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Messages - pslim

#21
Quote from: Gilbet V7000a on Thu 04/12/2008 02:19:47
This has been done before but there's nothing wrong to do this again. :=

Actually, buloght's thread called for redrawing adventure game characters as the opposite gender, which my prompt could conceivably include, but is not by any means restricted to. It didn't actually occur to me that it would be interpreted that way, but nevertheless, lovely entries from Ghost and Gil.
#22
Advanced Technical Forum / Re: Unhandled Error
Wed 03/12/2008 22:01:46
Yeah, that was me.

I tried uninstalling it and reinstalling it again (which makes about three times) from the EXE, in C:\AGS, and made sure my anti-virus software was off, but I got the same error.  :-\
#23
Yeah I don't feel worthy at all of these awesome trophies but thanks pilfer! 

It sort of makes me feel like following my instincts isn't such an awful idea after all.  :=

Totally awesome entries everybody and it's great to see so many in one jam.
#24
I want to see your favorite literary, television, film, or comic character getting in touch with their feminine or masculine side. This can involve simply spriting the male version of a female character, or putting a male character in female stance and attire, or anything in between.

Please post a link or pic of the character's original presentation for us to compare with your sprite!

Entries must be no greater than 200x200, can include any number of colors, and should not include a background (although you can mock one up next to your entry just to show us what that would look like if you desire).

Original characters following a gender bending theme are acceptable but existing characters with altered gender characteristics are preferred.

Let's get bendy!


Trophies you'd rather not display, for your enticement:

#25
Advanced Technical Forum / Re: Unhandled Error
Tue 02/12/2008 19:27:45
I had just upgraded from 2.72, but I hadn't used 2.72 in a long time. I can't remember to be honest whether I actually used the 2.72 editor on my Vista machine or not. I've used so many versions of AGS over the (wonderful) years that it's a blur.  :=

This occurred the first time I tried to run the demo game in the editor of the new version to see what had changed, and any subsequent times I tried to run any project in progress, whether I compiled it first or not, whether it was the demo or some one room no-script draft I opened to test it.


I'm so sad !  I want to use AGS. I'm afraid it's some catastrophic problem on my end but I don't know what or what to do about it.
#26
Advanced Technical Forum / Unhandled Error
Mon 01/12/2008 04:13:36
This happens when I attempt to run any game, whether compiled or uncompiled previously, demo game included, from the editor:

Error: No process is associated with this object.
Version: AGS 3.1.0.60

System.InvalidOperationException: No process is associated with this object.
   at System.Diagnostics.Process.EnsureState(State state)
   at System.Diagnostics.Process.get_HasExited()
   at System.Diagnostics.Process.EnsureState(State state)
   at System.Diagnostics.Process.get_ExitCode()
   at AGS.Editor.Tasks._testGameProcess_Exited(Object sender, EventArgs e)
   at AGS.Editor.Tasks.RunEXEFile(String exeName, String parameter, Boolean raiseEventOnExit)
   at AGS.Editor.Tasks.TestGame(Boolean withDebugger)
   at AGS.Editor.InteractiveTasks.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



After that I can't quit the editor because it thinks I'm still in the test game. I'm running Vista, and have installed AGS outside of the program files directory.


#27
Thanks for the replies guys.

I tried uninstalling it and remnants of previous AGS versions, and then installing from the .rar instead of the .exe, into c:\AGS instead of Program Files, but no change. D:

Thanks for the online manual link. I'll definitely end up using it that way if I can't find a solution, but I'm really bugged by this problem.
#28
I suspect this is not an issue with AGS, but you guys are brilliant and I think it's likely someone here will have some idea of what's gone wrong. I've sought answers on the internet, but everything I found was tied specifically to some program not involved in producing my problem.

I just installed AGS 3.1 and I pulled up the editor and opened the demo game. When I tried to take one of the links on the startup page to look at the manual, I got the following error message:

Cannot find 'mk@MSITStore:C:\PROGRA~1\ADVENT~2.1\ags-help.chm::/ags84.htm#UpgradeTo30'. Make sure the path or Internet address is correct.

