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#261
grundislav told me that file was corrupt. Original file is 26 MB and i've downloaded just 8 MB. grundislav will fix it or may be already done. i'll try again.
#262
i downloaded BJ3 a week ago but both Winzip and Winrar giving an error: The file is corrupt or missing. What's wrong ?
#263
  is there any program to convert .avi or .mpeg to flc ? i didn't know that. it's cool
#264
There is no Cinema plugin yet. Only thing you can do is, decompress your movie to its frames. import them to AGS and make connected loops. 1 loop has 20 frames and 1 view has 16 loops. So you can make 320 frames-connected view. Make another view with connected loops. When your frames are exhausted; create an object or objects in your rooms, and animate them:

Room Script (after Fade in) {

Ã,  oObject1.ChangeView(1);
Ã,  oObject1.Animate(0,0,eOnce,eNoblock,eForwards);

}

if your frames are bigger than 320 and you made second view, let's play it after view1 without blocking:

Room Script (repeatedly_execute) {

if (oObject1.animating==0) {
Ã,  if (oObject1.view==1) {
Ã,  Ã,  oObject1.ChangeView(2);
Ã,  Ã,  oObject1.Animate(0,0,eOnce,eNoBlock,eForwards);
Ã,  Ã,  }
Ã,  else if (oObject1.view==2) {
Ã,  Ã,  oObject1.ChangeView(1);
Ã,  Ã,  oObject1.Animate(0,0,eOnce,eNoblock,eForwards);
Ã,  }
}

it's a little long work but when thinking there is no plugin for that, you have to do it frame by frame, sorry.
#265
Advanced Technical Forum / Re: videos
Tue 14/03/2006 16:22:54
in Media player, there is no delay of frames. As you said, i reduced the game resolution to 400*300 and video runned faster.  You are right. it played slower because of performance reasons.  Thanks Scorpiorus.
#266
Quote from: Pumaman on Wed 08/03/2006 20:54:21
So what you're asking for is for the Lucasarts-style character animation, but with a Sierra-style text box with the speech in it? Sounds like a reasonable request.


  Yes Chris, i am absolutely asking for it. Actually, i am asking for editable LucasArts speech style. in my opinion, user should have options to set position of Dialog Text,visibility and color of text-background etc. 

     i hope, editable dialog system will be available on later versions. Thanks for understanding
#267
 Most people thinks like me. LucasArts speech style sometimes may be annoying because text is written on character's head. in complicated backgorunds, it's hard to read and also outline can not save it and it hurts people's eyes. On the other hand, Sierra style speech with backgrounds decreases the atmosphere and you can't see character's talking animation actually.

  i have an idea. What would be the result,in LucasArts speech, if text is written as subtitle with black backgorund at the bottom of the screen ? So player can read all text peacefully and see in-game talking animation at the same time. Most of commercial adventure games do like this and it's really perfect i think. What do you think ?
#268
   i have 10 MB .avi video and i am using it at the start of the game. But it's running too slow and audio running faster than video. i made this:

   function game_start {
  PlayVideo("logo.avi",1,0);
  }

  Original video resolution is 800*600 with MPEG 3 Audio. Game resolution 800*600, 32 bit. AGS version 2.72 beta 4.

  is it because of resolution of video ? 800*600 .avi is too big for AGS ?
#269
is it possible to upload games higher than 25 MB by splitting into parts? My demo game seems to be 60-70 MB.  Then, how can i give download link for parts in Games Page ? it only supports one link for download ?
#270
Thank you for helping strazer . This will solve my problem.
#271
Thanks strazer, i didn't know default delay was 5.  Just one more question. if i make game.talkanim_speed=0 and manually delay of each frame to minus variables ex. -2. What would be the result ? is it same thing as raising game speed ?
#272
 Hi :) i have voice speech dialogs in my game, but talking animations are slow compared to walking animations. i guess its delay is 3 or 4. i set my characters animation delay to 0. it's ok with walking animations but while characters are talking, delay is occuring.

   i checked FPS by Debug command. FPS was not changing while talking. i also set game speed to 200. Again, talking animations were slower than walking. So, where is the problem ? How can i set talking animation delay to 0 ?

  i tested it on AGS 2.62. i have 20 frames of walking and 12 frames of talking.
it's not a big deal but talking animation looks nicer on delay of 0. Any suggestions ?
#273
You are very careful DanClarke :) When you say, i noticed that i made a logical mistake about that door. Thank you for notifying. Please play the tech. demo too and send your report
#274
 :) Thanks Cosmo :) That's right. it looks like The Sims but my characters speak real words. Unlikely, you can't buy furniture to your home :)

   By the way. Conguragulations to all AGS winners
#275
     Thank you for testing TassieDevil.

   You can only open doors by clicking on it. Test demo doesn't have sound, it doesnt matter if you have speakers or not. But Real demo will have sounds and no text. So you will have to have speakers to play demo properly.

   i made a different cursor for GUI's. Probably engine didn't accept SaveGameDialog as GUI. i think that's the problem. Real demo will have its own Save Game GUI. The problem will be fixed.

    Thanks for reporting me technical problems. if you find any more, don't bother to say.  i am glad you like graphics
#276
Has anyone tested the tech. demo ? Please test it and send your criticises. i care about your opinions and will fix any problems you mentioned. Please, please, please test the demo  :)
#277
   Check out the tech.demo. See the first message for details. i assume you know how to download from Rapidshare.
#279
For Your Consideration:

Best Non-Adventure Game: Rapstar 1.5



Link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=574
#280
Thanks Ahmet. i nominated your game, Lost in the Nightmare as best game :)
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