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Messages - rtf

#561
1000 thanks to Wolfgang.
I would have never figured that out myself
#562
Here is something else that is wrong with my game.

Whenever I have a goto-dialog X command, it dosent display the 3 dialog options, it just jumps right into the first option of the new dialog.  That sucks  :(

Also, if I have a command to show a hidden option, it just ignores all of my return comands and goes right into the next thing.

can someone help?
I'll give you a sample of my code:

QuoteSHRIMP: No one really needs anything in this store anymore.
SHRIMP: I remember the good old days when fish would come from miles around jut to check out what I had..."
SHRIMP:  Nope.  Nowadays it's just fancy there and young that."
SHRIMP: No one cares about us old merchants.
GARY: Wow.
goto-dialog 2

here is dialog 2:

Quote
// dialog script file
@S  // dialog startup entry point
@1  // option 1
SHRIMP:  Umm, let me think about it...
SHRIMP: NO!!
goto-dialog 3
@2  // option 2
SHRIMP:  OK.
goto-dialog 2


gracias
#563
Quote from: strazer on Tue 10/02/2004 04:51:05
GUIs that are set to "Popup Modal" will pause the game when activated.
You will need to set your GUI to "Normal" and turn it off in the game_start function.

oh, yeah, of course  :-X

I have a reason for this.  I was inserting some code for a popup GUI, whic is what I want to have, but it diddnt work and I forgot to change it back.

silly me
#564
General Discussion / Free Online Music MAkers
Tue 10/02/2004 04:44:27
There probably isnt anything like this for free out there, but...

Is there like some program that I can download that I can make tracks on for my game?
I dont know ablout the topic very much.

I only play one instrument and i dont think one guitar is enough for the whole soundtrack of my games.
#565
Anyone ever played, "Treasure of Drunk Island"?

*shiver*
#566
I have another problem, but this one puts the others to dust.

I have no GUI on my intro, splash screen, and first room.  Everything works fine.
But as I enter the second room, everything is NOT fine.
When I enter the second room, i made it do that the GUI appears.  Normally that would be good, but in this case it is bad .
When my GUI appears, everything stops.  I can't click my mouse, so I can't walk, I can't do the keyboard, so I can't do Ctl Q to exit, so I am forced to do the abort key.

Somehow I think that this is directly linked to the GUI pooping on and off.

Needless to say, I think that it would be best if I were to get this problem solved.


Thanks,
Me
#567
Quote from: NemesisRogue99 on Tue 10/02/2004 00:50:38
That helped quite a bit, thank you....

Would you be able to tell me how to add a small animation in the middle of the dialogue?

I might have an idea.

You could do this:

@1
EGO: Wait, I need to animate for a second...
stop
//run your anumation
RunDialog(x)  //x being your topic number
//etc...

I dont know if it will work, but you might as well try it.

It probably wont fit into your situation, because that would stop the dialog compleatly.

oh well
#568
Hey hey everybody.  My first game is almost done.  It will be completed some time soon and hopefully submitted to the MAGS competition for this month.
Not that I have A chance of winning- Ive seen what I'm up against...

This game is about a fish who gets lost on a current and floats out to a place where all the fish are zombies.  It's going to be great!

Contains:
4 dialogs
9 characters
7 rooms
Hundreds of lines of code!

Here are some of the characters:

http://www.2dadventure.com/ags/garyswimw1.png

our hero, GARY!!!

http://www.2dadventure.com/ags/half_fish.png

Our friend, the Half Fish!!!


and my personal favorite...

http://www.2dadventure.com/ags/spearedfish.png

Funny Speared Fish!!!

Yay!

UPDATE!:

Here is a screenshot.  I'll get more soon.

http://www.2dadventure.com/ags/scrnshotfish1.jpg

For those of you who think that this game is going to be graphically genious, think again.  The graphics arent too bad, they are kinda the quality of games like "The Journey Home"(Still a GREAT game!).  It will be a fully walkable, yet mostly 2D game.
Of course, what else can you do with a fish?
Keep in mind that this is my first game.

Status:

Mid-Coding
#569
Cant thank you enough Gilbot.

