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Messages - proximity

#201
Telling someone that he is not adventure player is a big insult ? I still don't understand why i can't judge players' level. There must be fair. You are free to criticize my game and i think i have a right to criticize your player level. I'm not rude person, i just want to say my opinion. It should be as normal as game cricitism. Am i right ? I think i can judge players in kind way. I'm very peaceful man, please don't exclude me from AGS community. I love you.
#202
He's talking about dying cutscene.
#203
I just want to add something.  I can swallow criticisms easily. For example, i can't answer anyone who are annoyed by T-Rex puzzle. Because they are absolutely right. T-Rex is too fast and you have to be very quick. Look, i am criticizing my own game :)
#204
  I'm trying to be polite but you are just getting rude to rude Nostradamus. My name is not this guy and my name is not the hell ok ?. You will call me proximity or Fatih. I don't need you to play my games. I don't need your criticisms. Delete the game and don't play my games again.

  I understand everything. You're even not a player, you're just a consumer. Adventure gaming is sort of addiction and you don't know that.

  I advise you to learn something from Jane. She plays all AGS games and types a comment to all she's played. You're just rude, impolite and consumer. You can't handle criticisms and you shouldn't criticize others' games. I didn't insult you but you are just getting rude to rude. I can't figure what you will say next. May be you swear to me huh ?
#205
    Hey, i'm not out of line. I didn't insult anybody. Telling someone that he is not an adventure fan ain't an insulting. It's just a criticism like you made to me. If you can't handle criticisms, don't criticize others. I play adventure games for 15 years.

   All i wanted to tell you that adventure games can't be played without ambition and passion. Let me tell you something. I hate pixel hunting puzzles ok ? I find it extremely annoying. I was playing Apprentice 2 and i found 1 or 2 pixel hunting puzzles ( like bucket part ). However, that couldn't prevent me to continue the game. I just tried harder to solve that puzzle and just gave up SOLVING it, not gave up the GAME. I just looked at a walkthrough and continued to play it and finished it. Annoying puzzles can't stop me. They just make me more ambitious and i get stronger desire to finish the game. This is adventure gaming. I've never given up an adventure game in my life. I've always finished the game i started (with or without help of walkthrough ). And i know there are more passionate adventure players than me. They can finish any adventure game without help of walkthroughs. Someday i hope i will be the real adventure player like them.

    Who the hell i am ? I am just an ordinary amateur AGS game developer. But i am very ambitious and passionate adventure player and never give up a game i started even if it is full of pixel hunting puzzles those i think EXTREMELY ANNOYING.

     Adventure gaming is about ambition and passion. The harder it is, the more you enjoy. May be you notice that big commercial games have very very hard puzzles and some of them are impossible to solve without looking at walkthrough. Are you giving up them when you challenge extremely hard puzzles ? Where is the passion ?

    And for the god's sake, the sofa is standing in the middle of the screen and it's looking at wrong direction. What more can i do to tell players that it must be pushed ? Do you want me to write a text on it  " Please push the sofa " ? Where is the passion ? Where is the adventure gaming ?

    I'm saying this as a player, this is not the game to give up at the very beginning. In fact, any adventure game shouldn't be given up at all if you start to play it and if it doesn't have a bug you can't dismiss.

   
#206
  Nostradamus;

  If you can't notice the sofa as an interactive object, i don't think you are real adventure fan, forgive me. Because, real adventure fans can guess solutions before they solve it. Because they have played hundreds of adventure games and puzzles like this are easy to them.

  If you remember Resident Evil series, objects in room shines and you can easily notice them. We're talking about AGS games so you should distinguish interactive objects because they are different then background objects and they have to be. You know what timer is, so you should also know how interactive objects look like. I'm not the only one use this technique on AGS. If you've played lots of AGS games, you can easily notice interactive objects. This is called " real adventure fan " and you're not one of them, sorry.

  I can't discuss enjoyment you got from the game because this is your enjoyment. You don't have to like everything. You can find timer puzzle annoying. I respect that. But i insist that players who are higher level can easily notice the sofa and they did. Noone asked hint for the beginning on Hints and Tips - this game thread. That means, adventure fans easily passed the first room. This is not my opinion, this is REAL and PROVED data.
#207
"Beneath the steel sky" : When you are killed by a monster or robot, you restart before cutscene of that dangerous situation.

