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Messages - riseryn

#61
How do you call a clever cultured man in america?
A tourist ;)

This topic starded about Nice
QuoteI didn't encounter a single obnoxious teenage brat or chav

Maybe its because this city  is one where numerous aged (and fortunated) peoples establish to live peacefully.

i dont know ireland and I hope to be able one day to visit this country.

At this moment my favourite country is Scotland and I love Edinburgh which is, in my opinion, a more beautiful city than Paris (Im french and living near Paris).

QuoteI'd venture to say that we produce more lovely girls per head of population

Sorry about that but its French privilege for centuries  ;D
#62
Quote
You probably haven't set the module's settings to work the right way.
yes  thats all my problem I guess.

Can you give me an example of a proper setting?

EDIT
ok problem solved.
It was caused by scaling level.

SSH will give us a fix soon :)
#63
I have 2 characters

first x=140 y=209

second  x =177   y=209

i just use this code in after fadein

Code: ags

Hypertext.SetPrefixStyle(HYPERTEXT_NORMAL, 1, eHypertextSpecial_None, 0, 0, 0);
Hypertext.SetBubbleColour(0, 0, 0, 255, 255, 255);
Hypertext.SetBubble(3, 3, 8, 5, 5, 5);




#64
Its Lucasart.
But its the same thing with other mode.
bubble appears on top of the screen
#65
Thanks 
I now have speech in bubble, however bubble appears top of the screen instead above character head.

My game is 800x600 32bits colour depth direct 3d 9 graphics driver
#66
Im using 3.01 final

I just copy/paste this code from demo game

Code: ags

function room_AfterFadeIn()
{
Hypertext.SetPrefixStyle(HYPERTEXT_NORMAL, 4, eHypertextSpecial_None, 0, 0, 0);
Hypertext.SetPrefixStyle(HYPERTEXT_LINK, HYPERTEXT_KEEP, eHypertextSpecial_Underline, 240, 0, 40);
Hypertext.SetPrefixStyle(HYPERTEXT_VISITED, HYPERTEXT_KEEP, eHypertextSpecial_Overline, 180, 40, 0);
Hypertext.SetPrefixStyle('=', 8, eHypertextSpecial_Box, 0, 0, 0);
Hypertext.SetPrefixStyle('^', HYPERTEXT_KEEP, eHypertextSpecial_Strikethrough, 255, 255, 255, 0,60,0);
Hypertext.SetPrefixStyle('*', 4, eHypertextSpecial_Bold);
Hypertext.SetPrefixStyle('/', 6);
Hypertext.SetPrefixStyle('+', 7, eHypertextSpecial_Crossout);  
Hypertext.SetPrefixStyle('_', 3, eHypertextSpecial_None, 255, 0, 0);
Hypertext.SetBubbleColour(255, 255, 255, 0, 0, 0);
Hypertext.SetBubble(3, 3, 8, 5, 5, 5);


player.Say("hello");
}


I notice that in demo game code is in hotspot interaction.
Is it mandatory?


Thanks for your answer :)
#67
Im using 3.01 32 bits colour depth, 800x600 and direct 3d 9 driver
with no technical problem at the moment with the template  :)
#68
Sorry to post on this old topic but im wondering how such a module make translation harder?
#69
Hi
thanks for your work :)

I tried to use your module to have speech in bubble.
I have copy/paste example code in a room script(after fadein).
no error at compile time but not bubble although.

Could you please explain how to do this?
I read documentation and this thread but cant manage to understand how to do.
#70
Hi
i'm trying to use your template but can't understand the way it works.

I have created a hotspot hRock and a function hRock_Look() in the room script file.
But i have no output when using the look button.

Code: ags

// room script file
function hRock_Look()
{
Display("Just a rock.");
}


which is the correct way to set an interaction?
I find (or maybe understand) nothing about it in the template or in the documentation.

I'm using ags 3.01 final

thanks

EDIT:
ok finally i managed to understand that I have to put the name of the function in the corresponding hotspot event :)
#71
Hi
I'm looking for someone able to translate my game text French-> English properly.
I can do the same thing in exchange   English -> French.

if interested pm me

thanks
#72
I just find this cool plugin but it seems that there is no news from its author.
Thats a pity because it looks great except the fact that it use milk shape and esculptor file format.
obj file is ,imho, more "universal".

Hope to see further developpement soon and thanks for this great job.
#73
Thanks KhrisMUC
I have not understand the meaning of the error message but your answer make it clearer.
now it 's good :)

thanks again to you and every member who helps newbies with silly questions :)
#74
where are you declaring dynamic sprite to  make them global?

I tried out of a function in the beginning of global script and I get this error

---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Global script'



Error (line 31): cannot assign initial value to global pointer



Do you want to fix the script now? (Your game has not been saved).

#75
At the moment I only have  2 rooms et no sounds defined thats why its weird ;D

but its a non blocking issue and just happens sometimes so I think I ignore it

Happy New Year  :)
#76
Hi
I have a weird warning in a room about sound:

(in room 100): Sound sample load failure: cannot load sound 3  ??? ??? ???

That' s weird because I have neither sound nor music defined for this room.
I have checked characters and objects and no sound is defined for them even in frame.

Thats a non blocking issue so I'm just curious about it.

#77
Thanks :)
it works now.
#78
Both, thanks for your answers.

I have created 2 functions in global script
first one to set the default parameters
Code: ags

function create_city()
{
int city[4];
city[0]=1;}


The second to modify the parameters
Code: ags

function set_city(int city_number, int city_status)
{city[city_number]=city_status}// where city status= 1 city visible

In game_start
Code: ags

create_city();


But when I run testgame I have an error undefined token city for function set_city.
I have read the Bfaq but find (or understand?) nothing about that problem.
i really don't understand the way AGS handle this :(
#79
Hi
in global script i have this code :
Code: ags

int city[4];
city[0]=1;
city[1]=0;
city[2]=0;
city[3]=0;
export city;

when i run the programm i got a parse error unexpected city (at the first line city[0]=1;)

I don't understand why and i found nothing on the forums about this error.
Someone can explain me?
Thanks

#80
Thanks for your help

I've finally solved the problem.
I was so focused on the weight  :-\

Problem was  that I dont reset ball side between two call of the function.

With that reset it works fine.

Thanks for your answers that helps met to think differently of my problem and finally find a solution.
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