Hey,
seems like I have to start off in this forum just like the majority of people. With a question. I've read the FAQ, Beginners tutorial and searched the forums for the answer to my problem, but to no avail.
I'm starting out my first game, and so far I'm using the standard GUI with the standard Inventory. I've chosen to go First Person (mainly because I want to try the program out before spending 10+ hours on character design).
So, on to the problem.
As I said, I'm going for First Person here, so I have ShowPlayerCharacter set to False in my first (and only) room. I've got a letter, which I'm able to pick up and add to the inventory using:
After that, I open the inventory, and there it is. But nothing happens, no matter how I click it. I have set the interact event on the item (iLetter) to:
which is in the GlobalScript.asc.
In my attempts, I've even resorted to direct all events to this function. Alas, nothing.
So, you guys are my last resort. Shall my game-making days be over even before they begun?
Thanks in advance.
(Oh, and in case this actually is answered somewhere in the forums and I managed to miss it, a simple point and nudge to that thread would be nice)
seems like I have to start off in this forum just like the majority of people. With a question. I've read the FAQ, Beginners tutorial and searched the forums for the answer to my problem, but to no avail.
I'm starting out my first game, and so far I'm using the standard GUI with the standard Inventory. I've chosen to go First Person (mainly because I want to try the program out before spending 10+ hours on character design).
So, on to the problem.
As I said, I'm going for First Person here, so I have ShowPlayerCharacter set to False in my first (and only) room. I've got a letter, which I'm able to pick up and add to the inventory using:
function oLetter_Interact() { oLetter.Visible = false; player.AddInventory(iLetter); }
After that, I open the inventory, and there it is. But nothing happens, no matter how I click it. I have set the interact event on the item (iLetter) to:
function iLetter_Look() { Display("I'd like to read this, but I can't..."); }
which is in the GlobalScript.asc.
In my attempts, I've even resorted to direct all events to this function. Alas, nothing.
So, you guys are my last resort. Shall my game-making days be over even before they begun?
Thanks in advance.
(Oh, and in case this actually is answered somewhere in the forums and I managed to miss it, a simple point and nudge to that thread would be nice)