on abstauber's hunch, is it Fascination?
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Show posts MenuQuote from: abstauber on Tue 16/07/2013 12:00:35Right you are!
Frederik Pohl's Gateway it is!
Quote from: abstauber on Tue 16/07/2013 12:00:35Depends on the exposure to them I'd say.
Those Legend games are so tricky to guess
Quote from: Adeel S. Ahmed on Sat 13/07/2013 10:43:02The OROW trailer
Send me the link please, qptain Nemo. Since, I can't view youtube directly in my country.
Quote from: Trapezoid on Sun 07/07/2013 06:45:40First of all, I'd like to say I share your desires. And it pains me how little games there currently are that can satisfy them. (I intend to fix that, though)
I love the look and feel of old school top-down RPGs-- the exploration, the use of tiled graphics to map out huge worlds, secret paths and caches. I love it as a medium for storytelling.
But I just cannot stand the constant grinding, fighting and leveling up. To me, it's a repetitive, artificial waste of time that brings gameplay to a halt. I've never finished an RPG, because the mechanics are just so uninteresting to me. Even something like Zelda's fighting just feels like a distraction from more intriguing stuff.
Does anyone know of any games that lack those elements and instead focus on exploration, interaction with the environment, and more nuanced problem-solving? Basically, an adventure game with a more open world? I'd really love to try that. Most adventure games' locales are rather constrained by the challenge of individually painting each background. The freedom of a tiled system would really seem like an adventure world-designer's dream. So why is the best example I can think of, uh... Yoda Stories?
Quote from: Ghost on Sun 07/07/2013 07:08:22Eh, what? Death Gate is an adventure game plain and simple, made by Legend who were really good at making adventure games. And as amazing and recommendable it is indeed, there is nothing RPG-esque about it at all, there was no combat whatsoever, and the amount of locations in it doesn't really make it suitable to satisfy the desire for exploration. Don't get me wrong, I'm very happy that you like and recommend Death Gate, it's one of my most favourite adventure games and I consider it a must play, but I respectfully disagree on its relevance in this context.
Death Gate comes to mind; it has a bit of the RPG paniche but plays as a true adventure game- to name an example, there is a spellcasting system but it's actually used to solve puzzles or *avoid* combat.
It's ancient, and can be found on most abandonware sites, too: http://www.abandonia.com/games/525/DeathGate
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