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Messages - scotch

#1101
Critics' Lounge / Re: Anti-aliasing problem
Sun 25/07/2004 15:14:05
AGS fully supports the kind of antialising photoshop does when it is used in 32 bit colour mode.  If you export your antialiased sprites on a transparent background as png files then import them into AGS with the alpha channel they will be antialised just as they were in PS.

So always draw the sprites on new layers, then you can get rid of the background and they'll export correctly for the 32 bit alpha blending.
#1102
I love this game, the first game of Yahtzee's that I've really gotten into and wanted to finish.  I'm nearly done, I think.
I have had a few bugs, nothing fatal though.
http://agagames.com/scotch/7das3.png
http://agagames.com/scotch/7das4.png :)
#1103
Not that I'm a Star Wars nerd at all or can even remember much about the movies, but from reading a few slashdot comments on this story I gather Revenge of the Jedi was the working title for Return of the Jedi, but it was changed because revenge was un-Jedi-like apparently.  That is probably what BlackThorne was referring to.

http://www.scifiscripts.com/scripts/revengeofthejedi.txt

It doesn't particularly sound bad or good to me, it's an acceptable title, as were all the others...
#1104
I'm going to vote for Iqu.
#1105
There are only five frames because background animation is usually best done with animated objects rather than animating the whole background, that takes a lot of memory.
#1106
General Discussion / Re: Where is scotch?
Wed 21/07/2004 15:18:21
I miss him.
#1107
it's 96.7mb, not many people want to host large file like that, but I've sent it to people via the #ags IRC chatroom on Quakenet.Ã,  If you want it you could get it from me there.
#1108
Critics' Lounge / Re: Grim Fandango graphics
Fri 16/07/2004 20:17:08
Couldn't be done in AGS.
There's no AGS type adventure game engine that supports that kind of graphics at the moment unfortunately.
You'd have to code the engine yourself or do a lot of scripting in a general purpose 3d game engine.
#1109
FLAC is a free lossless audio format.  It wouldn't hurt to add support for it, but I don't think many game players are bothered by lossy music... most would be perfectly happy with low bitrates like 96kbps considering the decrease in filesize.
#1110
There is a point in this case, it is to do with the team game so don't ask questions! ;)
#1111

Just a quickie.
It's uh, a hut on an asteroid with a rocket there.  The lighting reminds me of a planet I landed on on noctis...
#1112
If you make your game at 320x240 instead of 640x480 the graphics will take up about 1/4 of the space, but remember that when you compress your game for distribution with zip or rar then it'll get much smaller than 35 mb.

DCillusion, I don't know what you were referring to when you started this thread, I've been working on a game at 640x480 and at 800x600 in 32 bit colour and nobody has ever complained.  When high res games come out they are generally complemented on their graphics, as long as they are drawn well.  I can't think of a single instance of what you are talking about happening to a well drawn game at any resolution.
AGSers being against anything that isn't old school is a myth.
#1113
Well, on my system, which is 2ghz, the framerate falls to about 35-40 fps (in 640x480x32), which is fine.. but if you're aiming at low end systems <500mhz perhaps, then it would be uncomfortably slow for extended periods.  Animation and  other things shouldn't make a difference to the speed.

I may be able to optimise it a little bit, if you decide to use it, and I should make it support other colour depths.
#1114
I don't actually think you can do it with that plugin..
I made a b&w plugin, but it's probably too slow to be usable in 640x480 and I'm not sure if it could be done any faster I'm afraid.  But you could give it a try: http://www.agagames.com/scotch/ags_bandw.dll
it provides
GrayscaleOn();
GrayscaleOff();
IsGrayscaleOn();

It only works in proper 32 bit mode atm, not 16 or 24..
#1115
No, that would have a similar effect to turning down the contrast on your TV, everything would just get more grey instead of losing colour saturation, which is what GG wants.
I think the only way to acheive this would be a plugin as Scorpius says.
#1116
I think one problem with this background is that whatever character you put on it it won't look right because it won't be casting a harsh shadow like everything else.  But it does look very nice, as you might have gathered by now.
#1117
I much prefer games with voice acting, I've finished every game I've played that was a talkie, it can really help hold your attention having something to listen to and makes the characters feel less like small 2d sprites, the acting can infer as much personality as the animation and words.  But poor voice acting ruins a game, I wouldn't recommend amateur adventures going for it, unless they can find really great people.
I am relatively an adventure game newbie, but most people that play our games will be too, I think they'll have a similar opinion.
#1118
Terran, I'm afraid you are actually wrong here.  BOYD was a major part of the reason they left, most gave it a few months before they stopped coming.  I remember some told me this explicitly at the time.  Of course there were other factors, and I wouldn't try and pin the blame entirely on two people, but now those two are gone, the channel is definately more bearable for me,  there have been basically 0 conversations that I felt were offensive, and I'm sure for people who have a lower tolerance to such crap it's now worth coming back.
You seemed to get on with BOYD and OsUltimos, I didn't mind them sometimes, when they weren't going off on some nonsensical rant or talking about porn/genitals/shit, but accept that many other people were offended by them, and not unreasonably, this has always been a mature community, most members prefer it that way.
If people have a problem with the bans, then do take it up with me, I was the one who made them and not because I was asked by anyone else, but because I felt it was time.
#1119
Heh, I hope he finishes Brad Bradson 2 too, demo was promising.
Really there's no reason to leave just because #ags suddenly got filled with terrible terrible Nazis like me... it's only a small part of the community.
Pity he couldn't have taken it as sensibly as boyd did.

Nice PP topic btw! ;)
#1120
scotch - Art, coding.
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