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Messages - robotsquid

#21
i think coloured stars would distract the eye too much from what's going on in the foreground.
#22
Tuomas, belive it or not i actualy squeezed those 40 pixels in!  i just like scrolling backgrounds.  ;)  nihilyst, i get what yr saying about the right wall, i left it blank because i thought two patternd walls would look too busy.  origonaly it was going to be wood panneld but i gave up on that idea.  i agree it needs...something though.  i actualy modeld the chair from a picture of an origonal art deco chair, some of the definition is lost due to the fact that 3dstudio r4 for ms-dos only supports 256 colours.  thanks for yr input guys!

p.s.  here is a test i did of this room, ive been testing constantly as i work on it.

http://rapidshare.com/files/91323281/Compiled.zip
#23
this program is amazing!  maximum respect to SSH & SteveMcCrea.  a backwards xml and my life is complete. ;)
#24
looks great!  the graphics are simple but effective.  i look forward to playing this when its done.
#25
it's a scrolling background rendered for a 320x200 game i'm working on.  what do you recon?



also, i've had a go at rendering a sprite in 3d studio and its a LOT of work.  do you think cell based sprites could work with a background in this style?
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