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Messages - scotch

#1121
Or he should have realised that CJ isn't that stupid. 
There is no way you got the source back with VisualC++
Perhaps you got what you thought was the source...
#1122
Yes, but don't reply to your own posts just to get replies.

you want to change the line

StartCutscene (int skip_with) 3;

to

StartCutscene (3);

you put the parameters you want to give to any function within those brackets, int means the parameter should be a number.
#1123
Completed Game Announcements / Re: Hour Games
Tue 29/06/2004 19:26:14
Yes.

It's most fun for a number of people to do it at once and compare at the end though.
#1124
Dice is the plural of die, actually :P
He means someone else will have to pick the teams, and that will be Roger, in IRC, in jsut under a week.
#1125
General Discussion / Re: A bug in Fatman
Tue 29/06/2004 10:43:18
Yes, I noticed this when playing, so did some others.  It's annoying for some people not to know how many points they actually got, but it's nothing major.  As Hotspot says, the game is no longer supported so it probably will never be fixed.
#1126
I think you are thinking of Dark Seed.
#1127
I'm adding plugins that I find to Roger in the AGS IRC channel, slowly putting an archive of AGS stuff on there...

Calcuator Plugin
Character COntrol System Plugin
Collision Detection Plugin
Creditz Plugin
Direct Music test Plugin
Flashlight Plugin
File Plugin
Finite State Machine Plugin
Fire Plugin
Linear Equation Solver Plugin
Log Writer Plugin
Media Management Plugin
Mouse Text Plugin
Scaling Plugin
Snow/Rain Plugin
Tcp/Ip Plugin

This is what I have at the moment, what others are there?
I'd like people to add their plugins to the plugin page too, a few that are on there are down though.
#1128
Here's another quick paintover with some ideas.

I'd suggest varying the brightness of ths stars, looks more natural.
Blur the horizon a bit, there is usually some fogging going on, and the water should reflect the sky anyway, so the horizon should be so clear.
The land looks too bright, and too colourful, make it darker and bluer.
Give the rocks and trees some shading, and turn the contrast up, at night there is usually high contrast.
Antialias the rocks a bit, and give the moon some glow.Ã,  Make the sea and sky get darker the further they are away from the moon.

#1129
Random Info: This thread is stupid and stupid threads will be locked.
#1130
Hints & Tips / Re: Alien Rape Escape
Fri 25/06/2004 11:27:01
You can talk to the alien with or without the items he wants, you're probably having the same problem 90% of the other plays had, which is not understanding the interface (which is different to other games, so understandable)
You need to double right click to talk to people. It's explained in the readme.
#1131
I hope there are still people who will read this, I found out that the money I was counting on to go to Brittens has not come through, which is disappointing.  So I can't get the train, and can't go.
AGA was supposed to be meeting me on the train, hopefully someone can tell him why I wasn't there...
#1132
Then they get put in the category that needs them most, if there are less coders than artists, then an artist-coder would be put in the artist group.
I'm not really sure if that's the best way, but some weighting toward balanced taems would be good ,imo.
#1133
Is this the kind of thing you are talking about?
I suppose it could be developed into that kind of thing if it isn't.
#1134
I think people should be divided into groups on what skills they have, and a random person picked from the artist group, one from the scripter group, onne from the music group and so on.  Would proabably end up with more balanced teams that way.

Assuming you can get enough people in each group.
#1135
I can see it's a line now, thought it might just be the status bar GUI with the background turned black.
I have no idea what it is now, have you made sure all the GUIs you don't need are set to Popup Modal, for their visibility?
#1136
This is in the beginner's FAQ, http://www.rain-day.com/harbinger/faq/#guis
First question in the GUIs section.
#1137
I'm not very hopeful then, one month still seems rather a long time for a random team to stay focussed. People always seem to go for something rediculously ambitious whatever the time limit.  We thought ARE would take 2 or 3 days and it took over a month, and look how small that game is.

Perhaps there should be guidelines on how many rooms and other things should go into the game, though even that wouldn't keep things simple, probably.

I hope it does well, but any more than a few days time limit and it'd be too much of a distraction from the other games people are working on, at least it would be for me.
#1138
The team challenge wouldn't be any more succesful if it was done now, IMO.
I think it needs to be much smaller in scope, one month maxiumum, but preferably less.  A few rules, would be nice, or better, a theme.

I think a 48 hour competition on a weekend would actually be quite fun.
#1139
I would say AI is harder to program in 3d than 2d, it's just another dimension to have to think about.  "The easier to animate" comment isn't necessarily true either, some things are easier in 3d, such as not having to re draw for each frame.  But there are other complicated, technical things to think about.

The only possible advantage that this simple 3d characters thing has over pre rendered or hand drawn is the smooth animation.  Nothing 3d programming related is relevant since the 3d is only cosmetic, all the calculations etc would still be done in 2d.
#1140
Shbaz, don't think I don't know that there are good modellers and animators out there in the amateur community, I've worked on stuff with some very good ones. I also know that poser models are not suited to realtime graphics (doesn't make them less likely to be used by newbies).  I am speculating on how many of the good 3d artists would want to model for what is on the cards here. We're talking about a non perspective adjusted, non lit 3d model on a 2d background.  I wouldn't and I'd love to make a 2d/3d adventure game.
Of course the model and textures make up a large part of the style of a character, but they can be done better in pre rendered 3d, we're only talking about advantages in animation here.  Smoothed out animation is nice but good animation is more important, people shouldn't assume realtime 3d is going to make their animations look much better, it probably won't make up for the losses in rendering quality.
So my position is that only a few people are probably going to get anything decent out of this feature if it were to be added, and considering that it's rather a large suggestion to implement, I don't think it's worth it.

BTW, if you come onto IRC sometime I'd like to ask some stuff about Blender ;)
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