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Messages - raddicks

#41
Hey, I'm sure some of you people have played some of the games developed on Flash (Exmortis, Johnny Rocketfingers, and many more on newgrounds )

Didn't you really enjoy these games? Yet these game makers are using formats which are rather limited with regards to art (vectors or inferior art) and general programming. Granted, there are a few benefits of using flash for adventure games but it won't give the same ease and flexibility of AGS.

I was wondering if any of these point-and-click authors even are aware of an AGS community, wouldn't it be kind of cool to invite them here and maybe possibly produce games with an AGS engine?

your thoughts?
#42
I must say this month has been a showcase of the highest calibre!  :o
If only we can say that everyone is a winner
well I certainly would say for this month. Good luck people!
#43
Critics' Lounge / Re: Devil Girl
Mon 23/10/2006 21:23:54
Quote from: 2ma2 on Wed 18/10/2006 15:17:47
You have a couple of problems with her. One is the left arm, which is left out of the picture, but doesn't add up with therest of the body. Is there a step which makes for the sudden drop of ground and positioning of her left hand? Also, the horns is a bit lost in the strong colors of her hair. You might want to mellow down the outlines a bit to make the horns stand out more, and make them bigger. The last piece of problem is her legs, which does not seem to be contributing to the crawling. It looks like she stands still, rather than crawling towards the viewer. Might want to take a look at that,.

A solid piece, shows promise. Ã, :=

1) the left arm can appear like this but I've omitted (for now) the extension of the arm downwards, It is all a matter of perspective, I will tell you now this image was largely modelled from a female friend of mine who lended me her help with a pose in which I have taken aboard now, but I'm omitting the background for now but i can be certain where the horizontal plane is from the webcam photo.

2) very fair criticisms to make, I guess I 'rushed' the development by insisting on carrying on the sketch lines instead of redrawing them (when on examination of other artist works, would make it 'tedious' erasing and redrawing lines at a later date). Im currently reading some literature on drawing and noted some mistakes i've made so far, but otherwise too late to change it so I might aswell go guns ablazing to the best that I can do and implement a more cautious approach.



Here is the sketch so far. Massively incomplete and messy I know but I have been halted by a mysterious change in my brush settings



this is driving me nuts! no matter what I do, even if I click other/shape dynamics I cannot get rid of that horrible 'square solid' look. It doesn't seem to register a thin 'wispy, pressure sensitive' setting usually associated with my Intuos3. I can get the pressure settings to be 'lighter or darker' but I cannot get the full dynamic freedom I used to have. Does anyone know what is going on? I'm not sure what I done to get this, but its stalled me for 2 days so i've refused to work on it those days.
#44
Critics' Lounge / Re: Devil Girl
Mon 16/10/2006 21:19:04
Oh yes, I forgot to mention I intended her to wear underwear. Even though there is the inner pervert inside me which wants her to be nude, I wanted some sophistication and some imagination left to the picture.

It's just a wee highlight of Theeph's fantastic paintover were I intend to have the underwear. I will use Theeph's paintover as a reference when it comes to colouring, I'm redrawing by adding a new layer in photoshop and this time have the lines smooth and clean and elegant. Look forward to working on it tomorrow :-)
#45
Critics' Lounge / Devil Girl
Sun 15/10/2006 22:36:50
Ok, so today I whipped up a sketch of a devil girl ready to attack and sink her teeth into you. I know its pretty rough, I still need to clear up the hair bit (too lazy to erase) and yeah the hands are rubbish I know but maybe I might try a 'V' triangular sharp pointy angle tomorrow. I'm not going to continue on it tonight as I'm struggling to fight the effects of Atarax (drowsiness).



I will post my progress from this rough sketch, any C+C will be free, my biggest worry is how I would somehow smooth the surfaces from the shoulders to bum without showing 'edges' which otherwise suggest she is missing a back (does anyone know what im talking about here?

Ok, so I may need to thin out the shoulder bit but like i said this is a rough sketch and I'm more concerned with the shape.

Something about it bugs me but I can't put my eye on it.... oh and it needs a tail, I may add it tomorrow and see what I would come up with...

If I'm making a devil girl, Im wondering what colour it should be, red, grey, anything else? I know I may have the eye colour a misty white/grey colour to fit with the whole evil thing. Feel free to fiddle in areas you see an oppurtunity, thanks and I look forward to documenting this as I haven't done drawing in a while :-)
#46
Guess I will have to download AGS for the first time.
Ahhh this will be difficult but i guess im a masochist
May I use Sepia tones rather then black and white?
#47
Critics' Lounge / Re: My 1st Tablet Background
Fri 01/09/2006 00:22:39
I think its exceptional

PROS: supporting colours (purple and yellow) and the lantern superb aswell as the tree and building exterior, you have successfully drawn attention to the front of the building (positioning with regards to '4th wall' and focus.

