn game.  The engine has come such a long way.

-Bill
#225
Wow, thank you so much!  Hahah.  I was concentrating so hard on finding a way to change the name based on mouse coords, I didn't even think of a way to make it non-interactable. :)

2.72 does have object.clickable, and it works wonderfully.

Thanks!

Bill
#226
Hello everyone,

I ran into a bit of a problem I am hoping to get some help with. 

In one of the rooms I have a door (hotspot) set into the back wall.  Directly in front of this door (perspective wise) is a glass window.  The glass has transparency effects, so it makes the toons behind it look like they're behind glass.  I like the effect :)

Anyway, the glass takes up the entire area in front of the door, and when I try to use the door, it doesn't work.  It is because the window is blocking it.

So I wrote some quick code to allow me to use / look at / etc the door so long as the mouse.x and mouse.y coordinates are withing the confines of the door behind the glass when the mouse is clicked.  This works great.  The problem is that because the glass object has no name, nothing appears on the taskbar when it is moused-over.  All other objects/hotspots in the room do.

Does anyone know of a command I can use to make "Door" appear on the mouseover section if the mouse coords are within a certain range?  I assume the repeatedly execute portion is where I want it, I just don't know what to use.

The other option I guess is to make another door object, transparent, and put it in front of the glass... 

I am using AGS 2.72 by the way.  Never upgraded, but will when this game is done.  It's been 2+ years in the making :)

Thanks,

Bill



#227
Just another update that I finished all scripting, programming and gameplay stuff as of this morning.  Neil is working on the remaining character art and animations, and the game will be released for beta testing!

-Bill
#228
Good lord, it looks amazing.  I will be downloading this in the near future and giving it a go.

-Bill
#229
Quote from: Mods on Tue 14/12/2010 16:44:00
Stop posting up your nonsense and believing the community wants to see it.

This forum is for COMPLETED GAMES. You can't just announce a piece of sh*t and then have numerous conversations in your thread about all your other goals in life.

The games database is for COMPLETED GAMES. Not for putting examples, test games and so forth.

I'll be the one to say it: You're still being an incompetent little tw*t, I'd quite happily tell a 10 year old the same thing if they were being a little sh*t - which you are. Day in day out it's "oh god what has icey done now".

I can be a very amicable person but you really need to think a little before you post. Can you not use Facebook to announce all your little things? Can you not just get a website and save us the hassle?

Everyone else seems able to hold back on posts and uploads when they have an idea and make a one room example, why should you be different?

QuoteSo instead of coming at me about the game why don't you just keep quite and do something else with your life.

No. Instead of you coming all over this forum with your juvenile thread posting spunk, why don't you keep quiet, make something worthwhile and post up a complete, playable, grammatically correct product. After a good spell of what seemed like maturity, you've reverted back to the original little shit you were several months ago.

Also I understand you love using version numbers but seriously, shut up with that. You shouldn't have bothered until it was up to your own "version 8.0" standard. You can't just expect to drop version numbers and believe that's going to make everything better.

Seriously Ice, redeem your reputation. Remove this thread from completed games and remove it from the database. The thread you made in general discussion is quite enough about your 3D method.

The sooner you grow up, the sooner I'll help you produce a game worthy of magazine CD's with your name on it. With any luck, you'll reach that position yourself before I get the chance to help  :=


Best.     Post.     Ever.
#230
The Rumpus Room / Re: Best ROCK song ever!
Mon 13/12/2010 19:24:25
Justin Beiber - Baby



Heh.

-Bill
#231
April Fools!!

Oh wait, it's December :(

Looking forward to checking it out...

-Bill
#232
I have to say I prefer the style of the first 2 games MUCH MORE than that of Curse.  This could be cool, since the different art style was enough of a turn-off to me that I never played it back in the day.  This'll be a new game for me :)  I was much more picky when I was younger lol.

-Bill
#233
LOL!  Hahaha.  None of the above :)


-Bill
#234
Critics' Lounge / Re: female character sprites
Wed 24/11/2010 16:13:57
I like the front  and 3/4 view a lot.

My only concern is the side-view.  Not to sound sexist or anything, but her breasts almost seem disproportionate.  In the front and 3/4 view, they seem larger and fuller than in the side view.

-Bill
#235
Quote from: mkennedy on Tue 23/11/2010 22:44:14
Will day and night versions of outdoor locations use the same room, or will there be one room for the location at day and another room for the location at night?

There are 11 rooms in the game with day/night cycles.  These 11 places use different rooms for day and night.  I could've used an alternate background, but the night cycles have different hotspots, objects, characters, events, etc.  It was just easier to create a 2nd room for it since the only real similarity between the day and night version of the scene are the landmarks in the background.

So of the 74 mentioned rooms (which is up to 75 now), 11 of them are night-versions of corresponding daytime scenes.

-Bill
#236
I've gotten several emails in recent days since I posted that the game was still on, asking generally the same questions: when it will be done, and how big it is after so long in development compared to my first 2 games.  I'm honored that people actually like my games (or storytelling is more like it since that is what I focus on), so here is a bit more info beyond what I posted a few days ago:

The game is looking like it will be entering beta test phase around mid January 2011.

Stats:

Game Screens (Not including cutscenes) : 74, and still growing.
Total Dialogs : 48, and a few more pending.
Total Characters : 34, with a few more coming.
Total Dialog Messages : 1894

To give some idea of the scope, the last game, Talons of Terror was:

Game 2 Screens : 26
Game 2 Dialogs : 15
Game 2 Characters : 17
Game 2 Dialog Messages : 482

So yeah, it's a LOT bigger :)

Thanks,

Bill





#237
Just a little note to anyone who is interested, I took a few months off, but am back in development of the game.  Hopefully, it won't be too much longer until it is completed.

-Bill
#238
If you want to make a game as great as The Wire, move to Baltimore, MD.  We're all good like that here.  You wouldn't even need to put any effort into it.

-Bill
#239
Thanks for the kind words guys.  Arjon, I'd love to have you as a tester again.

I might re-release the first two (episode 1 was my first ever game) with different sprites/backgrounds.  We'll see. 

Neon, thanks for the heads up.  It slipped by me.  I apologize for it.  Hehe.

-Bill
#240
Well, it has been about a month and 1/2 since my last update, and I wanted to post for 2 big reasons:

First, is to let anyone interested know that the game is still in development.  I am making great progress in the scripting, backgrounds and story/world immersion (or so I hope).  Neil is cranking out amazing character art and the game is coming along nicely.

Second, is to say that as of today, March 26, 2010, Murran Chronicles 3: Lifedrinker of Landsdowne  has been in production for one full year!  The game has come a LONG way from its original conception, and I've incorporated a lot of feedback from the community from my first 2 games.  I am looking forward to getting this out for beta testing, hopefully within the next few months.

And because I can, here is another screenshot :



Thanks,

Bill
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