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Messages - rmonic79

#121
Hi Guys, we released our game and we had some request to translate it to languages other from english. I have one question maybe it has a simple solution but i  didn't find it yet so it's better if i ask you.
The game was written entirely in italian and the translated file is english. Now, all other translators need to translate from english. Is it possible to make a trs file that had english instead of italian to translate?
#122
Quote from: Stupot+ on Sat 06/05/2017 06:53:32
Congrats on release. Sorry I couldn't help out on testing as much as I would have liked, but what I've played so far has been impressive. I will buy the full game next payday. (nod)
For you stupot+ and for everyone tested the game, don't buy it! i'll send you a key in a few hours. It's at least one thing that i can do for you for the precious help ;)
#123
You're right, i'll do it as soon as i can i just need to fall asleep a little :)
#124
Hi guys we have a big issue with our game. We are trying to keep the volume of sounds and music in relation to each other when we raise or lower the value of the slider. To be clear if i assigns a sound to an audio channel at volume 80 when the slider is at its maximum (let's say it's 100), lowering the slider to 80 i would like to have the sound at 64 (which is 80% of 80) while now it wiil be 100%.
We are using percentage of slider in rep exc Always but is very tediuos and there's a lot of code to write room by room and sound by sound.
Anyone know a better solution for this?
#126
Works with StopMoving() so i can add as many as i want with addwaypoint(). I let them walk for twenty minutes :)

#127
And about extender? Is it possible ?
#128
Hi guys is it possible to Pass audioclip as parameter inside functions? The editor says that i can pass struct as parameter.
#129
It seems to work, thanks khriss. Maybe it should be added to manual :)
#130
hey guys can someone help me with this crash?



the characters are looped and when they reach certain position they get to start and use addwaypoint again, the game freeze after a minute or near it.
#131
Beta 0.5 now out and release date set to 21 April.
p.s. if someone want to test it contact me in private. ;)
#132
Quote from: Crimson Wizard on Fri 24/03/2017 12:39:59
Currently AGS relies on total number of audio clips. If you add larger number of dummy clips, and then only be replacing them with correct ones, this may temporarily solve your problem.
Thanks Crimson, so i can make also some placeholders clips for possible future updates like i'm doing with variables?
#133
Hi guys everyone knows if there is a way to not invalidate saveame after adding a new fx or music files?
(i'm making all game sounds and but i need to calibrate them continuosly and some point of the game are difficult to reach starting not from the beggining)
#134
Guys Chronicle of Innsmouth preview page is on line at the following link:
http://store.steampowered.com/app/420180

With a new trailer and some new pictures.
Take a look and thanks to everyone for support :)           
#135
Hello guys and thanks for your work.
Question! For no mp3 variant i have to replace acwin file in the main folder?
#136
Quote from: Crimson Wizard on Sat 03/12/2016 11:32:50
I do not know how that module works, but if you pass some strings to it, do "str = GetTranslation(original_str)" before you feed "str" to the module functions.
Solved, thanks :)
#137
Hello guys we are almost ready to start english alpha testing thanks to mandle :)
Send me a pm if someone want to try it and give us feedback and bug report.
See you soon.
#138
Hi guys we have this issue using queued speech module. Anyone have a solution?
thanks
#139
Quote from: strangeDetective on Thu 15/09/2016 19:54:28
Looks like great fun, looking forward to an English-language version! I'm not sure if you're going to use "Call of Cthulhu" in the official title but be aware the role-playing game company Chaosium owns a trademark on the title "Call of Cthulhu," and if you use that in your title pretty sure you'll probably hear from them.
hi, the name of the game is chronicle of innsmouth, we left behind call of cthulhu some months ago, i have to change it in the title of the thread ;)
#140
Hi guys a little update, sorry for silence but we were so into game that we never been able to make some promotion.
See ya :)
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