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Messages - scotch

#1381
The locker int should be initialised at the top of the room script, not in the interact function. so put
int locker=0; at the top of the room script.

Also I made some changes to your interact script:

// script for hotspot10: Interact hotspot
 

if (locker == 0) {
Display("That's not your locker.");
}else
if (locker == 1) {
Display("Don't you know where your locker is?");
}else
if (locker == 2) {
Display("Don't mess around with other peoples lockers");
}else
if (locker >= 3) {
Display("You actually don't know where it is, do ya?");

}
if (locker < 3) {
locker++;
}

so that it adds one each time, instead of 3.
#1382
For the main character you want to use NewRoomEx(room,x,y)
or for any other character you could do
character[charid].room=roomnumber;
and to set it's x and y coordinates
character[charid].x=xnumber;
character[charid].y=ynumber;

the x and y coordinates can't be changed when the character is moving by the way, so it is sometimes a good idea to use
StopMoving (CHARID); before you try to change them.
#1383
Hmm actually you may be right, the bottom ones look very poserish.. at least the in game characters aren't poser.
It looks pretty cheap on a professional games site :)
#1384
I'm not much of a fan of remakes Tierra's included but they do attract a lot of people back to adventure games who might not realise there is this community of adventure game developers still around so good luck,  and don't worry about Vel ;) he's making an Indy game without being the most fantastic artist in the world..
#1385
Darkstalkey, just played it again.. this time with working sound and it was awesome!  Definately in the top 5 ags games I'm looking forward to.  If the whole game was this good it'd rival even commercial adventure games.

With the quality of the rest the walk cylces really let it down I think, so I'll get to work on some proper ones with up and down now..

Edit: And far from crashing my computer it actually fixed it!! My low res modes are all distorted, I assumed my monitor was dying, but your game looked perfect.. strange.
#1386
How big is the monitor ._. if it's 15 inch I guess that'd make you about 4ft 5inches, you midget :P

Edit: oh and you've been alive for 120 frames.. which is about 2 2/3 seconds :)
#1387
yeah I'm vegetarian.. glad I won't be the only one eating twigs and berries.
#1388
No, they don't look particularly poserish.. that's just what fairly accurate 3d models of people look like with flat textures.
#1389
Critics' Lounge / Re:Graphics Tablets advice
Wed 16/07/2003 11:05:41
Yeah and if it's a decent one you'll be able to control things like opacity or brush size or colour with the pressure you're applying.  It takes a little getting used to, but once you're used to it you'll never want to draw with a mouse again.
#1390
It's 18 :/
I'll be 17 and 11 months ;)
#1391
Critics' Lounge / Re:Graphics Tablets advice
Wed 16/07/2003 01:27:23
Depends on how good you awnt it to be.  Probably around $100 for a basic but good one like mine.
#1392
Yeah most ags mods have been around a long long time, and there are enough of them IMO.  Maybe in the future.
#1393
it's 27 degrees ._. I don't like it, make it stop, make it stop.
#1394
Critics' Lounge / Re:Graphics Tablets advice
Tue 15/07/2003 22:48:15
* scotch would kill for an Intuos 2

I've lost my wacom pen :'( it's like a member of the family dying.
#1395
General Discussion / Re:Looking for Scid
Tue 15/07/2003 21:33:23
Yeah he's been gone.. I was wondering if he was coming back too.
#1396
I use 7, and it's like that in that version.. and earlier if I remember correctly.
If people don't have 7 they should get it anyway ;)  I love the brush engine.
#1397
This issue is better than the last, well done.. I especially liked the FoY preview and the ags tips that you've added.
#1398
I like to have a slightly diagonal facing standing still and talking view and side on walking.  Seems to look nicer.. it's used in many games.
#1399
Pity..
#1400
Yes.  Just make the room wider than the screen resolution and it will scroll to follow the player character.  That's pretty easy to find out in the help file btw :P
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