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Messages - remelic

#1
 ;D wow, dont I feel like a noob. Well of course. Thanks.

I was looping through all the inventory items checking for matching names and I thought the InventoryQuantity routine was for inventory items with more then one of the same item. heh.

Thanks again.
#2
Hi there, new to AGS Forums. Not so new to AGS however this question might sound. But I cant find a way to see if the player actually has an item or not.
It would be nice to have a function like:

bool character.HasInventory(InventoryItem *Id);

to tell the programmer strait out.

So how would the pro's do this in our current version of AGS?

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