Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - santitassara

#1
Hello, me again with more questions .

As the title says i want to grab an item from the inventory window and if there's no hotspot o character available to use the item on it. i just want the player to be able to leave the item in the inventory window again and the mouse cursorsget the walk view . am i clear?  i don't know if i can explain myself clearly , because of my poor english .
Thank you so much. :grin:
#2
thank you all for answering.
when i said "walk to X" i meaned "walk to table" , "walk to livingroom" or "walk to park" like a hotspot or a region also an item .
my mistake not knowing it could be missunderstood .

still don't know how to do it , i'm new at this and it's a bit tricky to me. also i'm doing this on mac so everytime i have to try something it has to be on a virtual machine.
thanks .
#3
hi! i'm curious about the art you use to design your game's art.
let me know in order to improve myself.

Thanks! :smiley:
#4
Hello!
well i want my label to show "walk to X direction" when the walk to button is clicked . i know it has to be somewhere in the forum but i just can't find it, i tried really hard to find it but nothing appears.
please help .
Thanks!  :smiley:
#5
YES ! Thank you so much!
it worked!
#6
i have a problem with hotspots.
the thing is that i want my character to start in the room and the hotspot at the door to be disable but when he clicks a star play a video and the hotspot get enabled. ok everything fine .
the player is available to leave the room but when he enters the room again the hotspot it's disabled again .
How can i do to block the disable of the hotspot.
here's my code :

Code: ags

 if ( event == eEventEnterRoomBeforeFadein)
  { 
    hotspot[3].Enabled = false;
  } 
  
 

thanks!!!
SMF spam blocked by CleanTalk