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Messages - rodekill

#461
I'm playing Galaxies these days too. It's addictive, despite the ravaging bugs.
I like buying clothes.
#462
Actually, when I run it it always messes up my video and I have to reboot, so NYEEEEEH.  :P
#463
General Discussion / Re:The New Mp3 Thread!
Mon 11/08/2003 05:24:25
QuoteAs soon as most artistic things are turned into an industry they lose all artistic meaning so they can cram their industry up the pooper!

What a perfect sentiment for our community.
#464
I don't think that'd be possible, since they were forced to change the name of the game because of this.
#465
I actually already have a copy of Hero's Quest, I was just wondering why the manual didn't correspond with the game.
#466
Interesting
Hero's Quest Box, QFG manual? Hmm...
#467
Actually, Mods may not do the art, but he's doing all the scripting, the music, and he's holding the project together, so no, he doesn't get too much credit.
On the other hand, you're right, there are far too few Miez and Scotch worship threads. Those two are brilliant.
#468
I still have some promotional junk with previews for that.
Don't know why, but it never really interested me.
#469
Well, if my sources are correct, then the game was turning out shnit, and the designer were crap.
Ironically, they were the same designers that did MI4.
According to my source, of course.
#470
Tell them that they've inspired me to write a crappy game about them ruining my thread of greatness.
#471
Anyone still doubt my comments on how our community will eventually revive adventure gaming to it's former glory?
It's all a matter of time...  :-*

PS I want a copy. Dammit.
#472
General Discussion / Re:guy or gal
Thu 07/08/2003 03:53:54
I don't have a preference. Whatever suits the story.
I'd like to point out however, that there have been no games starring either eunuchs or hermaphrodites.
#473
There's an underground movement already. You need connections.
#474
It's only a matter of time before every Loom and MI cd is in the collection of an AGSer.
#475
Is someone gonna explain what a 'poofter' is to me?

Anyways, back to my original, good topic.

I got the games today. They are in amazing condition. All the manuals are in mint shape, and the boxes have absolute minimum shelf wear. The only thing that's missing as far as I can tell is the pig-snout from SQ3.  :-\

And now I bring you more great Ebay Adventure Auctions (That I'm not bidding on, and are therefore useful to you):
Monkey Island 1 cd-rom
Loom cd-rom
Indy 3 with the infamous grail diary!
LSL 1 original (box looks a little worn)
#476
Yeah. It was the game that made me love adventure games. The only one I played before that was KQ3, which amused me tremendously, but SQ3 started the rabid obsession.
#477
Woo.

The only thing I'm iffy about is the way he's drawn Roger. He's a little beefier than I'd imagine him.
#478
Man, I totally would have taken that course.
Stupid not living in New York City.

Anyways, eric has a point. Composition is like, the most important thing, even beyond drawing capability. I also think it's one of the hardest. You should read tons and tons of comics to try to develop a instinct for it. Even then it'll still take a lot of practice.
I guess the biggest thing is, don't give up and keep working at it, despite what other people may say.
(Todd McFarlane got like, a thousand rejection letters before he got any comic book work, and now he's a frigging trillionaire.)
#479
I think you may need more hobbies.
#480
That's no gingerbread man... that the Imagination Zero mascot.

Anyhoo.

I think you're doing alright.
My main suggestion would be that you should plan out your panels more beforehand. I can tell you drew all the characters before adding the panel boxes and word bubbles, everything looks squished. Try doing a rough sketch first, just using basic shapes for the characters, but at approximately the same size as they'll be in the final comic, that way you won't waste a lot of time drawing them over and over if you need to move them.
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