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Messages - qptain Nemo

#661
Quote from: fivetrickpony on Sat 20/11/2004 14:08:57
Hi, no the soundtrack in the first game was not made by me, I downloaded various MIDI files from the web. For the sequel, Scorposer was kind enough to offer to compose some music, so that's gonna be really good. I also composed a short track I planned to use in the sequel but I'm not sure if it's gonna be in it yet.
Thanks for the interest and I hope the second game does not disappoint!
I figured that. ;) Well, I hope music'll be as good as in first part or better.
May I have some demo-tracks? :)
#662
Did you make soundtrack by yourself? Anyway it was very good. I wonder why death music is from Bestowers of Eternity? But the best of all I liked music when talking with dying girl. Make music in sequel as good as in SbN!
#663
Well, that's really good emprovement. ;)
Make it interesting, interactive (by the way, it was good that in SbN she was patiently examining and commenting house things while escaping from Stranger :) ).
#664
Oh, I liked your Stranger by Night game! So I'm looking forward to play your game too! And if you wish I also can beta-test it.
Good luck. I recomend you to make more interesting characters in game. Keep working.
#665
Quote from: Ishmael on Thu 11/11/2004 21:03:55Finally someone here who knows this game! (Well, there are some people, but very very few that I know of) It's great... I should play it again, but I doubt it'll run on my 1.6GHz winXP :( lucky I still have my old laptop, which runs it just perfect :)
Thanx! ;) Great game, beautiful graphics, nice music and of course interesting quests...
Hey. But don't forget about possibility of running Death Gate by DOSBox or other emulator!
(http://dosbox.sourceforge.net/)
#666
Oh! Any really good adventure is just not so good without its soundtrack.
#667
I've downloaded successfully.
#668
Quote from: BerserkerTails on Tue 09/11/2004 20:15:12
It's relatively long. I found that during the countless times I played through the game, even when I knew the solution to every puzzle, it still took me about an hour to finish. And that was quick run throughs!

I think the first time you play it, the puzzles will boost the gameplay time another hour, at least, and the dialogues and descriptions the twins give can boost it even furth. I'd say the game will last you about 4 hours, for the first play-through.

Thank you! Ok, then I will play without fear of unsuspected fast end! I really enjoy your game.
And, BerserkerTails I like your music. One of my favourites is museum music.
#669
Oh, by the way, are you looking for beta-testers? ;)
#670
Quote from: Problem on Mon 08/11/2004 20:24:54
I just finished it. Congratulations, this is a great game!
I loved the characters and dialogues, and the different opinions you can read when Tim and Tiffany look at something. It is one of the most detailed AGS games I played. There is so much to discover, even if you are stuck ;-)

Yes, absolutely agree bout different examines!
Is it long?
#671
Maybe my entry is not for the theme, but it just some sad, so that.
Lone Love
#672
Yeah, but the whole month to wait... ;)
#673
And how long are you going to make it?
#674
Seems nice and interesting. But one advice: if you are gonna to make thriller & black comedy, then try to make it interesting, not only original and funny. Good luck!
#675
Hey Dave! Maybe I'm a little late, but I'd want to say that this game is great! If it's long enough then it's real classic-like. My congrulations, it's one of the best. ;)

For now, I lke it even more than BoE...
#676
Quote from: redruM on Sun 03/10/2004 09:05:09
Just nitpicking here, but using the yeast on the girl (which I did because, incidently, I had no idea it WAS yeast, it could have been made clearer), I think you used a ROOM message, not a GLOBAL message, because I get nonsensical answers, and each is different according to the room.
Also, what's that blue line on top of the GUI? It's pretty distracting.

Frankly, now that I've had the time to actually play it, I think it's a pity that the great graphics aren't supported by great animations. Imagine the animation of the girl picking up that poodle and putting it in her pocket! Or even, the dog moving at all.

Also, did you get my PM?
Yeah, game is great but I agree that there are needed some improvements.
And one of main character's sprites contains some white pixels at the edge.
#677
Duzz! : ))) I've finshed your game just like you said! I didn't know about classical ending, I'm gonna to look at it now...  ;D
#678
Cool game. My respects, Duzz. I like your avatar in game it made very funny! I've solved it with big pleasure!
Does it have any interesting easter eggs or different endings? I get only half of avaible points at the end! ;)
#679
Rulez. This is really great game! One of the best of I've seen. Or exactly the best? Oh, this is not important, let's just enjoy it! Well, we have one more cool AGS game now. ;)
#680
Critics' Lounge / Re: Door behind the mirror.
Tue 28/09/2004 16:33:25
I suppose, that it'll be better if you draw something reflecting in mirror, that'll be more realistic and interesting.
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