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Messages - scotch

#1341
On the web you should use one of
PNG - recommended for high colour or 265 colour images where you don't want artifacts
GIF - recommended for 256 colour images, also no artifacts or
JPG - recommended when small filesize is priority over image quality in high colour images.

Bmps are just big, especially for dialup users, too many people were posting them so now they aren't allowed, it's easy enough to save a compressed format like those above in any paint program, even newer versions of MS paint.


But from the jpg shot I think I know what you're talking about. when you import a 24 bit colour graphics into ags it gets reduced to 16 bit colour, 16 bit has less colours so the gradients don't look so smooth, there are some ways around it such as dithering an image down to 16 bit, not sure exactly how to do it as I never get this problem (must just be my style of drawing with less smooth gradients)
#1342
I thought their 3d art looked quite good..
but I wasn't really looking forward to this much, so it doesn't bother me.. just hope they don't do the same to Sam & Max 2
#1343
Why use the dos editor? It's not as nice to use as the windows one.. and the new versions let people force 85hz, which at least on my monitor makes low res games display correctly, they usually don't.  I suppose you're just used to the dos one, you should get with the 21st century though :P
There are so many things that the new version has that Indy needs ;)  At least you say you're going to finish the game off in the winags editor..

And of course, I loved the rolling demo :)
#1344
You're probably right, as it says on the front page AGS isn't for everyone, as 2d game making programs go it's one of the easiest to use but you'd have to have a fair knowledge of computers beforehand to really do anything with it.
#1345
General Discussion / Re:guy or gal
Wed 06/08/2003 16:50:06
I don't really mind, although I'd prefer to play a well defined character than a blank canvas type generic adventure male who I can pretend is me.  So really I'd say don't choose male just because most game players are male. (And don't choose female because most adventure game players are males who want to play sexy females ;) )
Probably best to start with something else to define the character than if the it will be male or female.
#1346
Yeah there is, and many new features to demonstrate but the new demo quest plans for all that..  RickJ can be PMed on this forum or emailed: rickj@icehouse.net
#1347
It's being remade and expanded at the moment.  Contact RickJ if you want to help out.
#1348
Is there a reason why left and right aren't the first loops? the movement of the character is a bit strange if you put a left or right loop into the up one (see Byzantine demo)
#1349
As with many agsers from this continent I'll go on the condition that I can get the money.

Name: David Scott
Age: 17, 18 at next mittens
Email: ssscotchie@hotmail.com
Where you live: Wales :| (UK)
Where you could travel to: East coast
Where you would like Mittens to be: NY
Can you help locate places in your area for places to stay?: Yes, Wales is a bit far outside the US though.

Considering the amount of europeans at mittens who said they'd go to mittens 2004 even if some don't show up we'll likely rival the americans in terms of numbers.  NY would be by far the cheapest for us I think.  If we go we'll probably stay on for a bit after mittens, it is a long way after all.
#1350
General Discussion / Re:Popups
Sun 27/07/2003 04:13:50
That wouldn't stop these ones :)
I should try mozilla one day though.  Although I don't think anything could prize me away from opera now :/
#1351
General Discussion / Re:Popups
Sun 27/07/2003 01:50:16
Heh, I used to get them almost straight away on a clean install of 2k.. until I turned off the messenger service.
#1352
General Discussion / Re:Larry 8 without Al!!!
Sun 27/07/2003 01:12:42
Yep, new is good.  Wonder how Larry will work in the 3d it'll inevitably be :/ polygonal women just aren't as nice..
#1353
DarkStalkey is coming too :P
Nice clear info, wonder if it'll stop us from getting lost.
#1354
Someone doesn't want to use Roger in their game?! ;)

Well you have to draw your character sprites, usually that means drawing a standing still frame for up, left, right and down and walk animations for those directions too, then import them into the sprite manager, then set up the sprites in a view, then set the character to the correct view.  This is all in the beginner's tutorial probably.
#1355
In my guide book it says 95% of swedes speak english to some degree.. it also says sweden isn't actually the place to go for easy hot sex so I think the book's a bit dodgy ;)
#1356
Yes, next to where you set the scaling for the walkable area there should be a chackbox saying 'use continuous scaling' I think.. select that and then you can set the minimum and maximum scale for that walkable area, the character should smoothly scale between them.
#1357
Just one room? hmm.. nah, I'll get killed if I help out on any more games :(
Good luck with it though, I love the idea of a series of one room games.
#1358
He deserves to be! Nobody ever comments on this game :(
I enjoyed it, I'm stuck at one bit but I won't use the walkthrough.. it's a fun game with some interesting scripting, people should play it now.
#1359
General Discussion / Re:AGS for Xbox
Thu 24/07/2003 19:17:06
I think he meant the runtime engine rather than the editor. It'd be nice.. although not worth it if it'd take more than a couple of days IMO.
#1360
it worked for me too, just try again.. stuff like that happens sometimes.
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