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Messages - rtf

#161
Custom Function Time!Ã,  Ã, :D


function faceback () {
FaceLocation(GetPlayerCharacter(),160,-1000);
}
function facefront () {
FaceLocation(GetPlayerCharacter(),160,1000);
}
function faceleft () {
FaceLocation(GetPlayerCharacter(),-1000,100);
}
function faceright () {
FaceLocation(GetPlayerCharacter(),1000,100);
}

Script Header:

import function faceback ();
import function facefront ();
import function faceright ();
import function faceleft ();



I hope that's what you meant.


EDIT:  Aww, crap.  It wasn't.  Sorry, LT.  Can't help you there.
#162
I just finished.  I loved it.  The graphics, the puzzes, the immersion, the characters...
One of Yahtzee's highest points is his ability to let you get to know about the characters, instead of saying, "He's the doctor.   He cures sick people."  Because of the character backgrounds, I was even more concerned for the crew, and that increases the immersion level a few points.

Spoiler

However, I would have expanded more on the ending, instead of one short cutscene.

I really liked the one frame of a hand coming out of the box at the end.  It reminded me of the cheesy shark movies that they show on SciFi Network :) 
[close]
#163
I have always wondered, which Adventure Game puzzle did you like, or hate, the most? 

By this question I mean, which puzzle in any Adventure Game do you think is the most logical, or best fits the story, or best implemented, or whatever.  Any game.  Commercial, underground, you name it.  Or it can be the least logical, and most annoying.

My favorite is in the SLUDGE game, "Out of Order."
Spoiler
When you have to hack into the admin computer using the code you found in the newspaper.  That was ingenious.
[close]

What are yours?
#164
Helping time:

Spoiler

How do I get the welder up to the radio masts?  I'm guessing I have to retract them, then lure him up there.  How do I get him up there?[/hint]
[close]
#165
I think it sound like a pretty decent plan.Ã,  As longs as you have the initiative to make the game.Ã,  A lot of big games like this usually die out, but when they don't, they are a treat for everybody.Ã,  :)

Also, I don't want to sound like a moderator, but the Adventure-Chat Forum, or Critic's Lounge would be better for this.Ã,  They probably won't lock it, just move it.

Quote from: Smashingdude on Fri 23/07/2004 18:40:23
A game in 3d. is it better?

Personally, I like the old-fashionded, 2D look (for adventure games), but I've played some adventure games that used 3D models that I really liked.Ã,  With 3D art, I'm kind of a "don't know art, but I know what I like" person.Ã,  You should try it.Ã,  :)


#166
Spoiler

On Monday, how do you open the airlock doors?  It says the "safety switch" is on.  How do I get it open?
[close]
#167
 :o :o :o :o Yahtzee made another game?
 
   This is why you always need to read the member websites.

  Thanks a lot for telling us, Pirate Jack!  :)  I haven't played 5 Days a Strager in a while, so maybe I'll quickly walk through that before I play this one.
#168
Competitions & Activities / Re: The ASCII game
Wed 21/07/2004 06:13:30
Aaah!  I knew I forgot something!  ::)

NEXT:  A clown
#169
Competitions & Activities / Re: The ASCII game
Wed 21/07/2004 04:40:03
 lens flayer

Ã,  Ã, #
###
Ã,  ##

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ####
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  #####
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, #####
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ###
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ##
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ####
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ######
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  #####
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ###

I cannot believe how pathetic I am.
#170
Yippee.Ã,  It works...Ã,  :)

But I decided to switch a few tiny things around to fit a tiny little unrelated bug that I just found.

In the end, I fixed it myself.  It turned out that I had checked the wrong box for screen resolution (I feel so foolish  :-[  ).  So I fixed it around to fit that screw-up.

Thanks for the help, though!Ã,  :)
#171
I got it to work using this:

function GUIScroll(int gui){
Ã,  Ã,  int tehx = mouse.x;
Ã,  Ã,  int tehy = -10;
Ã,  Ã,  int tehmousey = mouse.y;
Ã,  Ã,  SetGUIPosition(gui, tehx, 0);
Ã,  Ã,  GUIOn(3);
Ã,  Ã,  if (tehmousey <= 500){
Ã,  Ã,  while (tehy <= tehx){
Ã,  Ã,  Ã,  tehy = tehy + 10;
Ã,  Ã,  Ã,  SetGUIPosition(gui, tehx, tehy);
Ã,  Ã,  Ã,  Wait(1);
Ã,  Ã,  Ã,  if (tehx > 200){
Ã,  Ã,  SetGUIPosition(gui, tehx, tehmousey);
Ã,  Ã,  }
Ã,  Ã,  }
Ã,  }


But I'm having an odd problem with it:

I want it to stop at the mouse.y and mouse.x position.
Ã, 
If the function is called while the mouse is at the left-hand side of the screen (say, x < 53), everything works fine, and the GUI stops scrolling at the mouse position.

