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Messages - scotch

#1461
What kind of animation do you want to do?  Pixel animation I would guess..  try getting paintshop pro, it comes with animation shop although you'll probably do most of your animating in the main program.
#1462
You just use any program that supports it like PSP or PS.. and make the background transparent ._.

Or vector programs export things antialiased with alpha when you save as png usually.
#1463
SSSSH! be quiet!, you'll get Gilbert in trouble! ¬¬
#1464
Do like the forums, put a sensibility quiz on there if people choose 800x600x32 :)
#1465
16 bit is more than enough for any image I've ever made.. I can't say I've noticed there being any dithering in a 16 bit AGS game so far.. 32 bit colour would be awesome if it allowed alpha transparency though..
#1466
Can't the tune contest just have a theme, or a setting, or a description of where it'd be used in a game like the other contests ._.

I don't think I've understood a single one of the tune contest rules, and yet I have understood every single one of the graphics contest rules since they don't go sticking in things like must use x shading technique with y perspective rule, which allows beginners to enter.. doesn't stop more experienced artists using those things if they want.
#1467
The DOS version o_O it's come a long way since then.. although can still make dos games, just.

Best way to find out is just to use it ;)
#1468
On my 600mhz PC I can run any ersolution ags supports at ok speed apart from 800x600 in high colour I think.
640x480 is fine.
(I'd suggest using 320x240 or 640x480 rather than x200 or x400 - people never make their graphics right for those resolutions)

In the help file there are system requirements for each res that seem pretty accurate:

320x200, 256-colour: Any Pentium-class system
640x400, 256-colour: 233 Mhz or above
800x600, 256-colour: 500 Mhz or above recommended
320x200, 16-bit colour: 233 Mhz or above
640x400, 16-bit colour: 500 Mhz system minimum, may need faster if you use large objects
800x600, 16-bit colour: 600 Mhz system minimum, may need faster if you use large objects


Considering the average pc bought now is over 2ghz you shouldn't really have to worry about speed too much... filesize (and download time) does go up fast with res though for obvious reasons.
#1469
Warn him that he won't get away with annoying people here any longer and if it continues contact his parents.  He's just an attention seeker, he's probably loving this thread ;)
#1470
Hey, yeah asking in the ags forum might not be the best idea..
Sludge is nice, although I much prefer AGS, plus AGS is free ._.

I think sludge is faster at high resolutions than AGS, but AGS does have more of a community which means more help when stuck and seems to have more features.

For me I'd use the Wintermute engine if I was to use another one other than AGS, that's fast at high res.. AGS is the best for old school games though.

That's all from an AGS user though, so I'm biased. (although I'm being fair IMO) I did use sludge for a small time before AGS though.
#1471
Phone his parents, that's worse ._.
#1472
Adventure Related Talk & Chat / Re:Lucasfiles
Sun 29/06/2003 20:44:33
It would be great, yeah.. I believe there are issues with copyrights expiring unless you enforce them or something :/
#1473
You really aren't supposed to be interested, that's all.. it's not for public consumption like it said.. but now you're interested you can just download daisy and be bored and wish I hadn't told you because you've missed all the talking and stuff that goes along with it ._. http://leedberg.com/glsoft/daisy/index.shtml
#1474
Don't mind Jimi, he's pretty dumb.
#1475
Just give up ;)
#1476
You could ban him ._. but he can come back..

He could never cause any harm anyway.  Thanks for telling us, that is if this isn't yet another clever joke.. ;)
#1477
You really aren't, just give up ;)
#1478
Does he slow down when scaled down? no, does it drive me insane? yes, is there any way to do it in script? no ._.

It's harder to do than it sounds apparently.
#1479
Adventure Related Talk & Chat / Re:Lucasfiles
Sun 29/06/2003 16:40:56
Is that run by Lucasarts?  It says it's run by the LFnetwork, like mixnmojo..
#1480
sharp is probably the wrong word ;)

Yes it'd be extremely nice.. although I doubt it'll get added..
Mind you we have transparent characters and objects already so I suppose it wouldn't be too slow if used only when needed, I'm not sure.
For me, after the characters walking speed being scaled as well as the graphic this would be the second nicest feature to be added.  Seems hard though.
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