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Messages - scotch

#1181
Yes, in my gui I hide and show buttons by moving them outside the area of the GUI, they are hidden then.  You can use SetGUIObjectPosition (GUI, int object, int x, int y) to move them away and back.  You'd have to store the original position to move it back though and there is no GetGUIObjectPosition function.
It can be quite messy.. I think being able to turn on and off gui objects would be a useful feature request.
#1182
Sprites are the biggest space concern if you have a lot of animations and a big character.  The Jon Stickman demo is 8mb uncompressed even though it is 256 (more like 32) colours and only a few rooms because it has a lot of animations and the sprites are stored uncompressed, in the exe.  When zipped it goes down to 1mb which is not bad at all.. I wouldn't worry too much about uncompressed filesize, that's not what people will be downloading and almost all users will have plenty of hard drive space to unzip.

To save a bit more space you could compress the sounds into mp3 or ogg (if they aren't already).  Aside from that you can't really do a lot.
#1183
I'm not a linux user so I haven't gone looking for linux adventure game engines, but I do know the MAD ( http://mad-project.sourceforge.net/ ) is designed to be cross platform (don't think a linux version is availabe on the siet but it should be possible to compile one).
#1184
Hints & Tips / Re:The Journey Home
Tue 06/01/2004 12:00:51
It's in development, I'm doing art for it.  Won't be out very soon though.
#1185
By far, Grim Fandango, the more adventures I play the less hopeful I am I'll ever find one as good.
#1186
The idea is to replace the roger sprites with your own character sprites when you have them, that way you don't need character graphics to start scripting the game.  Roger and blue cups make useful temporary graphics.
If you really want to you could get rid of all the sprites when you start a new game but I'm not sure it would compile.
#1187
Advanced Technical Forum / Re:Fatman voices
Sun 04/01/2004 23:53:33
It was probably compressed, yes, but at a fairly high bitrate.
The speech.vox file in AGS seems to be set out in a fairly simple way, just a big collection of the unaltered original sound files.. but I don't know if it would be possible to replace the sound files in it with smaller, more compressed ones and still have the AGS game being able to use them problerly.. if is possible you could probably use an audio codec designed for speech like speex to get it down in size a great deal, 30-40mb I would guess, probably small enough to distribute.
That would also require someone to be bothered to do it, and I doubt anyone will be, we have games to make ;)
#1188
You're not going to get many answers suggesting SCI studio in an AGS forum :)

SCI studio makes authentic Sierra old style games, which may or may not be what you want to make.  AGS has many more options open to you and is certanly capable of doing anything you can do in SCI.  So I'd go for AGS, it seems easier to use anyway.  I haven't actually used SCI studio though, it may be that it has some features I don't know about.
#1189
General Discussion / Re:General Forum?
Sat 03/01/2004 17:10:43
What do you want feedback on?  You've hardly shown anything... all we've seen is some characters, the characters look posery, and for me personally that's a bad thing.  I'd recommend making the game in 2d if at all possible. (that was some feedback)

If you had more to show people perhaps they would be able to give you more feedback.

This is generally a very good place to get criticism on your games, you're just not giving anyone a chance now. (although it's obviously not all your fault in your game thread)
#1190
General Discussion / Re:General Forum?
Sat 03/01/2004 16:22:19
General doesn't mean you can post any crap.   According to your profile you are 29, if that's true you should have maturity enough to let your argument go now.  It's over.
Just get on with making your game and come back in a years time with an awesome remake, that should end any silly attacks you have to deal with.
#1191
Jodo, while I think many of the people in your game thread were out of line and took an argument way further than it needed to go what you have done now makes me lose all respect for you.  It was extremely childish and I can't believe you would admit to it in public.  The more sensible members of the community were giving you a chance, you have probably wasted it now.

