Quote from: Pumaman on Sun 17/04/2011 15:55:41
The limit could easily be increased to 32767 sprites, but the problem is that the AGS Engine internally uses a 16-bit int in various places when dealing with sprite numbers. So to raise it higher than that or remove it completely, would require the engine to be changed to use 32-bit ints for sprite numbers.
So basically, yes it can be done, but it's a non-trivial change.
So do you have plans to change the engine to 32-bit ints in the future ? I don't care how long it takes, i would be very satisfied even if you would do it 3 years later
