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Messages - qptain Nemo

#361
General Discussion / Re: Shadowrun Returns
Mon 29/07/2013 22:13:46
Quote from: Ilyich on Mon 29/07/2013 17:08:53

You are dead to me now!  ;-D I can understand where you're coming from, though - the combat is better and it has "no filler - all killer" kind of design that really carries you through the game, instead of Fallout's "it's all filler, shut up, you love it". :)
Well, I still like Fallout and Arcanum more stylistically and atmospherically. But yeah, exactly, there's also what you said here.

Quote from: Ilyich on Mon 29/07/2013 17:08:53As much as I loved the old X-COMs, I think the new XCOM is even a better influence - it's cover-based system and 2 part turns are truly brilliant design decisions.
Well, now YOU are dead to ME! Even deader! So there! Obviously I disagree. They are not bad design per se, but I find them very lacking in comparison to the flexibility of the original X-COM and the resulting variety of what could happen during a mission.

Quote from: selmiak on Mon 29/07/2013 19:56:08
Y U No Post trailer and/or gameplayvid in the first post when starting discussion about a game? :P
cos i think ur not lazy nubz who cant google lol
#362
The Rumpus Room / Re: Name the Game
Mon 29/07/2013 12:17:56
Quote from: CaptainD on Mon 29/07/2013 12:07:47
Fun fact for post-8-bit gamers:  on the Speccy tape deck, this game took a full 5 minutes to load!
Just like Sims 3 these days.
#363
General Discussion / Re: Shadowrun Returns
Mon 29/07/2013 12:16:25
Yeah, I dislike it when you can't pick whatever the enemies used to attack you. It's very illogical and artificial and I consider it bad balance.
#364
General Discussion / Re: Shadowrun Returns
Mon 29/07/2013 00:38:09
Quote from: Ilyich on Sun 28/07/2013 19:03:42
Already finished it, and enjoyed it quite a lot! It's not at all the huge, non-linear open-world Adventure/RPG in the Fallout/Arcanum tradition
Personally I actually enjoy it way more than Fallout & Arcanum so far due to the pacing and the treatment of combat.

Quote from: Ilyich on Sun 28/07/2013 19:03:42
and in several ways it's even inferior to the lovely SNES game
Please, elaborate on that, I'm curious.

Quote from: Ilyich on Sun 28/07/2013 19:03:42
(thumbs up for ripping it from XCOM)
Couldn't agree more. There couldn't be a better influence. Well, the original is a better influence than the new one, but even the new one takes its roots from the original so it's the original either way. :P

Quote from: Ilyich on Sun 28/07/2013 19:03:42the graphics are gorgeous (yes, they are, if you disagree - you are wrong :P)
I agree! And it's coming from somebody who strongly dislikes isometric-ness.

Quote from: Ilyich on Sun 28/07/2013 19:03:42And I didn't even mind the matix levels all that much - they are a bit crap drek, but I enjoyed the idea of helping your team by being a mean hacker decker.
They are a cool idea, sure, but I wish the implementation wasn't so mind-numbingly dull.

Quote from: Ilyich on Sun 28/07/2013 19:03:42
The overall linearity
A downside for sure, but when the game is so easy-going and pleasant, not such a huge one in my eyes.

Quote from: Ilyich on Sun 28/07/2013 19:03:42
tablety feel of the UIs
Personally I think the UI is great. Don't care about its influences when it looks so nice and is so pleasant to use.

Quote from: Ilyich on Sun 28/07/2013 19:03:42
coupled with the checkpoint save system (really, guys?)
Yes. It made me ragequit pretty much every time I died. :D

Sorry for dismembering your post so much, Ilych, it was... very inviting for comments. :)

Quote from: Technocrat on Mon 29/07/2013 00:31:02
Hm...a friend of mine pointed it out to me today, and I'm almost tempted. I think my brain might melt from too much cyberpunk, at the moment...
No such thing as too much cyberpunk.
#365
General Discussion / Re: Shadowrun Returns
Sun 28/07/2013 18:02:38
Quote from: kconan on Sun 28/07/2013 17:51:09
  I'm enjoying it, really the only thing I don't like are the matrix levels. 
Yeah, I find the matrix levels boring as hell.
#366
General Discussion / Shadowrun Returns
Sun 28/07/2013 16:32:27
I've seen quite a few AGSers play it on Steam, so... thoughts?

Personally, I'm enjoying it very much. It's very easy-going. The cyberpunk atmosphere is lovely. I really appreciate the characterization. The characters are well-written and fleshed out, a refreshing change from... many other games that lack that. The story could use more brilliance, irony and open-mindedness, but it's truly far from dumb, which is also quite refreshing.

Also I really like the story-driven focus and relatively rare in-place turn-based combat. I really wanted to make something like that/see that made. The moderate amount of combat encounters made me appreciate it more than when it happens all the time. And I think it's really appropriate for turn-based combat, to have it accordingly to quality over quantity rule.

