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Messages - scotch

#1521
Critics' Lounge / Re:3D is Nifty
Sun 15/06/2003 21:45:21
I'm still going by the 'I'll buy it if I ever start making money from it' way of thinking ._.
They should make a home edition anyway, if it was under a few hundred dollars I'd prbably have bought it by now.
#1522
You need to put {}s around that bit where there's two commands for the one if.

else if (button == 6) // save game
SaveGameDialog();
else if (button == 7) // load game
RestoreGameDialog();
else if (button == 8) // quit
{PlaySound(1);
Wait(420);
QuitGame(1);}
else if (button == 9) // about
blah blah blah
#1523
General Discussion / Re:Roadkill cafe
Sat 14/06/2003 01:05:11
Of course its a joke..

oh, and nice photo :) I'll take a flattened skunk burger in honour of random image googling.
#1524
Critics' Lounge / Re:Play my new game demo
Sat 14/06/2003 00:33:50
try using http://invis.free.anonymizer.com/http://yammah.webcindario.com/Compiled.zip
#1525
The error was probably just caused by damaging the disk a bit, it happens..
Actually if you take out the help file you can fit ags on to one floppy, although the help file is very useful and worth getting too.

I could make a one floppy size version if you want.. or you could try the spanned archive thig again.  It just sounds like bad luck really.

And no internet at home?! I feel for you :'(
#1526
For stuff like this the help file is useful :P

AGS can use OGG, MP3, MIDI, WAV, MOD, XM, and S3M music files and OGG, MP3, WAV and VOC for sound effects and voice.
#1527
The file format you import with makes no difference, it's storred the same in ags.
Low res helps a lot, as does using 256 colour.

As long as the game is good and fairly long 20-30 isn't really so bad, Ratracer's Uncertainty Machine is 20, and KQ2vga is a lot too.

Game announcments is just for announcing your game to forum users, you have to add it yourself to the game downloads page (small link at the bottom of the page to do so)


What res/depth/room count is your game?
#1528
Critics' Lounge / Re:Sea image
Wed 11/06/2003 20:15:22
The gradient woks perfectly in this pic.  One gradient is usually fine, especially for large areas like sky..  but since the glow is coming from the sun making the gradient a bit more radial might look better..

the sea looks fine, but remember the colour is coming from the reflection of the sky, it'd be nice to get some of the blue/purple reflected nearer the front and at the side I think.

Gradients are fine when used right, I don't know what people's problem is.. lens flare, now that's something there really is no use for ;)
#1529


Er anyway, I will enter this one at some point.
#1530
Critics' Lounge / Re:Colored Cartoons
Wed 11/06/2003 00:12:00
Stop posting this stuff! ;)

Seriously, make a game now, you know what the replies will be when you post any of your pics ;)

I like the colouring anyway, professionally done.  But just to remind you this is a forum to do with making adventure game art for the most part  :P  Not that you shouldn't post it at all, just work more on your games!
#1531
Use FollowCharacter (CHARID, int chartofollow) again, but tell it to follow character -1
#1532
An art gallery at night, a crowbar, some modelling clay and my digital camera :)
#1534
Maybe I can come up with a funny idea next time, but for now..



Edit: or for Squinky..

;)
#1535
You can use any codec you like as long as it willplay in windows media player.  But if you wanted to use divx you would have to make sure people who played it had the divx codec.. that either means making it very clear you need it with the download or including it with it.
#1536
General Discussion / Re:ranks
Mon 09/06/2003 20:51:56
I thought it was already agreed to be in the US..

I might change anyway ;)
#1537
General Discussion / Re:ranks
Mon 09/06/2003 20:24:57
Mad: I'd love to but I can't, you know, the powers that be and all that.  What black box?  I think you have a bit of rectangular dirt on your monitor, it's very common.. just ignore it.  I hate this avatar anyway, ok ok, I'm changing it now..

Mittens is for over 15s furry :P
#1538
General Discussion / Re:ranks
Mon 09/06/2003 20:15:32
Well.. there aren't exactly ranks.

Member is what everyone gets,  CJ gets whatever he likes because he's the administrator :), people who have attended Mittens (the annual meeting of AGS users) get Mittens Crew Member. I think that's it.
To be honest the AGS community is based around friendship and respect.. it's not about getting ranks and post counts like some places.
#1539
I don't think anything's too obvious a reccomendation to make to someone who's never heard of this stuff ._.

Anyway, personally I'm more interesting in the best animation quality rather than the best in other aspects.  Is there anything that stands out?
#1540
move the line
int my_counter = 0;
out of the function, and put it at the top of the room script.

change the line
if ( my_counter == 3) {
to
if ( my_counter > 3) {

and after the second to last } put
my_counter++;

I hope that works.
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