Thanks, you guys. The positive feedback has really meant a lot to us, and helped to fortify our resolve to make the full version the best we are capable of making it.
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Show posts MenuQuote from: dkh on Sun 16/07/2006 13:31:39
The demo is great. I love the atmosphere. The background art is great, too, as are the character close-ups, but you should spent more time on animation, especially the walkcycle.
Quote from: dkh on Sun 16/07/2006 13:31:39What I also hated was the GUI, this type of interface keeps me away from progressing further, it would be better if there was a label that told you over what hotspot/object/character you are at the moment. And maybe an easier way to access the inventory, but that's not as bad.
Quote from: dkh on Sun 16/07/2006 13:31:39But I did like it, there where a lot of 7-days-a-skeptic-influences, but that isn't a bad thing. One more thing that striked me as strange was the way the credits flew by in the intro, I mean, either you should fix the position or have them fly by correctly, starting left all the way and flying to the right. The rest of the intro was great, very atmospheric!
Quote from: Dig on Sat 15/07/2006 22:13:34Can't I just lower the things on the ground instead?
Quote(By the way, the pink background, it's because I need his hair - which is black - visibile)
Quote from: Ashen on Thu 29/06/2006 10:42:52
However, your original question:QuoteI need a way to allow the player to scroll down in the list box, or turn pages in the list box.
What's wrong with the built-in ways? When a ListBox has more items than it can display, a slider bar automatically appears to let the player scroll though it. This is kind of ugly, though, and mightn't fit with your Journal GUI. (You can disable it by selecting 'Hide Border' on the list box's Properties window.)
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