And the graphics and the music serve their purpose really well. Not a fan of isometric graphics and I wouldn't nominate it for my favourite soundtrack, but it all puts me in the right mood just wonderfully.

So, haven't beaten it yet, but so far playing it has been a breeze.
#367
Quote from: Radiant on Sat 27/07/2013 20:03:16
True enough, but even an option menu will need to pick the most suitable default, because novice players may not notice the option menu, or realize what this particular option does. Clearly the default should not be something that drives people away from the game.
Well, I gave my original response with exactly that thought in mind. :)

Although, the ability to choose would dramatically change my reaction. I wouldn't flip out at unskippable dialogue if it can be disabled in the options.
#368
I most definitely endorse the player being able to choose the desired style themselves, too. There are no drawbacks to giving the player more choices and more control.
#369
I like playing games made by people who are really excited by what the game is about. You know, the classic indie formula: make the game you want to play. Please make something you're personally genuinely passionate about (as an author) with minimum compromises. Especially, since you're talking about emotions.

For reference, short games by Ben304 are rather popular in here and relevant circles. Well, guess what, he makes games about whatever the fuck he wants.

Such is my opinion.
#370
I consider 1, i.e. unskippable speech simply unacceptable. Nothing ruins immersion more that furiously clicking the mouse in frustration and going "UGH COME ON!!". It's bad design to me. I really hate it and it would ruin the game for me and I'd constantly wonder what the hell were you thinking and doubt your competence.

2 and 3 are both good, with 3 being pretty much ideal in 99% cases for me. Usually it's not that hard to subconsciously adapt to the game's text speed to feel when it's safe to click and when it's better to just wait an extra half a second. But I'm a fast reader so I guess it gives me a certain bias. Also, I think it matters what kind of game it is. If it all consists of moderately short lines (e.g. Broken Sword, Ben Jordan etc), then I feel 3 would satisfy the most, but if it's particularly wordy, then I think everybody would be more comfortable with 2. As much as I love reading in-game texts, going through particularly long ones with a time limit doesn't sound very comfortable.

Lastly, I remember a couple of years ago, someone on the forums (Snarky, if I'm not mistaken?) suggested a solution to the problem that arises with the 3rd approach. The solution was simply to add a short timeout period, right after the line has changed, when clicks are ignored. It's a pretty good idea I think.
#371
The Rumpus Room / Re: Name the Game
Fri 26/07/2013 23:16:11
Yes.
#372
The Rumpus Room / Re: Name the Game
Fri 26/07/2013 21:22:35
Nope.



It's an adventure game, with some minor combat and another gameplay element that is found both in adventure games and RPGs. And it's a good game, mind.
#373
Alright, I have released the soundtrack of Educating Adventures of Girl and Rabbit! I have even slightly improved the ending track or at least sincerely attempted to do so.

To extend the joke that the game is, I charge $100 for the soundtrack, unlike the rest of my albums that are pay what you want down to and including $0 aka free of charge.

Why would you pay $100 for this crap? Well, I can think of several possible reasons:

  • You are a rich bastard and you feel you should atone for your riches/indulge yourself by buying random overpriced hipster crap.
  • You think indie developers deserve all support they can get.
  • You simply wish to endorse the game's message of violence, amorality, cruel treatment of children and overall personal degradation.
  • You're a gullible sucker.

Whatever your reasons are, thank you all for listening, playing, voting, saying nice words about our game and everything!
#374
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

:~(
#375
The Rumpus Room / Re: Name the Game
Thu 25/07/2013 23:03:48
Quote from: Gribbler on Thu 25/07/2013 22:36:58
AGS game? It looks gorgeous. Like The Dig sequel.
Yep. Sektor 13 is good at graphics.

#376
The Rumpus Room / Re: Name the Game
Thu 25/07/2013 22:27:38
The Infinity String?
#377
The Rumpus Room / Re: Name the Game
Wed 24/07/2013 14:33:55
Yep!
#378
The Rumpus Room / Re: Name the Game
Wed 24/07/2013 14:13:55
Kronolog: The Nazi Paradox

#379
The Rumpus Room / Re: Name the Game
Wed 24/07/2013 11:00:46
I was tempted to google "skatehendge" but I wanted to go a more "dignified" route that involved more effort. BECAUSE THIS IS CLEARLY SERIOUS BUSINESS

I don't want my nerdy antics be taken the wrong way though, I think your win is fair game.

Anyway just post a new screenie please :o
#380
The Rumpus Room / Re: Name the Game
Wed 24/07/2013 10:53:27
Hahaha, wow, I was just about to post the name, as I literally had to bruteforce a couple of abandonware sites to find out what it was... :D but I'm glad we've dealt with this one anyway.
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