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Topics - robcolton

#1
My submission for Bara Jam 2019 is now live!

Rogue is a point-and-click adventure game in the style of LucasArts classic games. It was developed using Adventure Game Studio. Since it was developed during October/November, it's a short game, but I'm pleased with how it turned out. I hope you all enjoy it!



Blurb
Rollie Davison is investigating the next big story for his EcoSpy blog when he stumbles into a world he never knew existed. Help Rollie solve the mystery of the rogue... and maybe catch himself a man in the meantime!

Note: Rogue features male/male situations.

Credits

  • Story Design and Programming by Rob Colton
  • Custom Sprites by Katuen
  • CG Artwork by PauPerish
  • User Interface elements by CaesarCub
  • Music by Gustav Holst

Rogue can be downloaded for free on itch.io. It's available for Windows, Mac, Linux, and Android. An iOS version is in beta.

Screenshots




#2
Engine Development / Building for iOS?
Tue 19/11/2019 03:50:44
Has anyone successfully built the engine and a game for iOS recently?

I've read the two old threads, and pulled down the source from Janet Gilberg/Wadjet, but that was built for a really old version of AGS, and I created my game with 3.5. So, it seems if I want to release for iOS, I have to get 3.5 to build -- or recreate my game in 3.4.0 (a version of AGS that's going on 3 years old)?

I've updated the Xcode project in the iOS folder with the current engine/common files, and have corrected a couple of build issues, and got the libraries to build, but ultimately it fails to compile due to errors in the GLAD code. Unfortunately, I'm not familiar enough with OpenGL and C++ to fix it.

The errors I'm getting are around GLAD_GL_VERSION_2_0:

Code: ags
Expected unqualified-id glad.h in file ali3dogl.cpp
Expanded from macro 'GLAD_GL_VERSION_2_0'

Expected ')' in file ali3dogl.cpp
Expanded from macro 'GLAD_GL_VERSION_2_0'
To match this '('


I think it's related to ogl_headers.h, where it defines GLAD_GL_VERSION_2_0
Code: ags
#ifndef GLAPI
#define GLAD_GL_VERSION_2_0 (0)
#endif


If I comment those lines, then I get a ton of undefined GL errors.

Any pointers in the right direction would be appreciated!

Rob
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