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Messages - rtf

#501
General Discussion / Thirsty?
Thu 04/03/2004 01:23:20
Thirsty?
If you could drink anything from the Blue Cup right now, what would it be?

For me, I want some blueberry juice to go with the blue cup, and that would give it some extra AGS flavor.
It would be camoflauged, though, so I wouldn't know if it were spilling.

How about you?
#502
OK, here is another one of those "Bird's Nest" topics (I have began calling them that, beause birds biuld nests from instinct) that everyone seems to know how to do, but isn't in the forums.
I have searched the manual, and I have searched the forums, yet I still do not understand the %S and %D things.

How can I use them?  Are they constants?  Are they variables?  How does the editor understand what to put in place of them?  How can I get the strings on the TopBar?  How can I make a cursor where it says the name right near the cursor like on "The Uncertainty Machine?"

A lot of people know this, so there is no excuse.

If I don't get a reply in 2 hours, everyone will perish.


that is all
#503
or if you are really sick of hin and don't want to bother changing him, make sure that he isn't the player character and put him in room -1, or a room that dosen't exist.  That's what I did
#504
Add this to your global script:...

function dialog_request (int xvalue){
if (xvalue ==1){
EnableHotspot(11);
}
}

and in the Dialog Script Editor, do this under whatever option you want the player to click on:

EGO: Watch this, I can turn a hotspot on!
Run-script 1
EGO: Now, when I end the dialog, the hotspot will be mine for the taking!

That's all you have to do!
#505
Hmmm, If I am not mistaken, Robert Redford 3 is in Flash, so either computers are taking over the world, or you meant Robert Redford 2.

No, it is not the end of the game, so you should contact CJ or The Butcher about it, becasue it diddn't happen when I played it.

But that's just me.  Maybe I'm a lucky one
#506
OK, here we go...

What should I put in my scripts if I want to have a game where you can name your main character whatever you want?

I see a dialog box in the bigginning saying "What is your name?"

And whenever the player character's name is said during the game, it's the name you enter in the box.  Get it?

Thanks
#507

Any song by System of a Down.

They rule
#508
Quote from: Os àšltimo Quão Queijo ^_^ on Tue 02/03/2004 05:37:35
Now you just have to hope that the teacher likes it and actually gives you those marks. :P

edit: Who the f*** is Curt Flood?


Hehe

Curt Flood was a baseballl player in the 60's who challenged a few big rules in the commision.
I'm kinda a baseball guy.

Our assignment was to make something that reflects workers rights.  I don't know why we did that in English, but that's good enough for me  :)
#509
Aaahhhhhhhh...

Thank you so very much, Gilbert!  :D  Woo-Hoo!

I don't know what else to put here to thank you enough, you just saved my grade in English   ;)  hehehe

I will get to that right away and by tommarow I will almost be done.

Talk to you later, time for bed  :P

PS.  If anyone is interested in the story of baseball activist Curt Flood, than this Non-Adventure is for you.
#510
my dad went to high school with sean penn,  and my dad won the "Actor of the Year" award, and Shawwny diddn't.

Whenever I see a trailor with Sean Penn in it, I always say "It could have been you, it could have been you..."
#511
Nothing in the script headers, but here is a .zip file with all the neccesary stuff in it:

http://www.freewebs.com/releasethefrogs/Damnit!!!!.zip

Thanks

The best part is, since Gilbot is in Hong Kong, he has all day to solve my problems  ;D  but I gotta go to bed  >:(  hehehehe

good luck, everybody

edit:  oh, yeah, do Save Target As.  I think all freewebs ones have you do that
#512
I just tried it.

No luck.  Waaah!!  :'(

update::

Noooo! The beta version 2.61 doesn't work either.

And my teacher isn't a big computer person so she won't understand and take into consideration what's wrong so I won't get a pardon on my assignment.  Waaaaaaa  :'(
#513
aha!

sorry about that

I wasn't paying very much attention to my surroundings
#514
Version 2.6, i'm pretty sure.

Here is my splash screen code.  All the other rooms are blank, so far.

Quote
// room script file

function hotspot2_a() {
 // script for hotspot2: Mouse moves over hotspot
 
}

function room_a() {
 // script for room: Player enters screen (before fadein)
 
}

function room_b() {
 // script for room: Player enters screen (before fadein)
DisableCursorMode(MODE_LOOK);
DisableCursorMode(MODE_WALK);
DisableCursorMode(MODE_TALK);  
}

function hotspot2_b() {
 // script for hotspot2: Any click on hotspot
QuitGame(1);  
}

function hotspot1_a() {
 // script for hotspot1: Any click on hotspot
 
}

function hotspot1_b() {
 // script for hotspot1: Any click on hotspot
NewRoomEx(1, 141, 138);  
}
#515
General Discussion / My Sad, Sad Oscar Story
Tue 02/03/2004 00:57:05
I can't believe it.  Here is my story:

We just got a TiVo.
For those of you who don't know, a TiVo is a digital video recorder.  It lets you record stuff and fast forward through the comercials.  It also lets you pause live TV!  There's no risk!

