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Messages - poe

#21
@YOke: ok, I think I got it! so the character is actually a very calm one, maybe this kind of motion doesn't really fit so well but I just can't imagine how to do it in a different way. maybe I should try a few things out (I don't think results will be satisfying but anyway).

@MrColossal: why should I add two more frames? I already got 2 keyframes and 4 inbetweens to smooth the walkcycle out. the flop of the hand starts already when the hand comes back down...

maybe I got a bad visually imaginative power concerning your descriptions - I just don't get it... :(
#22
In my opinion there are two possibilities:

1) put more details into the background (can be very frustrating somehow to do this with each room)

2) try to use less colors on your character and not so much details (especially concerning face, hair, shadows and lights)
#23
Quote from: YOke on Tue 08/06/2004 11:08:00
People are a bit sensitive about floppy hands around here... ;)
They do move a bit too much, and it looks like he has his palms facing backwards, instead of towards the body like most people.

obviously you're right but that's the way it was presented in this tutorial:


so should the hands just hang down in a straight line with the arms or should they move at least a bit?

Quote from: YOke on Tue 08/06/2004 11:08:00
You have given him a fast and bouncy walk, but his body is completely stiff, with straight lines. You should concider dropping his shoulders down a bit and squiggle his lines up a bit. Just some thoughts.

sorry, I can't imagine what I should exactly change.. ??? his shoulders move all the time, in fact they're just at a lower position than the neck part. what do you mean by "squiggle his lines up a bit"?

Quote from: YOke on Tue 08/06/2004 11:08:00
I really like the character! Good hair! ;)

thanks! ;D
#24
sorry but why shouldn't hands move? when you walk there is always a movement of the hands. it would probably look strange when the hands would stay in the same position in each frame... or do you mean something different?
#25
well, no reply...

but anyway, I tried to create a new walkcycle for my character. what do you think of it?

before
after

these colors are only used to make the arms and legs more visible, so don't pay attention to them.. ;)
#26
Critics' Lounge / Re: miki muster stile
Sat 05/06/2004 21:30:27
I do think that the wolf HAS ears... these little "horns" at the side of his head standing up into the air, just as ears of some animals like cats, dogs and - of course - wolfs. The inside of these ears is not filled, so they might look like hair but on the two pictures you posted, you can imho see them. As you said it could be different on other pics, you know that much better than we do as you are obviously from slovenia where the comics are published, aren't you?
#27
Critics' Lounge / Re: miki muster stile
Sat 05/06/2004 20:06:05
really beautiful characters! they look very similar to the original ones from the comics! good work. :)

just a few points to critisize: as it was already mentioned the feet of the second character are looking perspectively wrong, maybe you should change the right one to show more of its front - pay attention to the relation between feet and the way this creature stands. Then you probably see what I mean.

The first character has no ears - is this correct? The comic wolf (is it a wolf?) has in fact ears, I don't know if this was perhaps as you wanted it to look or if they're just missing at the game character.

Maybe you can fix that...

An additional point: The second character's other arm (the one that is not on the picture) would be somehow seen a bit in this perspective, at least a small part of the soulder. I got the impression it's just missing, is anyone else of this opinion too? The wolf (first character) has shorter arms and is somehow a little bit overweighted, so it's okay to leave his second arm out.
#28
concerning the story:

I'd think the first one is better and creates an even more disturbed atmosphere. It reminds me at BLAIR WITCH (also the second story) - just by coincidence or not? ;)
#29
Quote from: kaaZ on Fri 04/06/2004 13:28:14
especialy the front and back animations...He's stamping his feet on the ground instead of walking [...] on the front view it looks as if he's slapping his hands on his hips

I absolutely agree to that, I got the same impression. I know it looks cheap but as I said this poor little stamping and slapping of the arms to the hips (it should look more than the back view) is the only animation I could do so far... Maybe the resolution should be higher? I don't know. It's even hard to draw lines without having to put every single pixel onto another in 50x70 px. It should be easy but I'm not able to create for example feet in the animation that look similar to the feet while standing in the front view.

@Zor© Ver. 2.3:
thank you! I knew these tutorials but I didn't check them all, so I just found an interesting tutorial there about the animations of front and sides. Maybe it helps me to create a better ani one day... after days and weeks of struggling with my unability of pixel drawing. ;)

I just failed at creating a proper chin (once again). Know I found out that in the current side view the jaw looks pretty unrealistic, more like a bump on the side of the head (do you see it?).
Maybe you could make a quick edit to the pic, Zor© and show me what you exactly mean with your suggestions concerning the chin? That would be really nice!
#30
Quote from: Johnny Odd on Thu 03/06/2004 19:07:38
What you really need is to move all of the character rather than just his arms and legs - his shoulders - his hair - give him a 1 pixel bobbing up and down as he walks - and move his arms on the side view...
...It's a nice char.Ã,  ;) :D

thanks for your suggestions! I know that the whole character has to move but I was not able to realize that without making it seem even more unrealistic than now. If I got some time I try it again today and show you what I mean...

Any suggestions for the side view or others for the animations?
#31
With Photoshop I drew some pixel graphics of a character with a resolution of about 50x70px and 256 colors (or even less). I tried to make my character look a bit like Tim Burton's "Vincent", in fact also with a weird hairstyle, striped sweater and so on.

Now that I created the front view I tried to draw the other perspectives, side and back. I am not very happy with the result of the side view because it makes the character's face look flat and his chin seems to be wrong. I can't figure out how to manage this...

Further more I got a big (or should I say huge) problem with walking animations. Sometimes one foot seems to stuck in the ground and the other one is too big in relation to the feet when standing (look at the side view, that's the way they should be).

I personally like the big head in comparison to the almost small body and tiny feet. I wouldn't say that I don't want to change that if its neccassary to make the character look better (YOU are the professionals, not me) but I just want to mention that it's not only a coincidence.

However, it would be really great if you guys could help me to fix the side view and the animations - or tell me what's wrong. As I said I tried my best and these cheap animations are all I could do so far.

btw: what do you think of the character in general?
okay, now I stop talking, it's your turn... ;)





I would appreciate when you ignore the speed of the animations - I know they run too fast but that's only a problem of the .gif ani.
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