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Messages - qptain Nemo

#101
That is a very nice picture. I really wish you find a way to make the game after all. But eh, you do what you think is best.

Also perhaps you also should lurk on IRC as well. :)
#102
Ultimately it's your decision to make and I don't have any first-hand experience on crowdfunding but here are some thoughts.

Quote from: Saltwater Taffy on Wed 19/02/2014 16:05:56
even if I'm afraid people will bash me for it
It'd really suck and it'd feel very personal if people dislike your campaign and/or decision to run it, but realistically thinking, there are so many crowdfunding campagins now, everybody would forget about yours within the next 3 minutes if they don't like it. So that probably wouldn't last and it probably isn't worth being afraid of and cancelling the whole plan.

Quote from: Saltwater Taffy on Wed 19/02/2014 16:05:56
eg. an indie game publisher that will grant me a modest advance if I present my "currently in progress" game?
Publisher or not, but making an actual "currently in progress" demo/prototype is the single most important thing you could do to improve the chances of your game, if you ask me.

Finally, from what I've seen and heard, when starting a crowdfunding campaign, the most important thing you have to ask yourself is whether you're up for putting effort into attracting attention to it. A campaign without sufficient exposure is a doomed one. Thus you have to be prepared to advertise, promote, plug your campaign in every way you can think of, contact press, reach out to communities, etc etc. Frequent updates of the campaign page itself are also said to help. You have to be ready to work on all that virtually non-stop for the entire duration of the campaign if you really want to take your chance at success.

You're an artist though, so at least you can make some pretty promotional material at no cost. That's a good advantage, pretty graphics sell, even if it's just promo concept art.

Being an indie and/or trying to become a full-time indie is truly hard as hell. I wish you the best of luck with this.
#103
It's a game jam and it's said to take place on twitter. Therefore it's safe to assume the following:

  • it's open to do anywhere
  • it's for the sake of participating, making games and having fun. The games are expected to be shared by their creators for free during the jam, but their further fate is entirely in their hands. Developing a jam entry into a commercial product later on is probably not unheard of. And there's probably no prize, hence just a "jam" rather than a competition.
  • lol videogames #lol #indieasfuck #tweetweet
#104
General Discussion / Cyberpunk Game Jam 2014
Tue 18/02/2014 18:44:23
http://www.punkcyb.org/

Sounds pretty damn neat, yeah? Anyone thinking of participating?
#105
The Rumpus Room / Re: News Of Teh Worlds!
Sat 15/02/2014 01:09:02


Spoiler
I'm a terrible person.
[close]
#106
The Rumpus Room / Re: Because.
Thu 13/02/2014 22:45:48
Quote from: tzachs on Thu 13/02/2014 21:16:12
I think it's one of those codes they use in the CIA.
Sir, you appear to be in possession of classified information. If you would come with me please.
#107
The Rumpus Room / Re: Name the Game
Thu 13/02/2014 13:47:37
Quote from: Gribbler on Thu 13/02/2014 13:20:10
Nope, it was Alone in the Dark 1.
Oh.
I wanted to look like teh l33t master of gaming lore by guessing a rare game. Instead I ended up not recognizing a really REALLY well-known one.  ¬_¬
#108
The Rumpus Room / Re: Name the Game
Thu 13/02/2014 12:58:01
Quote from: Gribbler on Tue 04/02/2014 15:47:04
[IMGzoom]http://i.imgur.com/Mc3LM2J.png[/IMGzoom]
Was that The Legacy: Realm of Terror? :)
#109
I played the demo of this because it was eligible for the AGS awards. I'm utterly shocked it didn't get nominated. Easily one of the most impressive AGS demos I've played. I'm excited as hell about the game, and I'm buying it ASAP. I've only played the demo yet but I just can't contain myself. Great job, you guys. Simply fantastic stuff. So hilarious and lovely.
#110
Quote from: KodiakBehr on Thu 06/02/2014 13:31:15
Or is it the five games that are most nominated make it on the list?
I believe that's the case, yes.
#111
The Rumpus Room / Re: Name the Game
Tue 04/02/2014 12:30:45
Time Quest?
#112
I really liked this. So charming! I'm left with warm fuzzy feelings inside. I really liked the approach to voice acting in the game too. Would be nice to play more stuff like this, guys. :)
#113
Completed Game Announcements / Re: Time Stone
Thu 30/01/2014 12:16:27
Adorable and witty! Enjoyed it greatly. Splendid job. :)
#114
The Rumpus Room / Re: Name the Game
Wed 15/01/2014 10:25:22
Quote from: Tramponline on Tue 14/01/2014 23:20:23
Not Another War game! :tongue:
Aye! Your turn. :)
#115
The Rumpus Room / Re: Name the Game
Tue 14/01/2014 21:24:37
NO! >:(



