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Messages - rtf

#421
Critics' Lounge / Re:Jazz experiment
Sun 28/03/2004 05:19:21
In my opinion, you should crank that bass up!
#422
EDIT:

OK, i got help from the master himself.  Apperntly, I forgot about the script header...
silly me  :-X
#423
yeah, i actually did paste it at the very top of the global script.  Thanks, though.
#424
General Discussion / Re:The 'Guess Who' Thread
Sat 27/03/2004 21:24:21
CourtJester is EVIL!!!!
#425
OK, let's get right to it.

I downloaded Geoffkhan's sample game, and I noticed a very smart function that he put in there.  Apparently he makes a function to make the character face left, right, etc...

So I was like "Dude, I am so ripping this."
So I copied it and then I pasted it in my global script:

Quote
function faceback () {
FaceLocation(GetPlayerCharacter(),160,-1000);
}
function facefront () {
FaceLocation(GetPlayerCharacter(),160,1000);
}
function faceleft () {
FaceLocation(GetPlayerCharacter(),-1000,100);
}
function faceright () {
FaceLocation(GetPlayerCharacter(),1000,100);
}

So then I tried to implement it in my game:

Quote
DisplaySpeech(1, "I'm going to check this out.");
faceright();
I get an "undefined token" error message.
Why is AGS doing this to me?  I can't take it!  I even copied and pasted it all, it should work!
#426
The link is broken, so click here to see it


EDIT:  ok.. nothing works.  Geocities sucks, don't it?  ;)  Just click on the first link and remove the extra http://

anyway...

I like the style.  I think that you could add just a few textures of something to make the surfaces more interesting to the eye, becasue they look a bit bland.  Like the curtain in that back looks a lot like an extra wall.  I think that some pixelized textures could roughen things up a bit.
#427
AGS Games in Production / Re:5-O'clock Lock!
Sat 27/03/2004 18:47:25
Nope, that's not where the name came fr--  I mean, yeah of course that's where it came from!  ;)


Be sure to stick around for updates
#428
Haha this game looks funny

I love those pixelated graphics.  They remind me of my old GBC Pokemon Games or my super old SNES.

I also enjoy the character design.  In my opinion, it's like a mix of Final Fantasy and Apprentice.
It looks like an RPG but it's an adventure game! Spooky!

I can't wait till it's done but I gotta wait another year, hehe.
#429
The codephrases for disaster:

Telephone and computer being fixed...

No Intercom...

Door locked from inside...

5:00 PM (17:00)...

Evening deep-sea fishing trip at 5:30...


....


Introducing the promotion for the most awaited Short all quarter....



That's right!  
5- O'Clock Lock!

This game may be small, but it'll keep you up into the wee hours of night trying to figure out the intricacies and solutions of, and to this game.  Don't be fooled by length, this game packs a punch that only your amphibian friend can deliver!

Features:

-- A Custom Set of totally original cursors:



-- 3 rooms!

-- 1 PC, 1 NPC (2 in total!);

-- 14 inventory items!

-- A tolerable amount of puzzles!



Walking around in the office, thinking of a way to escape!



Outside on the balcony overlooking beautiful Santa Barbara, California! (Updated!)



Beautiful.

Be sure to check here regularly for updates!

Status Report- 3/31/04

-Character/Object Art: 100%

-Backround Art: 100%

-Animations: 100%

-Puzzle outlines: 100%

-Scripting: 100%

-GUIs 100%

-Music 100%

Anticipated Release- April 16th

Hold your breath and wait for this game., sure to be a smash!

And even though It may be small, or short, don't let that make you not want to play!  That just means that there is a lot of care in a 3 room game, rather than medium care in a 20-room game(Not saying that all long games have no care, most of them are awesome.  I'm just sayin, the ones that dont.. nevermind)
#430
Hints & Tips / Re:James Bondage
Fri 26/03/2004 18:47:19
Haha.  Sorry about that.
I was half asleep, sorry  ;)
#432
hmm, how can I do that without messing up the walking wiew?
#433
Thanks to everyone for all the advice!  :)
#434
General Discussion / Re:How do YOU say...
Wed 24/03/2004 04:17:51
Ow! *smack!*  That stick *smack*  is sharp!

It was just a *smack!* joke!  ;)
Aaah!  I have a *smack* sunburn!  Ooch!
#435
General Discussion / Re:How do YOU say...
Wed 24/03/2004 02:43:07
lol @ ur rply OSC b4 ll ths. Rofl @ cuz I ddn' no bout ths thrd had 2 pgs!  wtf?  IMN, dis thredz 4 da main r3a5onz bout y ppl do l33t n y mos peeps luv 2 do it.  Jeez whnvr I C a p3rs0n d0 thz thingz I lwayz go n'to a stte ov shok!
Ov cours, mny o' my fr13nds du thoz ACRs.  Sumtmz I jst cn't hndle it cuz isz stpid n I jst yell @ thm sayn "Jeez, man!  Wtf iz w/ u n ur lttl l33p stuff?"  Thn I get wrnd up 2 lke 60 n thn I sgn off.
#436
I can't show you the backround (because I'm not done yet);
but it is going to go in a
modern-style office, with wood furniture and chrome doors and stuff like that.
The whole music set has a jazz-like feel to it (The game is made for my dad's birthday and he loves jazz.);
#437
Hints & Tips / Re:James Bondage
Wed 24/03/2004 01:25:03
dude- just edit your post instead of posting something new 4 times.

Youre lucky I came before Scummbuddy came, he would have turned you into a kabob  ;)
#438
Hey

I just finished a midi file for the main room of my new game.  It's like the first one that I actually put some thought into.  I was wondering if I could get some CC for it.
Tell me how it is:

http://www.2dadventure.com/ags/bumbum2.mid

Everything was done on the computer (My MIDI keyboard dosent work   :'( ); using a guitar-emulator instead of a piano roll (Since I know guitar much more than piano);

Enjoy!
#439
if the landscape on the left is a picture/painting, then I love it-
But if it's a window then I think that you should use "transform" on it just a little so that the perspective fits te perspective of the room.
#440
Just when I thought everything was working...

I have a very simple 3-frame "grab" animation.
I thought I was doing everything right, but what do I know?

Here it is:

Quote
MoveCharacterBlocking(1, 216, 215, 1);
FaceLocation(1, 216, 220);
Wait(40);
SetCharacterView(1, 11);
AnimateCharacter(1, 0, 10, 0);
ReleaseCharacterView(1);
DisplaySpeech(1, "Jeez, I really need to get these things cleaned one day.");  
Wait(40);
SetCharacterView(1, 11);
AnimateCharacter(1, 0, 10, 0);
ReleaseCharacterView(1);
Wait(40);
DisplaySpeech(1, "Deleted to keep puzzle anonymous");
DisplaySpeech(1, "Don't cheat by reading my speech!");
ObjectOn(6);

Don't tell me to use the character's name instead of number, it dosent work.

Also, I tried to split the script in thirds and do the animation via the interactions editor...
The animation worked but it happens before everything else (even when I put "Quick Animation" after "Run Script");

Thanks to all and all to thank
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