This HAS to be a joke.
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Show posts MenuQuote from: PhilRoberts2004 on Sun 04/01/2004 02:04:26
Well...obviously there MIGHT be some bugs that need to be fixed in SCI Studio...but otherwise it runs fine & I am sure that it must have been a programming error.
Quote from: PhilRoberts2004 on Sun 04/01/2004 02:26:32
If anyone has any thoughts on this big announcement, then please respond. Now...as for a release date to this game...well, you might wanna wait about 5-8 months, before asking! Then, we will talk release dates!
Quote from: Phil Roberts on Sat 03/01/2004 21:35:52
I mean, if people draw away from this program, then should 3.0 be the last Version update...
Quote from: TK on Sat 27/12/2003 15:31:08
No mean to put you down, but my game has already been named the best game ever... See da thead if you don't believe me
Quote from: MillsJROSS on Fri 26/12/2003 05:45:23
It says that you love both, you think that AGS is a great engine, and CJ is the creator of said engine. So your anger is the product of your love.
Quote from: Pumaman on Wed 24/12/2003 18:45:26
I beg to differ.
http://us.imdb.com/title/tt0081693/
Quote from: m0ds on Thu 25/12/2003 18:38:48
Surely if you like the part about getting drunk then you ARE getting drunk therefore the other stuff doesn't matter?
Quote from: marcus on Fri 26/12/2003 00:11:01
yes. you cant force people to not use something on one day and think its a funny joke.
its a practical jokes if anything, and they're not so funny.
Quote from: j-Hed on Thu 25/12/2003 11:31:54
Im from sweden and we celibrate Xmas on the 24th so on Xmas day we have nothing to do.
PLEASE I WANNA USE AGS 2.6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: iamamightypirate on Mon 22/12/2003 21:01:23
I was wondering how you go about looking for collaborators for a project, or indeed hand off your ideas or 'pitch' to a group already into designing adventure games.
Quote from: big brother on Fri 12/12/2003 20:14:43
So if you're a guy with a deep voice and have access to a microphone, please record the following line and send it as an attachment (mp3 or wav, please) to ifs104@psu.edu.
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A game with 20 rooms and tons of dialogue and a very high difficultly level could be a long game, while a game with 20 rooms and no NPCs and minimal puzzles could be a short one. Also, is there really any good reason to differentiate between (for example) a 20-room game and a 21-room game?
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(I'm just pulling that number out of my ass, I have no idea if it's anywhere near accurate)
Quote from: MillsJROSS on Fri 12/12/2003 14:40:24
Not really. It's really up to the author of the game. I believe there are some medium games that are the same size as a few of the full games.
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