CONS: Stones - Although aesthetically pleasing, would be somewhat of a hinderance when it comes to sprite path walking (Either the character has to jerkily walk in between stones). - But i don't know if you have made a playable character yet, but it should be a consideration to otherwise prevent awkward footing with regards to feet position and stones.
- the yellow pool shadow underneath the lantern needs to be a little more oval.

EBI: (Even better if) - Possible wisps of white or whatever colour in the sky background, maybe animated if you want a 'wispy wind' kind of feel with bits of dead leaves flying by. or if you want to be really creative, have an animated 'witch' or 'E.T bicycle flying by the moon') :-) look forward to playing your game. I'm guessing your using an Intuos 3?
+ the horizon line of the dark purple shade in the background looks incomplete, maybe silhouettes of distant things like gravestones or churches or whatever it is. but this is optional
#48


In a not so distant future, war has tainted the world, to the point where the skies are raining ash and the sewers are stained from the bodies of those who have died from a mysterious plague...

#49
I will have a go at this maybe tonight, with some absinthe shots :-)
#50
Critics' Lounge / Re: Background needs help
Mon 31/07/2006 20:17:29
Have a village lantern hanging from a post, have it with a curvature going upwards. Light it yellow, have it reflected mildly, anything not from the light source colour with purple on the vertices (purple hues compliment yellow in a scene)
#51
Critics' Lounge / Re: game background
Fri 28/07/2006 01:39:33
It looks a bit 2D
#52
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 23:51:15
Quote from: dkh on Thu 27/07/2006 22:49:57
I need a girlfriend whose name doesn't end in '.jpg'.

don't we all  ;D

#53
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 22:06:56
http://img.photobucket.com/albums/v308/raddicks/furry1.jpg

That was the more 'normal' version I could make. I would also like to thank you for touching up this - I am not used to anatomy drawing let alone cat drawing

meow definately sexy ^_^

I will change the hue and see what I come up with.
#54
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 21:56:47
Quote from: Krysis on Thu 27/07/2006 21:07:44
I think it's weird... Anyway, she's green, it's all Ã, smoky and the star doesn' match at all. You manage to edit someone's rather good sketch and turn it into "catpeople love weed". Furrys are simply ugly, so I can't help you with the cat.



nothing a few colour balance changes can fix ^_^

OH Mash! I just realised you made that change whilst I was changing the colour. How would I do the same thing but turn those green furs you just added into a different more mauvish colour?
#55
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 20:54:42
http://img.photobucket.com/albums/v308/raddicks/geminii2.png

So I took aboard the sketch and made it up a bit. Not too 'familiar' with character design but I hope it payed off. What do you think?
#56
Critics' Lounge / Re: Anthropomorphic drawing
Thu 27/07/2006 14:15:51
Quote from: Helm on Thu 27/07/2006 13:31:51
Quote from: raddicks on Wed 26/07/2006 20:03:25
Oh heh, she was the one who asked me to do that.

Do you mean she asked you to draw a furry version of her, or did she ask you to show revealing photographs of her to internet forums? One doesn't... necessarily follow the other.

I don't really want to get into ethics here, she doesn't really mind being an exhibitionist and she asked me if I could do something for her so she can show off to her furry friends(online). I don't think there is any taboo, as she wants to show off herself anyway and I'm not exactly giving away details of the person. She doesn't really have to know about this topic but I want to satisfy favours of friends and so I want to do the best I can. It's not like Im posting on seedy websites or giving away personal information - She will post it on her forums anyway.

I might take on 2ma2's sketch impression with the idea of reference, I remember in some anatomy book that drawn characters tend to be shorter and so the head appears larger (as this is the focus point). I might work on that today and maybe do tomorrow, I think there were problems with colouring because I didn't use vairances of brush shape and size (and I haven't used a mouse, but Im getting used to this tablet thing)

thanks for the suggestions
#57
Critics' Lounge / Re: Need some orientation
Thu 27/07/2006 13:51:12


I touched up the picture a bit, it may not be to your preferences but I left room for modification. Just fixed up shadow and lighting problems, also made the horizon more expanding as to give a more expansive impression.
#58
Critics' Lounge / Re: Anthropomorphic drawing
Wed 26/07/2006 20:03:25
Oh heh, she was the one who asked me to do that.

Maybe it would of been worth it to use the photo as a reference, I might take note of that this time. There's really not much I can do with the face, that comes to mind. I suppose this maybe something I will take to mind in the future.
#59
Critics' Lounge / Anthropomorphic drawing
Wed 26/07/2006 18:58:56
So I went and did my friend as a catgirl, here is the original


and here is my version


I don't know what it is, but something bugs me, maybe because its impractical to have human dimensions when doing manga drawings etc. If anyone wants the Photoshop file just ask if you want to go over it yourself.
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