I had to leave my computer on all night because I wanted to keep my changes.

well, time for school.  ta ta!   :P
#570
hahahaha

im so stupid..
#571
OK, but its long.  hope nothing slows down on the forums

Quote
// room script file


int charsaid;
int wall;



function room_b() {
 // script for room: First time player enters screen
Display("Ok, folks, here's the story so far:");
Display("Gary the Garabaldi, a stubborn fish from far away, goes out on a morning stroll in order to maintain his health before his fin surgery.");
Display("Unbeknownst to Gary, he will be swept up in a day of magical adventure and occurences.");
Wait (30);
Display("The scared fish gets caught up in a strong current while swiming, and gets thrown horribly off course.");
Display( "Little known to Gary, he is now swept up an a folklorian place.");
Display( "A place where he feels scared.");
Display( "Feeling scared, Gary runs to find a hiding place for him to stay.");
DisplaySpeech(1, "Oh, no, where am I?");
 DisplaySpeech(1, "I was just out on a morning swim, and I get picked up by a gust of current!");
DisplaySpeech(1, "Now, I am suddenly in this folklorian place where I feel scared.");
DisplaySpeech (1, "And Gary the Garabaldi NEVER gets scared.");
DisplaySpeech (1, "I've got to find a way out of this place before someone kills me.");
Display("Good Luck, young one.");
DisplaySpeech (1, " WHO SAID THAT??");
Wait (50);
DisplaySpeech (1, "Whatever.");
}

function hotspot1_a() {
 // script for hotspot1: Talk to hotspot
 
}

function hotspot1_b() {
 // script for hotspot1: Talk to hotspot
 
}

function hotspot1_c() {
 // script for hotspot1: Look at hotspot
}
 

function hotspot1_d() {
 // script for hotspot1: Look at hotspot
}
function hotspot4_a() {
 // script for hotspot4: Look at hotspot

 if (wall == 0) {
   DisplaySpeech (1, "A wall covers the cave.");
   }
 if (wall == 1) {
   DisplaySpeech (1, "THERE IS NOTHING SPECIAL ABOUT WALLS!!!");
   }
 if (wall < 1) {
   wall += 1;
   }
}

function hotspot3_a() {
 // script for hotspot3: Interact hotspot
DisplaySpeech(1, "OK, I'll look in here.");
AddInventory (3);
DisplaySpeech (1, "It's a fishtol!");
}


function room_c() {
// script for room: Walk off left screen edge
while ((player.inv[3] != 1)&&(charsaid==0)){
DisplaySpeech (1, "I can't go out there without protection.");
charsaid=1;
}

if (player.inv[3] == 1){
 DisplaySpeech (1, "Got my fishtol loaded and i'm ready to face the dangers of the unknown!");
NewRoom(3);
}

#572
"There was an error compiling your script.  The problem was in 'main script'.
Runtime error, function still open, missing }

I know what it's trying to tell me, but I dont know what i'm supposed to do or where I'm supposed to put it.
#573
ha ha, whoah

that was fast.  Robots are quick...

muchas gracias
#574
Awww, man.  It still dosent work.
Apperantly my character is big enough so that he is on the region, and off the region at the same time, so the "EnableRegion" overrides the "DisableRegion"
#575
I dont have money so I just play the freeware games made with AGAST, AGS, and SLUDGE.

Nothing against die hard AGS fans, but in my opinion, the best PNC adventure games ever are Out of Order and Afetrshocked.

And SLUDGE has the funniest name.
haha sorry if I offended anyone.

BUT WAIT!!!

I have done games on AGAST and done a demo of SLUDGE  and AGS is the best adventure creator EVER!

I hope you respect me now.
#576
RTFM  :P


hahahahahahahahaha

sorry about that.

here's the link:


http://www.agsforums.com/acintro8.htm
#578
Hey, wassup?
Can someone tell me all the avalible speech colors by the integer?
It would be greatly appreciated

#579
hey, where are the awards located and are they televised on some channel?

just thought I might as wel ask
#580
I dont have time to enter, but whatever you do, make sure that Robert Redford aves the Day, and 5 days a Stranger is in the banner
Those games rule
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