Anyway, so I come up with this great idea.  I record the Oscars, get something to-go from the local food distribution facitlity, and come home and watch.  Perfect!

Everything was going good, but the best part was that there was no commercials!  Yay!

Uh-oh. Trouble brewing.  At 8:30, the oscars run late, going into the Barbara Walters extraveganza.
Of course, I don't know this, becasue I'm busy fast-forwarding through a Trail Rated Jeep 4x4.

Then comes 10:15, when our recorded oscars are almost done (unbeknownst to us)...

You guessed it.  I will give you the exact wording as I remember it:

"...and for the best performance by an actress in a  movie, the oscar goes-"
ME:  NOOOOOOOOOOOOOOOO!!!!!!

That's right.  I diddn't record the Barbara Walters show after so I missed everything after Best Editing!

That really sucks.

So could someone tell me all the stuff I missed?
#516
Aaah!  Perfect timing to screw up.

I'm making this thing from AGS for my multimedia project for English Class.

EVerything was working great, until today, when I loaded my game and tried to test it without changing anything.  I got this dialog box saying "Blocking FUnction Called Before First Room Loaded"  or something like that.

I thought, "No problem, I'll just get rid of my Wait() command in the Introduction room's script.

That diddn't work.  I also checked the splash screen because what have I got to lose?  Oh yeah, 100 freakin points twards my English Grade!!

So then I was all "Duh, stupid Daniel!  Just check the global script!"  Woo-Hoo!  SOlved.

WRONG!!!!

THere was nothing in the global script!  Well, of course there was something in it, but not in the Game_Start function.

So I checked the forums, and checked the help files and everything else.  Nothing is helping me. So I went back and tried another check, but still, I couldn't see anything wrong!


AAAAAAaaa!!!  My teacher only gave us 5 days to work on this, and it's due on Wednesday!

Whoever helps me will get their name in my credits and 20 points extra credit!

And here is my Global Script:

Inventory_Click/ Interface Click and such seemed rather pointless to this, so I left them out.  But just in case they were neccesary, I asure you, there was nothing out of the ordinary up there:


Quote
// main global script file

function game_start() {
 // called when the game starts, before the first room is loaded
}

function repeatedly_execute() {
 // put anything you want to happen every game cycle here
}

function show_inventory_window () {
 // This demonstrates both types of inventory window - the first part is how to
 // show the built-in inventory window, the second part uses the custom one.
 // Un-comment one section or the other below.
 
 // ** DEFAULT INVENTORY WINDOW
 InventoryScreen();
/*  
 // ** CUSTOM INVENTORY WINDOW
 GUIOn (INVENTORY);  
 // switch to the Use cursor (to select items with)
 SetCursorMode (MODE_USE);
 // But, override the appearance to look like the arrow
 SetMouseCursor (6);
*/
}

function on_key_press(int keycode) {
 // called when a key is pressed. keycode holds the key's ASCII code
 if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
 if (keycode==17)  QuitGame(1);   // Ctrl-Q
 if (keycode==363) SaveGameDialog();   // F5
 if (keycode==365) RestoreGameDialog();  // F7
 if (keycode==367) RestartGame();  // F9
 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
 if (keycode==9)   show_inventory_window();  // Tab, show inventory

 if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
 if (keycode==22)  Debug(1,0);  // Ctrl-V, version
 if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
 if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
 }
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }
}

Whoever helps will be eternally thankful


Thanks (remember, due on the 3rd!);
#517
Yeeha!

I just finished voting for Grim Fandango!

I have no idea what the hell it was for, but that dosent matter!

Woo-hoo!
#518
I have to go with our sith friend, Darth Mandarb
#519
Yay!  Congradulations! You win!  Good job!

I of course voted for myself, knowing that your game was supirior to mine in every way possible  ::)  hehehe.

great job, elane!
#520
General Discussion / Re:General Announcement
Sat 28/02/2004 21:59:15
Quote from: Pessi on Sun 25/01/2004 11:09:47
I was wondering, would it be good to upgrade the default graphics?

I know I am stretching back a little bit, but I reccomended AGS to one of my friends, and they turned it down saying that "The graphics sucked and the character was ugly"  I tried to explain to him that you can inport your own, but he's one of those people who you just can't reason with.

Chris, you lost a customer to Roger.  How does that make you feel?
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