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Messages - raddicks

#61
Quote from: CaptainBinky on Mon 24/07/2006 23:58:03
If it's an RGB image it should work fine - are you sure you've not got the lock tick-box selected?

Sorry for the egg-sucky comment, but I can't think of any other reason why this would happenÃ,  ???

I see, skeen
#62
Some reason I can't seem to create layers in photoshop (the picture seems to 'lock' the layer)
Any alternatives to this solution?
#63
Quote from: CaptainBinky on Thu 20/07/2006 11:18:27
yay!

Cool stuff, raddicks!



a quick improv that took 15 minutes, I want to create a noir adventure game (expect even better graphics hopefully in the future). Thanks to anyone who advised me on what to buy.
#64
So I got my tablet in the post today  ;D

Lets just say I was very impressed, the thing I was impressed with the most was the bubble wrap, which was massive and when popped sounded like gun shots.

the second most impressive thing about it is that it is actually brilliant! I can't wait to layer over cityscapes and form my own cartoony stylised depictions. I did a very quick minute sketch of the comparison of accuracy between the touchpad and the pen



the pen drawings took little to no effort, with the laptop i found myself at least deleting a sketch at least twice before I was satisfied. I felt it was more exciting using the pen, I can go to any detail I imagine, seeing as I didn't care about making it pretty in this quick comparison it is a very limited scope of what the pen can do. the pen tablet also has its own touch pads and scroll/zoom feature which is an added bonus. I've used the laptop mouse for maybe 4 years and I still struggle with art because of it, that comparison was done withen the first 2 minutes of installation and I can't quite wait to do more  :=
#65
I dived into the rabbit hole and ordered myelf a Intuos3 A5 Wacom tablet pen/mouse USB. I guess you could say I could of got cheaper, but maybe, I think, it's about time I bought something for once in my life. I'm so use to relying torrents and my motivational factors for using the programs I download isn't too strong (because I know it's 'free' and there is no incentive to make up my moneys worth). What I did with 3DS and Photoshop and what else is perhaps free money in itself.

So maybe this would kick off a hobby in digital art...

I look forward to using it in 2-3 days time from now :-)
#66
 
Wacom Intuos3 A5 Tablet Pen and Mouse USB Mac/Win by Wacom (Electronics)

Buy new:  £233.39   Usually dispatched within 24 hours 
Used & new from £233.39



 
Wacom Intuos3 A6 Tablet Pen and Mouse USB Mac/Win by Wacom (Electronics)

Buy new:  £154.82   Usually dispatched within 24 hours 



I really have no idea  ??? is it REALLY worth the £70+, does A6 mean sloppier work?
#67
Hey, I'm someone who is suffered years of using my laptop touchpad, even though I do like the touchpad (survives coffee stains remarkably and my sweaty fingers) it is becoming increasingly obvious if I want to get anywhere I need to get a mouse or a WACOM pen woot!

I'm currently dabbling in Swift 3D, 3DS max, Photoshop, Flash MX etc albeit with a crappy medium and it does mean it can be time consuming for myself. I am naturally a hand artist and I don't think the war of technology is ever going to show my real ability if I am constantly fighting against the pad.

I know there is some other threads with Wacom tablets - but some of these tablets are discontinued and I am uncertain aswell. possible features I may like...

+ Transparent flap (pen-to-paper write over) this may be optional
+ Preferably not uber expensive, I am a student after all
+ I use 3D programs, I am not sure of the compatibility of stylus pens or whether I need to buy a seperate specific pen etc but this is optional

Will anyone be able to help me out? I live in the UK, where electronics are horrendously overpriced. Thank you, I can't help but be a perfectionist and I want the best for my buck but who doesn't?

#68
Your perspective is off in the first room, the slope seems to be 'impossible' and reminds me of an M.C Escher puzzleÃ,  ;) Your character looks tangible but I may advise to lose some of the pixels to make it more easier to animate walking frames.

I am not sure why but that slope really bothers me. The grey duct exterior is not in proportion, generaly foreground surfaces should be larger then distant surfaces and edges. The door seems to be a little 'off' and this has set the initial docking slope to make the floor seemingly at a permanent slope (impossible to walk on)

Try revising one-point and two-point perspective. Other then that it seems like you got the colours alright, but it wouldn't hurt to mimic light conditions and to darken areas which are more side-faced then forward-faced.
#69
I would have to agree with the angle of the hand. It looks like the character is rolling up a cigerette
#70
http://img.photobucket.com/albums/v308/raddicks/room3d.jpg
Adding onto Mash's reply, I want to explain the idea of perspective

I left the middle vanishing point as a white arrow. Essentially, every line must begin at this point. The furthest point of the room is the foreground and this drawn first as a rectangle, follow by a second rectangle. For one-point perspective all lines must be VERTICAL or HORIZONTAL if you where outlining shapes and when a line is diagonal, it indicates the angle at which the object is being viewed (EG: The bed has horizontal and vertical edges initially, but when fully constructed they require the vertical/horizontal lines to reach a diagonal line.

You usually produce the foreground objects first, thenÃ,  with the diagonal line from the vanishing point - You select the perceived 'depth' of the object by estimating its distance and either drawing a horizontal/vertical line to that point

There are two other vanishing points in that picture, on the left and right, those were used to produce the tiles by 'cross hatching'.

http://img.photobucket.com/albums/v308/raddicks/3dexample.jpg
I hope I haven't confused you, if you want a very easy way to construct rooms (this may require time however) You may make use of a 3D grid. I highlighted the grid tiles with checkered paint, essentially, if you want to place an object like a table in the room you can draw it on the ground, raise the points vertically from the intersecting corners of the tiles and repeat the process with the side wall but have the lines intersecting the vertical lines with horizontal lines.

If you have any more questions feel free to ask
ID recommend one point perspective for inside rooms :-)
#71
I don't think anyone can pick holes in these backgrounds, maybe foreground needs more lighting? don't listen to that hah its perfect

Really, your up to par with the Dott team
;D
can't wait to see it.
#72
Critics' Lounge / Re: Room design?
Mon 05/06/2006 10:38:01
Quote from: Evil on Mon 05/06/2006 10:25:06
The "style" isn't really anything special. Your light source is odd, and your shadows don't match. Gradients are generally a No-No, but if you're going for a 3D look without modeling anything then I guess it's ok. This background works for demoing AGS and learning about it, but it's not something that really stands out among other games. Perpesctive is good for hand drawing in PSP.

It was difficult to imagine putting a central light source from the centre of the ceiling - I tried to even it out from the two walls, none of this was 3D so I don't have the automatic light rendering (the lights treat everything as a flat surface).

Thanks for the criticism - I'm still not sure what can be useful for a faux-3d look. I do like Yahtzee's 3d designs though.



I toned it down a bit
#73
Critics' Lounge / Room design?
Mon 05/06/2006 10:17:46
hello!
I've been a fan of point and click adventures and i've been waiting since summer to pick it up. I'm pretty much a noob when it comes to 3D design and adventure games, i could appreciate some criticisms

this is my first attempt at 1+2 perspective 3D drawing. I know its slightly boring but I wonder if the technical-realism is enough to make a good game or would it be offputting? (too cold) This room is more like a demo of skill then anything fancy.


(Drawn with Flash MX 2004 with object snapping: modified with PSP 9)

be honest, can I pull off the style?
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