But, if the mouse is in the middle of the screen (between x > 54 and x < 199 or so), the GUI scrolls all the way to the bottom, then appears at the mouse position.

But the weirdest one is if the mouse is at the right side of the screen (x >=200 or something).Ã,  The GUI scrolls to the very bottom ofÃ,  the screen, then the game shows an error message:

Ã,  ---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.61.728)

(Global script line 100)
Error: SetGUIPosition: co-ordinates must lie in range (0,0) - (RMWID,RMHIT)

---------------------------
OKÃ,  Ã, 
---------------------------

It seems that the farther away from the left-hand side of the screen the function is called, the farther the GUI is scrolled, until it goes too far.

Thanks for (more :P) help.

:)
#172
Try to type your forum name using your nose, elbow, tounge, chin, feet, eyes closed and one finger, back of hand, palm, mouse, and wrist.

It's fun!

Here are my results:

nose: r44e3qoq   157y63frr4gtsw

elbow: rdewlkeaaaasaeethesfdro9gs

tounge: 53ow34r4tybnerrgwÃ,  Ã,  Ã,  Ã, 

chin: 4rewoewe435t3wfcrdoigfs

feet: rfdellk,m eszewftrxc ghbv ewffdxc reoiklgbv sazfffoiklgfsx

eyes closed and one finger: releasergwdeigfds

back of my hand: releasaewthgefdrogs

palm: tretre,./gfdsazxzsdeghjbmnb,mnfvn fr4k,./mncz

mouse: releasetefrogs

wrist: ftr,.frdsxzxdeghnbdvgf. bc


Try it!Ã,  :D
#173
I got through the first part of Myst 1 only asking for hints once.

I finished Bestowers of Eternity with no help.  I'm pretty proud of that.
#174
I like the website because it was made with flash.  I instantly respect anything made in flash.
#175
 :o   Wow.  That's the coollest spider I've ever seen.

This little slideshow is what I see in my humble abode:



Exciting?  Very.
#176
If you are talking like what Grundislav did you the Ben Jordan series:

I haven't used it much, but I think you have to check the "Sierra Style Speech" in the General Settings of the game.

As for the animation, just import it as a normal talk animation, and it should work fine.

Again, I haven't done this before, and I'm sure that there are a lot of cool tricks you can do with it.  8)
#177
ThanksÃ,  :)


But I have yet another function-related problem.Ã,  I am trying to make it so that the function scrolls in from the top of the screen.Ã,  Here is the code:


function GUIScroll(int gui){
Ã,  Ã,  int tehx = mouse.x;
Ã,  Ã,  int tehy = -10;
Ã,  Ã,  int tehmousey = mouse.y
Ã,  Ã,  SetGUIPosition(gui, 150, -10);
Ã,  Ã,  if (mousey >= 270){
Ã,  Ã,  while (tehy < tehx){
Ã,  Ã,  Ã,  tehy = tehy + 1;
Ã,  Ã,  Ã,  SetGUIPosition(gui, tehx, tehy);
Ã,  Ã,  Ã,  }
Ã,  Ã,  SetGUIPosition(gui, tehx, tehmousey);
Ã,  Ã,  }
Ã,  }




Again, thanks in advance for the help.
#178
Function to be called in "OnMouseClick" :


function gradual_solidity(int max_transparency, int speed, int type, int id){
Ã,  int tran = 100;
Ã,  int newtran = 100;

if (speed <= 100){
Ã,  Ã,  while(newtran > max_transparency){Ã,  Ã,  Ã,  Ã, 
newtran = tran - 1;
Ã,  Ã,  Ã,  Wait(1);
Ã,  Ã,  Ã,  if (type == 0){ //if it's for a character
Ã,  Ã,  Ã,  Ã,  SetCharacterTransparency(id, tran);
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else if (type == 1){ //if it's for a GUI
Ã,  Ã,  Ã,  Ã,  SetGUITransparency(id, tran);
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  }
Ã,  Ã,  }
Ã,  }


At run-time:

Error: run_text_script1: error -6 (Error (line 80): Script appears to be hung (150001 while loop iterations without an update)) running function 'on_mouse_click'

I see an update.Ã,  But, I'm obviously doing something wrong.

Thanks for the help.Ã,  :D

#179
I use them because I don't want to buy an MIDI-MP3 converter, and becasue MIDIs aren't very hard to make.
#180
Competitions & Activities / Re: July MAGS
Thu 08/07/2004 01:15:37
heh, animals.  :)


*RTF thinks about all those times he used animals in a game.
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