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#301
Quote from: monkey_05_06 on Mon 22/08/2005 00:41:05
Oh my.Ã,  Please do the tutorial.Ã,  PLEASE.Ã,  Let me try to fix this before it gets any worse.

Code: ags
function dialog_request(int param) {
Ã,  if (param == 1) AnimateCharacter(JIL, ...);
Ã,  else if (param == 2) AnimateCharacter(EGO, ...);
Ã,  }


Learn how to use if statements and you may be able to write working code.


monkey_05_06, i did the tutorial at least 10 times don't worry. Problem is, Chris Jones couldn't make RunScript X explanation very clear. Chris should have told what X is in RunScript X. i simply understand that X is an integer, not parameter.

There is also some inadequete parts in tutorial.Ã,  Some examples in text script functions are not clear. Anyway, i got your solution. Thanks...

P.S: i made 4 games with AGS. 2 of them are published in this site. IF i wouldn't know how to use if statements, i couldn't make those games  :)
#302
i just tried something about dialogs and never got result.

in global script i placed:
function dialog_request (int 1,int 2) {
1= AnimateCharacter(JIL,........);


2=Ã,  AnimateCharacter(EGO,.........);

}

and then in conversation i typed:
EGO: " Can you teach me Salsa "
JIL: " Watch me "
RunScript 1

it worked well. But, when i wanted to make second different action in same conversation, it played first aciton again. i did:

EGO:Ã,  " Can you teach me Salsa "
JIL: " Watch me "
RunScript 1
EGO: " Wov. You're really good "
JIL: " Now it's your turn "
JIL: " Try to play like me "
EGO: "Ok "
RunScript 2
JIL: " Oh my god. We really need to practise :) "

Here, when i typed RunScript 2, it played first action (runscript 1). Where did i make mistake?
#303
Thanks strazer, that worked.
#304
strazer, the script you gave me didn't work in verison 2.62.  Do you have any other solutions?
#305
Yes, i am sure i didn't use on_key_press command. When i got wrong result with repeatedly_execute function, i tried also on_key_press function. This time, character didn't move again and also didn't play walking animation.

  This is too weird. i tried this before and it worked. Why is it not working now?

  Wait pls, i will try the script you mentioned and tell you result...

#306
  i've used (iskeypressed) command in room's repeatedly_execute section long time ago and it worked well :

// room's repeatedly execute
if (iskeypressed(377)==1)
MoveCharacter(EGO,character[EGO].x+3,character[EGO].y);

My probem is; i wanted to try this command  in room's repeatedly execute again.However, this time, my character didn't walk continuously when i press right arrow key. When i pressed right arrow key, he just kept playing walking animation but didn't move. When i stopped pressing the key, he moved 3 pixels to the right and stopped.

   Why did it not work this time? i used empty game template and version 2.62. Please help! i couldn't find the reason why?
#307
Grundislav; i played your previous games and liked it but i have a critique for your graphs.
Your graphics look so smooth and blur. Do you have plans to change this effect?
#308
That's awesome Pablo. We are waiting for your game :)
#309
Screens look very good. i appreciate them  :D
#310
Oh my... When i saw 3d Ben Jordan at the road, i got excited  :(
2d Ben jordan is also ok anyway
#311
Scenario is interesting. Graphics are awesome. Did you draw them yourself? They are almost like Monkey island 2
#312
Oh, what happen to 3d? i was expecting this game as 3d? am i wrong or did you change your mind? Sorry if you have already answered this question.
#313
The game looks interesting. can't wait for full version  :)
#314
Completed Game Announcements / Re: Rapstar 1.5
Fri 24/06/2005 13:58:52
 i think i couldn't cover this Rapstar idea into the game. i'd bettter turn back to adventure

Hate it or rate it come onÃ,  :P
#315
Completed Game Announcements / Re: Rapstar 1.5
Wed 22/06/2005 00:42:33
 i accept first round is very easy because AI uses lowest combinations. i tried to prevent player to get bored game for putting bonus section. So player should wonder what is hidden under "bonus" and effort to finish the game.
Scripting took most of my time sorry  :(
#316
Completed Game Announcements / Re: Rapstar 1.5
Mon 20/06/2005 20:06:17
 i got lots of negative critics before.i got used to it :) And best games with best graphics and concepts has been critisized many times. Always,there will be negative and positive critics. Developers should handle them with calm
#317
Completed Game Announcements / Re: Rapstar 1.5
Mon 20/06/2005 19:48:41
Thank you for critisizing the game. But this game is absolutely not critique for HipHop. i love rap music, why would i critisize it?
#318
Completed Game Announcements / Rapstar 1.5
Mon 20/06/2005 19:04:09
 Rapstar 1.5 is finished. You can download it from AGS Games Page:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=574

Rapstar 1.5 is turn-based rap battle game.That's way i've put it to Non-AGS Games section.Have a good time. i hope you will enjoy it.
#319
i am using and will use Ms paint just for drawing black lines. Then just save. When i need to use special effects on pic, MS Paint is not enough for it. That's why i am using different paint editors to use special effects like noise, emboss, charcoal, etc....
i am right aren't i?
#320
AGS Games in Production / Re: Rapstar 1.5
Tue 14/06/2005 14:26:25
Quote from: Queen Kara on Mon 13/06/2005 02:41:14

( I love just about anything and everything except for rap and country ...so you might catch me listening to Deep Forest one minute and Cake the next )

If I was rap fan I'd help you with the English rhymes since I consider myself pretty good at that... Good luck and best wishs!

Rap music is very attractive. You can lose yourself in lyrics
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