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Messages - scotch

#1281
General Discussion / Re:Choosing a Wacom.
Tue 04/11/2003 10:00:07
While I'd usually say only go for a wacom, if price is a big concern I wouldn't rule out a Hyperpen.. I'm using a Hyperpen 6000 now my wacom pen is lost and it's actually not really any worse than a Graphire, the drawing surface is not quite as nice but it's bigger/cheaper and doesn't seem to affect my drawing too much.  I'd prefer the wacom if I could be using it though.(the pen is heavier..)
Just get the most expensive wacom you can get, that's the best thing to do..  I wouldn't reccomend going for the smallest of any type of wacom, I have one and it's too small.

Eric: I had the same problems in windows 2000, but it started working a month ago :)  I certainly can't say they're reliable as Wacoms which are very dependable.
#1282
I usually zoom in (in opera) to view low res screenshots so they are more or less actual size, that means at 1024x768 I zoom to 320% for 320x240 images and 160% for 640x480.

If I'm posting 320x240 res screens then I'll use width= and height= to scale it up 200% just so it's easily visible to most people, I don't think many people still use 640x480 so it shouldn't cause any problems.
#1283
There's no problem with walk behinds there and the hotspots are spaced apart so you could easily make enough with some scripting, but if you're not used to ags then you might want to simplify.
#1284
I have to use more than 16 now and then.. only way around it is to make one hotspot do two seperate things depending on if(mouse.x>300) or similar.  It'd be nice to be able to have more hotspots, but most people don't seem to use more than 16. For the way my game is set up I need a different set of actions for every little thing on screen so 16 is a bit of a restriction.
#1285
Have you tried merging/flattening the layers together at the correct levels in PSP, then saving them to PCX/BMP?
It just sounds like a problem with the way it exports stuff.

There are a lot of questions like this that aren't really right to go in ags tech, and aren't really critics lounge material.. perhaps critics lounge could just become a general Content Creation forum? So people can discuss 'What is the best paint program?' and 'How do I make midis?!' etc in there?
#1286
Well, it's not a totally new idea, but it's never been successfully done before.  Sounds like a good way of making a series, once you have the characters and locations done it wouldn't be too much work to make new episodes.
#1287
I don't mind direct control, point & click is slightly better but it doesn't make that much difference as long as the game is good.. I'll definately be getting this so I can increase my already vast (3!) adventure collection.
#1288
You could download Flash 5 from kazaa and delete it after 30 days ;)
#1289
Competitions & Activities / Re:November MAGS
Sat 01/11/2003 17:50:10
I'll give it a go too :) It's great to see MAGS becoming so popular after all the quiet months.
#1290
Advanced Technical Forum / Re:32bit colour
Mon 27/10/2003 16:04:13
I think putting off releasing a game until a certain feature is met is a bad idea, 32 bit would be nice, but nobody is going to mind a bit of dithering in the mean time.  The decrease in graphics quality isn't that bad.. diffusion looks a bit grainier, but it also looks like it has more of a surface texture and nearest looks almost as good as the original IMO.  I am sure you will be waiting a fair amount of time before 32 bit support is added.

There are 2 features I would really like (seperate x/y walk speeds, custom properties being changable during play) before I release my game, but I think you have to work within the lmits of what you have, CJ hasn't said 32 bit will be added for certain, and if it does it won't be very soon.

Alpha support on characters would be a really nice thing though.
#1291
Learn to search before you ask a question :P

Just go to http://2dadventure.com/ags/upload/upload.html and upload it, the commands on the forum are [ img ]http://yourimage.jpg[ /image ] (minus the spaces)
#1292
Why is there a wait command? Where is it?
#1293
I didn't notice either.. but I still finished the game before too long, the hotspots aren't hard to find.
And while it's not as good as you probably imagine it to be I enjoyed the game :)
#1294
I have that in my script, you just have to use GetGUIObjectAt:

function on_event (int event, int data) {
 if(event==GUI_MDOWN && data==3) if(GetGUIObjectAt (mouse.x, mouse.y)==-1) GUIOff(VERBSELECT);
   }
#1295
I would agree with that, I didn't realise there was a way to catch clicks on the background of a GUI, it's improved mine a bit now I can.  I assumed it'd be in interface click if there was.
#1296
Looks like some sort of sauropod dinosaur to me, if I am actually seeing a long tail and not imagining it.
#1297
Advanced Technical Forum / Re:Square Root
Sat 25/10/2003 02:47:44
Thanks a-v-o :)
#1298
Critics' Lounge / Re:One background to show
Fri 24/10/2003 21:51:47
The blurryness would annoy me a bit after a while, I'd sharpen up the bits that are meant to be in focus.  I mostly like the style though.
#1299
Could you clarify what you mean by 'Detect mouse clicks when clicking on a GUI' <- that's what interface_click is for isn't it?

The only thing in your suggestions that can't be done with the current system is to change the order the GUIs appear, I think, which would be useful sometimes.  If you want things to work very specifically you can't expect it to be that way by default, it's not what most people will want, that's what scripting is for.

I may well be misunderstanding you though.

The GUI system has been used to make anything from scumm to sierra to complicated inventories or the sims style system in my game, it obviously doesn't suck.
#1300
I've tried running some old ags agmes with dosbox, gives me an error about graphics mode not being supported or something, I'd like to be able to get to play them.

There are almost no DOS ags games released anymore though, I think CJ even considered leaving out the dos game ability of ags a few versions ago.
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