So you just decided to really awkwardly point out and praise the sarcasm for no reason? Alright then, my bad! Sorry! I'm just a rude asshole and really can't stand when people find sarcastic remarks to be something worth complaining about in itself.
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Show posts MenuQuote from: SinanDira on Sun 22/09/2013 22:21:11this is inevitable because how the heck can anybody be sure you'll actually live up to whatever classic standards you're claiming to stick to. You basically want to imply you're making something as good as Monkey Island. And even if that possibility tempts me, theoretically speaking, I'd rather see you demonstrate that in any way than simply state you want to.
2) the false impressions;
Quote from: SinanDira on Mon 23/09/2013 02:15:38Oh, go fuck yourself. Trying to dismiss somebody's excellent argument for its appropriate use of sarcasm is one of the laziest and most obnoxious forms of moronic behaviour. Yes, it was helpful.
Thanks for the sarcasm, dude, it's really helpful!
Quote from: bbX1138 on Sat 14/09/2013 12:40:26Just use the notify button and receive all replies in the thread as they are posted.
You know, Snarky, you're making this thread a lot less entertaining for lurkers...
Quote from: Trapezoid on Sun 08/09/2013 23:49:43OMG! Trapezoid, this control scheme is brilliant! I love it.
This might be a good place to share the interface I've made:
http://www.neilcic.com/testgame.zip
It's basically a bunch of crap I've scripted purely for fun over the past year or so. I'm not even working on any specific game. There are definitely bugs, and the code is probably in no way understandable or releasable, sorry.
It uses an onscreen interface. I prefer the bottom-third method, but it could definitely be less obtrusive, semitransparent, etc.
Clicking on the verb icons with either mouse button will assign that verb to the mouse button clicked. The ampersand button assigns the context menu feature.
This way you have quite a few options as to how you want to play. If the player wants "left click use, right click look", they can quickly set it to work that way. Or they can play LucasArts/Sierra-style (click the verb, then the object, "constructing a sentence" style.) OR they can use the popup context menu (which remembers your last chosen verb to minimize scrolling.)
edit: Oops, forgot audio.vox
Quote from: David Ostman on Mon 09/09/2013 11:27:39Also, what's wrong about holding the button down to have a menu pop up?It's both excruciatingly frustrating and unneccesary. As apparent from this thread I'm a fan of extra options but making me both put so much effort into activating it and wait an arbitrary amount of time for no good reason whatsoever every time I interact is on the verge of being insulting and humiliating.
Quote from: Sunny Penguin on Sun 08/09/2013 22:33:38I'm not sure it's what we need. There are clearly (at least) two schools of thought here: many possible actions vs "left to use, right to look". And both have their merits but they are hardly combinable. I think it'd only enrich the genre and gaming in general if both would remain and prosper, independent of each other and yet united.
I guess it's just finding a common ground?
Quote from: Sunny Penguin on Sun 08/09/2013 22:33:38But what is the difference between a dynamic verb coin and a dynamic verb list of the same size as you see it? I feel it's essentially the same thing.
On the case of verbs in general, I do find 'verb lists' a little more fidgety.
Quote from: Radiant on Sun 08/09/2013 20:44:09What? So basically you say you're not against dynamic verbs, just against the verbcoin, and then I ask you well, how would you implement the dynamic verbs, and you respond by saying well, you just don't?
Well, for both a one-verb game and a "left to use, right to look", it is one. And for a verbcoin it's three actions, which is more than necessary.
Quote from: Adeel S. Ahmed on Sun 08/09/2013 12:25:13As a person who made the sound effects for Girl and Rabbit, I officially endorse and recommend this approach.
Or you can punch yourself at various body parts for the most realistic sound effects!
Not recommended though.
Quote from: Radiant on Sat 07/09/2013 19:10:42Why is a dynamic verb menu appearing nearby the point of interaction so much worse than a dynamic menu appearing elsewhere in a fixed place? I sort of prefer the latter too, but still.
Anyway, I object to this kind of radial menu. I'm not principally opposed to dynamic verb lists, but I do think verb coins of any kind are not a suitable interface by the standards of this decade.
Quote from: Babar on Sun 08/09/2013 00:39:53Ha ha!
Beneath a Steel Sk....oh damn!
Quote from: Babar on Sun 08/09/2013 00:39:53
I believe Touché was in this thread once before, I either guessed it or posted it.
But we're going to run out of adventure games at the rate we're going, so...Touché!
Quote from: Gribbler on Sun 08/09/2013 00:44:25Oh, my bad. I searched this thread for "Touche" and got no results. Gotta be vigilant. Should I post another or Babar?
That's Touche alright. I posted it before
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