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Messages - scotch

#1241
RTFM n00b!111

By that I mean I told him in IRC, so no need to answer now ;)

SetObjectView() if any of you were wondering...
#1242
http://agagames.com/scotch/destop.jpg

There's mine, a bit boring really, I change the background all the time, or sometimes just have windows 2000 blue.  It's much tider than my room :)
#1243
You could also record some lines of you doing some characters and post them, people are much more likely to contact you about doing voices if they know what you sound like.
#1244
Advanced Technical Forum / Re:Labels?
Tue 25/11/2003 00:16:06
Why a graphic overlay when it's just text?

CreateTextOverlay (int x, int y, int width, int font, int color, string text)

sounds like it's what you're looking for.
#1245
The speed enhancements in RC1 give the previously posted alpha demo about a 25% FPS increase on my system \o/ 83fps to 103fps.

If anyone wants to see the improvement for themselves:

Old: http://agsforums.com/Alpha32.zip
New: http://agagames.com/scotch/alphaRC1.zip


Edit: the second one has an alpha blended cursor, so it would run even slower without the optimisation.

Also, downgrading the graphics to 16 bit in setup actually decreases the framerate for me, altough it could be useful for people who can't run 32 bit colour.
#1246
mouse.x and mouse.y give the x and y coords of the mouse

character[charid].x and character[charid].y give the x and y coords of a character.
#1247
Notice this forum is for 'Completed Games' so this should be in the games in production thread for your game.
#1248
Poser and Bryce seem to be designed to produce the work everyone hates about them, it's their major selling point ;)
I have seen some good Poser pictures and there might be some from Bryce somewhere... onces where people have taken the effort to make something that looks their own.  Once you are good enough to model something good out of primitives in Bryce it's probably time to move on to something that models with polygons, nurbs, subdivision surfaces etc, it's a lot more rewarding and not as hard as it sounds.
#1249
Try putting another } after the last }, that might help assuming that that really is the end of this funtion.
The error means that you're trying to create a function inside another function, usually caused by accidentally missing out a } at the end of the previous function.
#1250
I think the main problem is you're asking people to create an advert for you, free of charge.  The kind of people you want working on your game are the best in the community, and they are generally working on more interesting projects already.
I'd recommend looking for some other form of promotion.  Although at least you aren't expecting it to be done by January now, which does make it seem a bit more sensible.
#1251
To make characters wait, just don't tell them to do anything until you want them to, or try tou the Character Control System plugin, that might help, haven't used it myself but it seems to be for this kind of thing.

Random numbers are done with Random()
variable = Random(50);

You can't rename a variable once you've made it.. but there's no reason to, they are for holding variable data, not being variable data themselves.
You can set it to another value with
variable = whatever;
#1252
Hmm, I think really they are the kind of thing you'd have to be able to work out how to make yourself to be able to handle them properly, stuff like this complicates a lot of things.  They are both quite possible though.

Characters moving around off screen is tough work, the economy system is much easier, just learn about variables and timers.  Try making a simple game first, then you'll understand how this stuff works.

Sorry if this seems really unhelpful, I think it's right though.  Perhaps someone nicer will just give you a cut and paste script anyway ;)
#1253
Not currently, no.  Although you can get the editor to work in Wine...
#1254
I could demonstrate it looked better.. if you could play a game at that res on your monitor :P

But I don't think it's really a viable option to have graphics that high res in ags, unless in the future it uses a more compressed graphics format internally.  File sizes would be just too big imo.

But for most people who really really want it right now!!  I'd say use 800x600, on a 15 inch monitor there is little difference, spend more time on the graphics you're doing at that res and it could look great, it's higher than anything you'd see on a DVD or a console game, so don't think it's bad just because you can play 3d games at 1600x1200.
#1255
Love the art style, and the trailer, and everything about this game.  As promising as anything else shown at mittens, I thought.
#1256
It probably would have done it automatically if you had it on a pure whiet background, the problem may be that scanning it from paper you've just got a whitte paper background that isn't all of one colour, you'd have to make sure that character is on a pure colour background and not just one that looks the same colour to a human.
One way might be to use a fill tool to fill it with a colour, with a tolerance setting of 50 or so, to make sure it fills all the off white bits.
#1257
Competitions & Activities / Re:November MAGS
Mon 17/11/2003 10:23:31
My game still has a fair way to go, not impossible I'll finish it in time but it'll be close.. if not I'll just finish it off after mags.
#1258
or just do

if(character[CHARID].inv[ x]) {DoSomething;} else {DoSomethingElse;}

where x is the number of the inventory item.
#1259
Does the ogg player work in the linux version?  If so, yet another reason to make the switch.
Video doesn't work, because AGS uses media player to play it's videos.. not sure how much work making it cross platform would be, but if it's a lot then it's not really worth it, the number of linux game players we have is quite small.
#1260
You can set the text speed by setting game.text_speed, the default is 15, higher means speech stays longer.

So for slow text you might put

game.text_speed = 25;
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