Alright. So... it's an RPG. It's quite unexpectedly humourous and interesting. I say unexpectedly because the theme of the game is something countless other games have played with a straight face and done it to death. A part of the name of the theme is also a part of the name of the game.
#116
This was some excellent work. Perhaps me and Dualnames should collaborate on music more.
#117
The Rumpus Room / Re: Name the Game
Wed 08/01/2014 12:27:46
hint: it's The Lost Crown: A Ghost-Hunting Adventure

#118
I can't shake off the feeling everybody has seen it enough times, but eh, maybe it's just me. Maybe I'm just really fucking shy, y'know?

Anyway.
With much joy I present to you Educating Adventures of Girl and Rabbit by Lazy & Sleepy and Projectoholic. Again.
It looks like this.



Wow, you're still reading this after looking at the screenshot. In that case
download it from our site
if you want to.


It's a new take on the edutainment genre where you're no longer bound to boring constraints of factual accuracy of knowledge and outdated morality. It opens new exciting possibilities to players that you've always dreamt of, such as being verbally and physically abused, manipulated and lied to, and much, much more.

Because really, not teaching kids bad things is for pussies.

It does end with a happy ending though. So that's something.

If I may suggest, you may consider nominating it for the Best Almost Commercial Game Award, the Best It Could've Been A Commercial Game But It Just Wasn't Award and the Best If You Pretend It's A Commercial Game It Starts Feeling Like One Award. But it's your call of course. I'm not a prideful man, I'd accept a p3n1s award with sincere gratitude as well.

Oh and we accidentally the OROW with it. For some reason. Maybe AGSers have a good sense of humour and enjoy fun or something, I dunno. Don't ask me, man, I just made the game with my friend.
#119
Quote from: Ghost on Fri 03/01/2014 12:56:18
If miguel isn't done by the 4th, I fear my head will unscrew, my sheet will be aflame, my kidneys will probably take desperate measures, and I'll have no other option as to play Phantasmagoria AND Daikatana simultaneously just to FIGHT PAIN WITH MOAR PAIN.
As long as you aren't gonna play Heavy Rain at the same time, you should be fine.

Also you guys sound like a bunch of OSD addicts (OSDdicts?). I approve. (nod)
#120
I was about to say I agree with Problem, but then I read Ghost's excellent post and realized that he makes a really damn good point.

As elegant as the "best free game" solution is, it indeed appears encouraging towards specifically making free games as opposed to commercial ones (as does the whole concept of division between awards for free and commercial games , of course). And... as great as free games are it is a very strange point to be making, really. Because the simple reality is it's much harder to make a commercial game as an indie. It's virtually universally more effort and often that also means more quality. In an extremely niche and indie market it often also means more passion. And none of this implies some universal superiority of commercial games of course, for example personally I'd easily vote for ~airwave~ over Resonance or Technobabylon over Gemini Rue, or The Vacuum over virtually anything, any day (even though Resonance and Gemini Rue are totally friggin' sweet, obviously). So making achieving a lot with a free game some kind of favourable heroic feat compared to making a game that actually makes it to the damn market and is bought by people for actual money... I don't know what exactly is that supposed to encourage to be honest. Yes, making an awesome ambitious free game is hard. But should we really make it seem like it's somehow more of an achievement than making an awesome commercial game that everybody is just as well willing to vote for of their own free will? Should we really tell to the faces of commercial developers who worked their asses off that there is something granted about their efforts, something that seemingly makes them "win by default"? I'm all for praising freeware gems, but now I'm not sure if this way to do it isn't really really awkward. And since we're at it, why should it be called "best freeware game" rather than "best obscure game that very few adventure gamers who allegedly like adventure games bothered to discover and play for their own enjoyment because it wasn't marketed really hard right in their faces so it got fewer votes" then?

Honestly, I don't know. It rarely happens, but now I don't know where I stand on this.
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