Quote from: abstauber on Wed 19/11/2014 08:52:12Thanks a lot
hehe - also a valid workaround. The initial problem with the translated GUI is actually a bug, which I've just fixed. I'll upload a new template soon in the according thread.

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Show posts MenuQuote from: abstauber on Wed 19/11/2014 08:52:12Thanks a lot
hehe - also a valid workaround. The initial problem with the translated GUI is actually a bug, which I've just fixed. I'll upload a new template soon in the according thread.
Quote from: abstauber on Tue 18/11/2014 19:24:41no, the problem persists but i bypassed it overwriting the English gui with Italian and setting language to it, because i've noticed that if want to make an english translation and set the language to "en", even if the English gui is overwritten the text is shown in english, i don't know why but it works
Yeah, that's correct. Could you solve that other translation issue in the meantime?
Quote from: abstauber on Tue 18/11/2014 14:38:00it seems to work fine
Yeah, you're right. That behavior is hard-coded.
Try to paste the contents from the linked file to guiscript.asc (overwrite it)
guiscript.txt
In-game you can re-enable the old behavior via set_approaching_char().
Quote from: abstauber on Tue 18/11/2014 08:02:06if i try to use standard ags talk, the player try to go near the character yet even if i specify coordinates and with standard object "look" works using left click (first examine and then click on object) but the right click shortcut give me nothing. The scene is : the main character can't goes near some object on a desk but he could be able to examine them and to talk with npc without go close to him (if i specify coordinates, ego first goes near npc and then goes back to xy and talk and is this i want to avoid). thanks
Well, this can be done with plain AGS functions, all those "any_click_walk" functions are shortcuts for walking, talking and doing things.
But nothing stops you from using stock AGS
e.g. like this:Code: ags function cup_AnyClick() { if(UsedAction(eGA_PickUp)) { player.AddInventory(iCup); oCup.Visible=false; player.Say("Yoink!"); } }
Quote from: monkey_05_06 on Thu 06/11/2014 21:24:48Thanks!!! now works on LG Optimus 3d. Previous versions doesn't recognize game in folder.
There's a build from April that I uploaded. Probably high time I do another build -- this was around the time I got preoccupied with adding build targets to the editor. I'm looking into the possibility of building standalone APKs from the editor as well, too, but that's several months away at least to be honest.
Quote from: Crimson Wizard on Tue 04/11/2014 12:16:24thanks so much for the information and thanks to everyone involved in the project, i discovered ags three month ago and i make one of my dreams come true, create my own adventure!!!Quote from: rmonic79 on Tue 04/11/2014 11:59:06i put this question because i read somewhere in this thread that someone already did it using the engine made by jjs and game like Blackwell and Gemini rue was ported to android and ios.Hmm, maybe they did somehow... Frankly I don't know that much. Perhaps you could ask monkey_05_06 who, if I am not mistaken, was working with Wadjet Eye to solve some technical issues, or Janet Gilbert, who is Wadjet Eye's programmer.
Quote from: Crimson Wizard on Mon 03/11/2014 23:30:53thanks for the answer, i put this question because i read somewhere in this thread that someone already did it using the engine made by jjs and game like Blackwell and Gemini rue was ported to android and ios. And even thoug it may be difficult, i would like to know where to start and what i need to learn. sorry for my insistance and for my english:)Quote from: rmonic79 on Mon 03/11/2014 12:54:00I don' t understand if today is possible to convert a game in an standalone apk without rewrite it. if it is, what instrument and what knowledge we need to do it? thanksNo, you can't make a game a standalone apk yet. You have to use an engine apk, and upload game data to device (or on SD card) separately.
As far as I know, there's a work in progress that would let Editor to build a stand-alone game apk, though. It may be available after some time.
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