"Gabriel Knight 3" : When you are killed by traps late in the game, you restart with interface "try again" or something. Also you have to wait loading screen .

"Monkey Island 4" : When you lost fight in Monkey Combat, you have to restart  from the beginning of the fight and the it was too long.

  I think adventure fans passed easily beginning of the game because it is so clear that the sofa must be pushed. You can see the sofa doesn't have any shadow. That means the sofa is interactive object and you gain 30 seconds after pushing it.  I think it is reasonable time to solve pliers-window puzzle and escape from the room. I think adventure fans passed the first room after at most 10 attempts and it is not excuse to give up if you are REAL adventure fan.
#208
What can i say ? I just wanted to create excitement at the beginning of the game. As i said before, i thought people would like it. Most of players actually did. I can say i achieved my goal.
#209
Oh, i misunderstood :) Nostradamus, listen to mr.me :)
#210
I thought the opposite when i made the game. I thought people would enjoy and  got used to it at the beginning of the game. Everyone doesn't have to like it.You're free to hate it.  I understand you. Thanks
#211
Thank you Stan and paolo. I'm glad you like it. I will let you know when i upload the text on the net.

paolo;

Spoiler
You're right I just thought players should think a while what they must do to beat Superman but it was a mistake sorry
[close]
#212
Hints & Tips / Re: Secrets of Sultan Kanuni 2
Tue 12/06/2007 18:22:27
Hey, i prepared you a detailed walkthrough with pictures :

   sosk2.coolbluegames.com/walkthrough.htm
#213
paolo, thanks for your comment. You really caught illogical mistakes. I'm very sorry for them. I would like to fix it but as i said before, i had no time for beta testing. If they don't block your enjoyment, it's ok. I am thinking about different languages. May be i can send you the text when i decide to distribute it for translators. Thanks.

  This is for your second message :

 
Spoiler
You can enter the seventh door without taking the coal or dipping it into green liquid. However, you can't finish the game without it and you'll be die if you don't show it to Superman.
[close]

  I will upload first game again. Thanks for your interest.
#214
Hints & Tips / Re: Secrets of Sultan Kanuni 2
Wed 06/06/2007 18:13:50
Am i too late ? Sorry :(

  You're welcome :)
#215
First game's link is dead. I will upload it again when i get time. By the way, how do you find grammar ? I make huge grammar mistakes ?
#216
Hints & Tips / Re: Secrets of Sultan Kanuni 2
Wed 06/06/2007 16:20:25
Hey fellas ! I totally forgot to look at Hints and Tips thread sorry. I will be online for 2 hours. Don't bother to ask for hints. Thank you
#217
Thank you Guest. I did my best you to enjoy the game
#218
GarageGothic;
Thank you for your comment.  I was aware that an inventory item remained ticked "Player starts with this item" after uploading the game.  Fortunately, that item is picked up earlier in the game :)  I'm glad you like the game. Thanks

Jane;
I've never had that bug you mentioned in the picture puzzle but i will work on it to fix it . Thanks for realizing that.

About getting the yellow jewel, i've tried it thousand times. If you move quick enough, you are getting the jewel. I advise you not to wait Ali's last word. Just click to skip it and click again to right-bottom of the screen. Keep doing that untill you pass the trunk. You can avoid being caught if you pass the trunk. I assume you've solved the puzzle in the room before getting the yellow jewel. If you don't, there's no way to run away. Remeber that. For details of that puzzle, please send me PM
#219
:) I hope you like it. Happy gaming .
#220
   I've finally completed the game. I tried not to make first game's mistakes. I hope you will like it

    Technical Features:

   * 800*600 32 bit graphics
   * Highly animated characters
   
    Gameplay is classic Sierra style. You can change commands by right click or mousewheel. When you scroll to up side of screen , you will access inventory window.

    Download link: http://sosk2.coolbluegames.com/sosk2.rar  (Host Provider: Gord10)
    Download Mirror: http://rapidshare.com/files/34459653/sosk2.rar.html
    The game size is 71 MB   

   Official walkthrough : sosk2.coolbluegames.com/walkthrough.htm

   Mirror link instructions: The Rapidshare page wil  be open when you click. Find "free" button on the bottom of the page and click it. After that, 60 seconds will count and  "download" buıtton will appear.

  By the way, i apologize for people i promised for beta testing and grammar checking. I didn't have time for this. I don't often connect the internet.

   

   

   
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