Certainly for backgrounds 2d is the way to go for AGS scenes, if you're only going to be viewing a room from one angle you may as well draw it, modelling is no easier, especially if you're just doing a cel art style (which I think looks wrong for backgrounds anyway, even animation that uses cel shaded characters typically has painted backgrounds, cel shading is a compromise between quality and speed needed for animation frames).
I also think that would look better in AGS, although I'm certainly not anti 3d.
Cel shaded characters on hand drawn backgrounds like in Runaway is a much better idea, because it does save your animation time for high res characters. If I ended up doing the character animation in TJH part 2 I'd have to do it this way, there's no way I could draw 800x600 2d animation alone.
And stuh, you can't really compare the commercial 3d game making process to one artist making 2d backgrounds. If I was doing the whole 3d thing myself I'd say one 3d room is about the same amount of work as one 800x600 room painting, and one animated 3d character is a similar amount of work to a 2d one (maybe more to create but less to animate). I agree you'd need the same amount of art skill to do either well, and 3d is not going to make bad art good.
I also think that would look better in AGS, although I'm certainly not anti 3d.
Cel shaded characters on hand drawn backgrounds like in Runaway is a much better idea, because it does save your animation time for high res characters. If I ended up doing the character animation in TJH part 2 I'd have to do it this way, there's no way I could draw 800x600 2d animation alone.
And stuh, you can't really compare the commercial 3d game making process to one artist making 2d backgrounds. If I was doing the whole 3d thing myself I'd say one 3d room is about the same amount of work as one 800x600 room painting, and one animated 3d character is a similar amount of work to a 2d one (maybe more to create but less to animate). I agree you'd need the same amount of art skill to do either well, and 3d is not going to make bad art good.