Looks great, the background in the video is very atmospheric too. Good luck with the project!
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Show posts MenuQuote from: mkennedy on Thu 07/09/2017 22:47:37
Hopefully Walter will have a photographic memory or at least have that option. Maybe some sort of mechanic where Walter can do all the remembering for you and then he'll know what the correct answers are on the test?Spoiler
Having read the original story am I correct in assuming that it is possible to get killed? Will there be a way to defeat the witch without getting killed by her familiar at the end?[close]
Quote from: ClickClickClick on Thu 07/09/2017 17:47:32
Is this going to be a commercial release?
Quote from: SarahLiz on Fri 25/08/2017 20:44:38
Oh hell yeah...this looks awesome!!
Quote from: xBRANEx on Wed 23/08/2017 13:11:27
I'm in love with this project! I wish you luck!
System.Gamma = 99;
bool was_moving;
//----------------------------------------------------------------------------------------------------
// repeatedly_execute
//----------------------------------------------------------------------------------------------------
function repeatedly_execute()
{
if (!player.Moving && was_moving) player.ChangeView(STANDING);
was_moving = player.Moving;
}
// change this to the y position the mouse most be at to make the inventory GUI visible
#define INVENTORY_POPUP_POSITION 7
import void Go(this Character*, int x, int y, BlockingStyle blocking = eNoBlock, WalkWhere where = eWalkableAreas);
void Go(this Character*, int x, int y, BlockingStyle blocking, WalkWhere where) {
if (this.NormalView == STANDING) this.ChangeView(EGOWLK);
this.Walk(x, y, blocking, where);
}
//----------------------------------------------------------------------------------------------------
// on_mouse_click()
//----------------------------------------------------------------------------------------------------
if (player.ActiveInventory == null) {
//ProcessClick(mouse.x, mouse.y, eModeWalkto);
player.Go(mouse.x + GetViewportX(), mouse.y + GetViewportY());
}
else
{
player.ActiveInventory = null;
}
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