Please don't sign my email up though.. it's clean and new!
#1192
Yeah you should do that, you don't seem to quite understand what a the pallete is so setting the game to 16 (or 32 if you need it) bit colour will make sure you don't have to deal with it.
#1193
Advanced Technical Forum / Re:Fatman voices
Fri 02/01/2004 22:05:25
It's not available at this time anywhere I know of, even the underdogs didn't host the voices and they usually host big files.
#1194
General Discussion / Re:XP or 98?
Fri 02/01/2004 21:25:01
I've used 95, 98, ME, XP and 2000 on this PC, and I have stuck with 2000 now.  It seems to be able to do everything XP can just as well without the extras I don't want wasting my disk space (like newer media player and the plasticy buttons).  It does have problems with DOS games same as XP.. you can use the methods LGM suggested to run them, there aren't a load of games that won't play on here that played when I had 98, there are a few that work with sound now that never did, now that I can use VDMS.

I use MS Virtual PC now though, with DOS 6.22 installed on it, that plays almost all dos games I've tried on it (apart from AGS ones for some reason).  Your system is easily fast enough to play dos games in VPC.

2000 is much better at handling memory and not crashing, and when it does it's error message is slightly less annoying than the xp one, it doesn't have a send error report to MS button on it.

I'm very happy with it overall, I've had it installed for 6 months now and it runs almost as well as when it was first installed, it's more stable than anything else I have used, and it looks amost the same as 98 which is nice.

I'd go for XP over 98.
#1195
The Rumpus Room / Re:Abandonware
Fri 02/01/2004 16:48:56
Sam and Max is still sold on CD (with Grim and The Dig), and updated so it works on windows XP, so it's hardly abandonware.

I don't know what legal measures should be made for abandonware.. I think Revolution have been very good with LoTT and BASS, it'd be nice if that became standard practice but publishers would have to start doing it since they usually own the games.
#1196
Runaway didn't have 3d characters btw, they were 3d characters pre rendered into 2d sprites (as far as I can tell).. and would have been much better hand animated IMO, but that takes a lot more time.. the cel shading was ok but didn't like the character models style personally.  I am certainly a fan of 3d though, I intend to make a 3d adventure game in the not too distant future.  Not just because it is the future and I want to look modern, it actually has a lot of things I can't do well in 2d and many advantages in animation.
Most of the AGS community is surprisingly pro 3d these days. Most of them :)
#1197
Perhaps suggest they have a minimum of 10% of the game playable before they post a topic about it, as a guideline.. and require they give at least a thorough description of the game story/characters/setting with screenshots or music recommended.

2 rooms isn't much to go on if they are making a 100 room epic, at least if 10% of the game is playable then you know they have the ability to get the game working in AGS.
#1198
AGS Games in Production / Re:Jon Stickman
Thu 01/01/2004 12:11:21
Glad you enjoyed it.  
'few more interactions and unhandled events.' - Believe me now, AGA? :P

Yeah the walk behind is probably a bit odd. there are loads of little problems at the moment, they'll be fixed in a day or two.
#1199
General Discussion / Re:Ohh OHH
Thu 01/01/2004 02:17:29
These are the first positive posts I've seen regarding PSP 8, I've never used it but most of the PSP users I know seemed quite dissatisfied and many are sticking to PSP 7.

As I said I haven't used it myself, I use Photoshop 7.
#1200
I'm not sure it's just a language thing though, the Brits don't seem to do the same thing, at least not to the same extent, I certainly never felt that people are going to understand what I mean if I start mentioning UK shop names or tv shows etc
Some US internet users have probably just gotten used to having heavily US dominated forums and chat rooms, many of them are.  AGS is more international than most places and the older amercian members of the community rarely use US specific things when talking to mainly foreign members on IRC.

When expressing money values we usually convert to US Dollars so everyone can work it out in their own currency easily, and I know personally I spell things in an american way or use the american word for something if I think the British will cause confusion.. so I suppose having one country we can assume everyone understands can sometimes be useful :)
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