That happens any time I try to choose to view any helpfile. The viewer itself says Adventure Game Studio 3.1 at the top, even though the address there seems to be for 2.1? No idea.

Any help would be appreciated.
#29
I just assumed that in Scotland they had one giant hole in the salt so it was easier to get it onto the food in massive quantities than shaking it through a bunch of pesky little holes.  :=
#30
This didn't really go the way I intended but I'm posting it anyway.  :=


x3




Spoiler
Autumn is so emo.
[close]
#31
Critics' Lounge / Re: Pixel Background Attempt
Sat 22/11/2008 01:33:05
I like the look, too, but I think there are some scale issues. The car seems to be 70% as wide as the right hand building, which makes you wonder what could possibly go on in there in so little room. That impression is compounded by the fact that the dumpster seems to be wider than the building is deep. Assuming there's a flight of stairs or elevator inside the green building, there doesn't seem to be much room left for anything else, let alone a surgical gurney.

That said, the rendering is atmospheric and very cool.
#32
I've been looking forward to this since the demo, which was just evil in its teasingness. Thrilled to see you're making progress toward putting us all out of the misery of anticipation!   :=


And since you're keeping track, I also am not generally a fan of first person adventure games.
#33
Awesome entry for an awesome topic. I wish I had the appz and skillz to enter.  :o
#34
My first impressions are quite positive overall. It has the issues you say, but I think the reverb would work if it were pulled back to where it was supporting your voice instead of obscuring it.

It sounds like you're a lot more confident about the guitar playing and the chord progression and melody than you are about the lyrics, and perhaps your own voice as well. A lot has been done to muddy up the words and voice, which rather than making up for whatever you felt they lacked, sort of distracts from the whole composition.

I hear a lot of interesting things going on with the songwriting itself and from what I can tell, your voice is plenty to carry it, if you let it. I would say commit to the vocals and don't be afraid of letting us hear them in all their glorious imperfection. Sometimes it's that imperfect, emotional vocal that can make a song truly compelling.
#35
Critics' Lounge / Re: First impressions...
Wed 12/11/2008 02:10:30
Quote from: Trent R on Wed 12/11/2008 00:03:04
But he wasn't going for a plain, unhappy, nerdy, or mannish girl, he said he wanted a normal 16 year-old girl.

~Trent


What's normal? :P Oh, right, perfectly proportioned happy bouncy cheerleaders.  :-\
#36
Critics' Lounge / Re: First impressions...
Tue 11/11/2008 21:46:31
Although I agree that she could be more realistically female in body shape, I think it's kind of self-absorbed and unimaginative (and sexist, sorry) to suggest that female characters should be portrayed as someone one would personally find attractive 100% of the time in every way.  :P   We rarely hear, "change your wizard sprite like this because he's not sexy enough."

God forbid we should be asked to identify with a plain, unhappy, nerdy, or even -gasp- mannish girl.  :=


There's body shape, which people have made really useful comments on, and then there's personal style, which Ionias hasn't told us much about for this character yet.
#37
Woo! Good round, guys.
#38
I agree with matti. I really like the way you did the people but I think they're too big for where they're located. Perhaps instead of having the hill on the right in the distance cradling the city you could have it more in the foreground, and sloping down across our view of that edge of the city, with people standing there? Just a thought.  :=



edit: quick mock up


#39
Quote from: Trent R on Sat 25/10/2008 14:07:17
I think the problem with the rocks is that I don't get why I'm seeing them... Is it a cutaway of the hill or is that how the hill would really appear if I was walking on it myself.

I think the shapes could be clearer, but I sort of like that you can't really tell what perspective you're viewing from. It makes the natural features seem almost symbolic (or even allegorical).
#40
DoTT is really not my favorite art style but I really enjoy your background. I love the color composition, although I agree with the others that it could benefit from some deeper and more dynamic lighting. You have some fun opportunities for light interaction with the small bulb in the ceiling, the window, and the various electronic lights around the place. Some more aggressive reflection of the small, colored lights, as well as more complex interaction between the overhead light and the light from the window would really give it depth I think.
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