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Topics - refoops

#1
Critics' Lounge / Umbrella Girl
Sat 26/08/2006 17:11:47
I'd like to apolagise for the long thread firstly. :)

I really wanted to try and improve my Pixel Art and grasp of Human Anatomy, so I found a Stock image from Deviant Art and decided to start from there. I'm generally unsure how to go about drawing a human, (On paper, I am a terrible artist, I find it thrustrating drawing stick figures properly!) What I have is what I've learnt and adapted through numerous books I've gone through over the years.

Firstly: The original stock image. http://www.deviantart.com/deviation/38696624/

Basically, This is how I started off and progressed.

I am really hoping I can get some tips on how to start creating a character, and how to pose them correctly, (Which is a problem I had in the end. Which gave the character an unnatural pose)

Once I created the basic shapes and fixed up some details, I went on to colouring. Another flaw of mine, I usually just decide the point of my light source, and from the edges, colour inwards with a lighter, or darker shade. I'm looking for ways to improve or give a better effect.


I need some help on my pose, in the original stock, she's siting down, with her arm supported on the floor, but now it looks like she's in a sit-up esque' pose with her arm supporting HER up. Any help appreciated.

I like to think I've improved from the day I stumbled apon these forums two years ago when I was 11, and started scribbling some ideas down.

I was going through my first thread on this forum, (Was on a different account I had created a long.. long time ago.. ) and found my very first character.

(Nope.. That's not zoomed.. amazing resolution eh?, used for spectaculism)

Tallented... Wasn't I?

Sorry about any spelling mistakes I may have made, I STILL am only 13!
(Shamless atempt for pity points)

Thanks in advanced.
-Arman.


#2
Sorry, This is probably about the second walk cycle I've ever made. (It still counts as a walk cycle if it's not a human..right?  :D) I decided I'd try to make a cartoonish dinosaur'esque creature.



I'm 13 and I have no sense of anatomy whatsoever! I don't quite like the pose, I feel as though he's bent over far to much, as if he's actually supposed to be standing upright. I'm not quite sure!

I tried going for the front view, but I'm not to sure about it. To me, it dosn't look like he's heeling over, he looks like a stumpy little creature, with a roundish body.

So what do guys thing? Any pointers? This is all set up in layers and vectors, so I can edit motion and parts easily enough.

Thanks in advanced.
#3
I've been lurking on these forums for far to long. I've seem to been forgetting my accounts and having to create new ones over the years. (Sorry about that!).

I just really though you would enjoy this, I did. A lot.

http://www.gamespot.com/features/6153188/index.html?q=greg%20kasavin

Hit the Audio Play button to listen to the whole interview.

Sorry, I realise this isn't completely about adventure games, but it's still gaming, and it IS Ron.  :)
#4
General Discussion / Great arcade site
Wed 13/04/2005 05:18:21
I usually don't like theese sort of sites and games but for some reason i loved this site.

http://www.crazycade.com/index.php , try it out.

spam spam spam spam
#5
I was just wondering if the idea of making a cartoon\movie type thing with ags has ever been thought of. Sort of like a few giant cutscenes. I couldn't really see anything stoping the idea. I wanted to hear you opinions.
#6
Critics' Lounge / My First Char :)
Tue 15/03/2005 08:49:24
Eh,heh I tried at my first char ever. Yes i know the shading is...horibly wrong and wierd but..I suck at shading.Help would be be great I'm not sure how to zoom in 200% so if you could show me that would be greatÃ,  :P



I know.. Wierd.



#7
This isn't quite a technical question but i was wondering if transparancy is possible in Ags. If so couldn't we possibly anti-alaise (or however it's spelt) the characters on the outside? Sorry if i posted inthe wrong section or did anything else stupid. My first post ever.  :)
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