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Messages - rmonic79

#241
Quote from: abstauber on Wed 19/11/2014 08:52:12
hehe - also a valid workaround. The initial problem with the translated GUI is actually a bug, which I've just fixed. I'll upload a new template soon in the according thread.
Thanks a lot :) you saved us :)we look forward for update. Thanks for your work
#242
Quote from: abstauber on Tue 18/11/2014 19:24:41
Yeah, that's correct. Could you solve that other translation issue in the meantime?
no, the problem persists but i bypassed it overwriting the English gui with Italian and setting language to it, because i've noticed that if want to make an english translation and set the language to "en", even if the English gui is overwritten the text is shown in english, i don't know why but it works :) but i'm curious about the reason :)
#243
Quote from: abstauber on Tue 18/11/2014 14:38:00
Yeah, you're right. That behavior is hard-coded.

Try to paste the contents from the linked file to guiscript.asc (overwrite it ;) )
guiscript.txt

In-game you can re-enable the old behavior via set_approaching_char().
it seems to work fine :) but i had to import set_approaching_char() in the header to make it selectable, is it correct?
#244
Quote from: abstauber on Tue 18/11/2014 08:02:06
Well, this can be done with plain AGS functions, all those "any_click_walk" functions are shortcuts for walking, talking and doing things.
But nothing stops you from using stock AGS ;)

e.g. like this:

Code: ags

function cup_AnyClick()
{
  if(UsedAction(eGA_PickUp)) {
      player.AddInventory(iCup);
      oCup.Visible=false;
      player.Say("Yoink!");
    }
}

if i try to use standard ags talk, the player try to go near the character yet even if i specify coordinates and with standard object "look" works using left click (first examine and then click on object) but the right click shortcut give me nothing. The scene is : the main character can't goes near some object on a desk but he could be able to examine them and to talk with npc without go close to him (if i specify coordinates, ego first goes near npc and then goes back to xy and talk and is this i want to avoid). thanks
#245
hi guys we are stuck with two scene :( we need to do action from distance but  it doesn't seem to work, the player try to go to the object or charachter. Help please. Thank you
#246
thank you guys for your words, i was scared a little before posting but your response gave me a boost to go on :)
i would show you a little alpha-alpha-alpha gameplay video, what's the best way to post it?
#247
Hello, i'm reading the manual for multiple scripts. I don't understand completely the process, can someone clarify me for example what i have to do if i want to make a separate module for characters and items? in this way the global script will be much more clear. thank you
#248
hello, can you specify what lines i must change?
#250
Hi guys i have a big problem. After i load a savegame the sound with eRepeat style doesn't restart and music and sound effect stop playing until i re-enter in room. please give me an hand

EDIT: it seems that the problem is with wav i've tried with mp3 and ogg file and eRepeat works.
#251
Guys i'm glad to announce that Chronicle of Innsmouth is on line
http://store.steampowered.com/app/420180/Chronicle_of_Innsmouth/

       

Hello guys, this is my first game, i'm a big fan of Lovecraft and even a big fan of lucasarts adventure. So why do not mix them together? the game is in very first stage, i'm from Italy and the game is in italian for now, but on release it will be a translation (not made by me, don't worry), i'm also sure that the title will change one day but at this moment it's not my priority. The story is inspired by the Shadow over Innsmouth , one of my favourite novel of H.P. Lovecraft, but with much humor. I hope you will enjoy the idea and the screenshot. More news will coming soon.

[embed=425,349]http://youtu.be/hMfiGUB9FTk[/embed]


Development Progress:

intro:90%
Story: 100%
Scripting: 90%
Graphics: 90%
Sound/Music: 70%
                                                                                         
Diary
12/05/2016
Hello guys we are almost ready to start english alpha testing thanks to mandle :)

09/15/2016
Hi guys, we started italian alpha testing yesterday, english will come very soon. stay tuned :)


30/01/2016
Hi guys, we're working hard on Chronicle of Innmouth, so the news are a little delayed. But we like to show you some screenshots of latest background and a video with a walk trough Innmouth. See you soon
https://www.youtube.com/watch?v=bF1a2oIA-ww&feature=youtu.be










11/11/2015
We are glad to announce that Chronicle of Innsmouth was accepted to Steam :)

09/10/2015
Hi guys! I'm glad to announce that the techdemo in Italian/english will be out on 15 Semptember.

