Hi! I'm having a problem with my character's turning. My first side way walk frame shows the character 2/3 sideways, so that the front of the body is also showing a bit. Much like in Indiana Jones and Monkey Island games. So the walk-loop is completely from the side, but when the character stops, he turns a bit to the "camera". This is the way i want it to be, it shows more of the characters face and looks nice. Now I would like to add the diagonal first frames as well, to get a nice smooth turning animation. But because the first frame in the side-loop isn't completely from left or right, the turning doesn't work smoothly. The cycle goes something like this when I turn from left to right:
left-upleft-up-upright-my standing still frame where the character is looking diagonally a bit down-left. So that frame pops up and looks annoying. This is complicated to describe, but I hope you got the idea.
So can I have both: a nice turning animation and still have my character to stop in 2/3 side way position after the loop, like in the LucasArts games. Can it be done without extensive, high-level coding? My current option is just to abandon the turning-option, which is a shame because it looks very good and works well otherwise. I have read through old posts but haven't found any resolution to this.
left-upleft-up-upright-my standing still frame where the character is looking diagonally a bit down-left. So that frame pops up and looks annoying. This is complicated to describe, but I hope you got the idea.
So can I have both: a nice turning animation and still have my character to stop in 2/3 side way position after the loop, like in the LucasArts games. Can it be done without extensive, high-level coding? My current option is just to abandon the turning-option, which is a shame because it looks very good and works well otherwise. I have read through old posts but haven't found any resolution to this.