Mandle
it gives the following error
Code: ags
NickyNyce
I get no errors with this, but still no save games.
If I reactivate the icon bar, the load and save from that still work fine, if i save a game within the main menu from the icon bar even that one doesnt show with the menu button version of the restore game.
Theres some kind of fetch or load or retrieve the save games missing? Is there something we need to tie into the global script where the GUI button version gets its load game menu from?
Or shall we give in and just make a new invisible GUI button instead of that hotspot and do it from that? IF we do it that way, can i still activate the rollover object in the same way as my 'Exit' and 'New Game' hotspot buttons do?
If the new GUI button is the best way to go, I could do with help on how to add that too
*EDIT*
Mandle and NickyNyce
The following combination of your scripts and my existing worked...
Code: ags
Thanks all three of you for helping. AGS has an excellent, genuinely friendly community.
it gives the following error
QuoteFailed to save room room301.crm; details belowwhenever i add...
room301.asc(19): Error (line 19): Undefined token 'show_save_game_dialog'
show_save_game_dialog();
NickyNyce
I get no errors with this, but still no save games.
If I reactivate the icon bar, the load and save from that still work fine, if i save a game within the main menu from the icon bar even that one doesnt show with the menu button version of the restore game.
Theres some kind of fetch or load or retrieve the save games missing? Is there something we need to tie into the global script where the GUI button version gets its load game menu from?
Or shall we give in and just make a new invisible GUI button instead of that hotspot and do it from that? IF we do it that way, can i still activate the rollover object in the same way as my 'Exit' and 'New Game' hotspot buttons do?
If the new GUI button is the best way to go, I could do with help on how to add that too

*EDIT*
Mandle and NickyNyce
The following combination of your scripts and my existing worked...
import function show_restore_game_dialog();
function hLoadGameButton_AnyClick()
{
gRestoreGame.Visible=true;
show_restore_game_dialog();
}
Thanks all three of you for helping. AGS has an excellent, genuinely friendly community.