08/27/2015
Hi guys! We are about to realase a tech demo in Italian/English. If someone wants to help with the translation, will be welcome.

07/15/2015
Hello guys. the demo with english translation is almost done, stay tuned ;)

06/10/2015
The funniest bug we ever encountered :) very embarrassing moment :)

[embed=425,349]http://youtu.be/FCc-LJyxHwg[/embed]

04/12/2015
almost finished gif of an animated background



03/15/2015
New screenshot from a completed background, stay tuned :)


02-20-2015
Some screenshot with a near complete Marsh refinery and with major adjustement of old backgrounds, stay tuned ;)




01-24-2015
a little screenshot of works in progress marsh refinery



12-07-2014
as i promised a little trailer made with sony vegas and published on our youtubechannel
[embed=425,349]http://youtu.be/ZnYJWQhQrwQ[/embed]
12-06-2014
Added a photo from the main menu, soon a video with some gameplay ( i need time to mount it :) )






#252
Quote from: monkey_05_06 on Thu 06/11/2014 21:24:48
There's a build from April that I uploaded. Probably high time I do another build -- this was around the time I got preoccupied with adding build targets to the editor. I'm looking into the possibility of building standalone APKs from the editor as well, too, but that's several months away at least to be honest.
Thanks!!! now works on LG Optimus 3d. Previous versions doesn't recognize game in folder.
#253
Quote from: Crimson Wizard on Tue 04/11/2014 12:16:24
Quote from: rmonic79 on Tue 04/11/2014 11:59:06i put this question because i read somewhere in this thread that someone already did it using the engine made by jjs and game like Blackwell and Gemini rue was ported to android and ios.
Hmm, maybe they did somehow... Frankly I don't know that much. Perhaps you could ask monkey_05_06 who, if I am not mistaken, was working with Wadjet Eye to solve some technical issues, or Janet Gilbert, who is Wadjet Eye's programmer.
thanks so much for the information and thanks to everyone involved in the project, i discovered ags three month ago and i make one of my dreams come true, create my own adventure!!! :)
#254
Quote from: Crimson Wizard on Mon 03/11/2014 23:30:53
Quote from: rmonic79 on Mon 03/11/2014 12:54:00I don' t understand if today is possible to convert a game in an standalone apk without rewrite it. if it is, what instrument and what knowledge we need to do it? thanks
No, you can't make a game a standalone apk yet. You have to use an engine apk, and upload game data to device (or on SD card) separately.

As far as I know, there's a work in progress that would let Editor to build a stand-alone game apk, though. It may be available after some time.
thanks for the answer, i put this question because i read somewhere in this thread that someone already did it using the engine made by jjs and game like Blackwell and Gemini rue was ported to android and ios. And even thoug it may be difficult, i would like to know where to start and what i need to learn. sorry for my insistance and for my english:)
#255
hello everyone, i've just read all twenty seven pages of post. Me and my friend are making a game and we would like to release it on google play and maybe ios. The game is ready at 20% and i have no android development skills, but we would like to continue use ags because it have all we need to make our retrostyle adventures. I don' t understand if today is possible to convert a game in an standalone apk without rewrite it. if it is, what instrument and what knowledge we need to do it? thanks
#256
hello, i would like to add and remove instrument in certain point of the game. Is there a way to run multiple audio track of the same duration and mute or unmute on event within the script? i didn't find it in the manual but perhaps someone has found a way to do this. Maybe i can use setRoomLocation or Audiochannel.volume but i don't know if the sync beetween track will be accurate.

EDIT: i solved using an ambient music adding two sound at 0 volume of two different instrument and rising volume when the player walks on a certain region. For now it works really well. I wonder if exist the possibility that the sync may get lost for reasons i can't recognize. i'm using wav file. thanks for the answers
#257
thanks and sorry i didn't see it
#258
hello, we are making  game in Italian. we have main charachter say something at first room load, during speech the verbs box say "text" and the GUI is translated to italian when the speech ends. Is there a way to avoid that?
solved the text thing deleting a label in guy, it was simple after all :)
for the GUI the only solution i found was overwrite the english sprite with Italian, is there a  method to translate gui before fadein?
#259
Solved using set_double_click_speed(0);
is there a less rude method? :)
#260
Hello to everyone, i'm from Italy . We are trying to make a little adventure game in monkey island style. It's about an hour i'm searching for a method to disable double click on exit hotspot  skip walking. Is it possible? thanks for the answers and sorry for my bad english :)
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