Hey MrColossal, thanks for the info. I'd like to try and avoid scaling, but some of the screens I have planned will need progressive scaling as you walk further into the screen.
I also agree his leg could use some work. He's just a test though, so he's free to stink the place up with artistic mistakes. ;]
I did one more quick test and it looks like I'll definitely need to increase the size of my sprites. I draw too thin of characters to try and squeeze them into 20x40. Time to try a slighter bigger size. (and I'll definitely try the anti aliasing with the scaling, thanks)
I also agree his leg could use some work. He's just a test though, so he's free to stink the place up with artistic mistakes. ;]
I did one more quick test and it looks like I'll definitely need to increase the size of my sprites. I draw too thin of characters to try and squeeze them into 20x40. Time to try a slighter bigger size. (and I'll definitely try the anti aliasing with the scaling, thanks)
