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Messages - rodekill

#21
Here's some more interesting facts on swearing in french... tabarnak.

http://www.everything2.com/index.pl?node_id=677191
#22
I actually enjoyed MCL.
I mean, the gameplay was utter shit, but it was funny, and the voice acting was great.
In other words I guess it would have made a great cartoon.
#23
Sadly no.
However...

Yay.
Yay2

Discuss...
#24
Well, that's pretty cool, even though they spelled my name wrong.
Guess I should finish starting Earwig 2.
:=

edit: Damn, it's not in the North American version, which I expected, but am sad about anyways.
#25
I like how things can "go Run Hot".
#26
I'm still here, just feel that I don't have much to contribute anymore.

I check the forums at least once every couple of days.

Kind of nice to see someone mention one of my games again though, heh.

In all honesty, I miss the smaller community. I can't really relate to a lot of the stuff that gets posted these days.

I guess that's the price you pay once your community grows.

Hell, most of the users probably don't even know who I am anymore.

Can't believe it's been like what, five years? Six?

Crazy.

I'm trying to get back into finishing this old game of mine. AGS seems to have changed about 99% since the last time I opened it though. Now on top of tackling animation, which I loathe, I face learning AGS all over again.

Anyways, I think the Tierra games were significant in that they really opened people's eyes to AGS. They didn't grab hold of me much, since I've always been more interested in seeing original work, but you can't deny the amount of work and dedication that went into them. I think people finally really grasped how powerful AGS was actually becoming by then.

The Windows editor didn't hurt either.

Some memorable moments that immediately jump to mind:
- Little Willy (I made him pee)
- Monkeyspank's game where the guy runs around peeing. That was awsome.
- Stick Man and Snail Quest
- Winning my only AGS Award for the game that took me the least amount of effort and time to make. Somehow of course this became my most popular game.
- Being determined to make a text-parser game. That was an interesting adventure.
- The billion or so collaborative efforts that never came to fruition. I have folders and folders and folders of unused art. I should just make a game using all that mishmash of stuff.
- Insta-game. DOWNLOAD NOW!
- IRC chats and MSN chats keeping me distracted from the snooze-fest that was my old job. I finished two whole games at that desk. Hmm. Maybe I should have stayed there after all...
- Larry Vales. Damn I miss those 'burns. TIME IS NOT HEALING THEM!
- Mods' choonz. I still listen to them. I will use your excellent choonz Mods, I swear.
- And this is getting long, so let's just end this off with the development of Rode Kill 2, which was brutal and educational and dissapointing and poorly thought out. I should just release what I made so people can actually see what I'm talking about.

Alright, bed time.
#27
One of my games looks as outdated as this.
ON PURPOSE!!!1!!!111!!!
I think this one looks awsome. Much better than mine.
Also I am jealous that yet another person has the patience that I lack to create a true AGI game.
#28
General Discussion / Re: Call for writers
Sat 07/01/2006 21:59:03
Ha!
I was going through my old folders just last night and found those old banners I did for the 'zine. Nice to see you still have 'em!

Good luck Mods!

I'm hoping to figure out a way to make animation less of a pain in the ass for me. I've got a game with 20 or so really nice backgrounds done and no animation. If I can do that, I'm gonna try to get back involved in the community. We'll see where that goes.
#29
My girlfriend plays rugby and football (american).
She can kick my ass.
Which is hot.
#30
I remember making people pee.
That was pretty fun.
And hot.

:=
#31
When someone places their trust in you, and you betray that trust, you shouldn't be shocked when it detonates in your face.
You had a hand in the death of that community, wether you want to admit it to yourself or not.

That being said, I really liked that site, and I'm sad to see it go.
#32
So has anyone played the full version of Bone, because I thought the demo was cute, but the humor was kind of... crap.
#33
Congrats Kinoko!
Very cool!
#34
Yeah, I don't actually remember what happened with that.
Sorry though.
I'm sure there's a half decent excuse, like saving the Milky Way from giant crabs or something.
#35
I can host host 'em too if it'll help at all.
The least I can do after disappearing on you for that cover art thingy. Doh.

:= := := := := := := := := := := := :=
#36
My ex was on that depo provera stuff.
Messed her up pretty bad, even for several months after she stopped taking it.
#37
Anybody get the bonus DVD with the Psychonauts cutscenes?
It showed up at my door today.
Apparently it's a thank you for ordering from the DF store.
So cool.
Double Fine is exactly the type of company the industry needs.
Small, super-creative, and appreciative of their fans.

It's a shame the distribution of Psychonauts is such a mess. I literally saw it for the first time in a store yesterday. One copy. That's just rediculous.
And no PC version in sight yet.
#38
Yeah, I saw this a few years back.
No death for us yet, sorry.
#39
"...overtime is pretty much nonexestant in law enforcement....they just give you time off later, when they want you to take it..."

Just as a note, this is becoming more and more commonplace in general as companies become more and more, well, evil.
#40
So is the game out yet or what?
All the stores around here said it had a release date of the 19th, but none of them have it.
Never though this would be a game I'd have to chase around.

edit: Fark it. If the stores won't accomodate me, then screw em. I ordered it straight through Double Fine, which probably makes my copy Double Extra Fine. Plus I'm getting a totally rad patch for my jean jacket. Try to resist me now, ladies.
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